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-rw-r--r--drivers/video/ps3fb.c24
1 files changed, 18 insertions, 6 deletions
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 9c56c49..6145865 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -51,7 +51,8 @@
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
-#define GPU_CMD_BUF_SIZE (64 * 1024)
+#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
+#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
#define GPU_MAX_LINE_LENGTH (65536 - 64)
@@ -406,6 +407,7 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
if (src_line_length != dst_line_length)
line_length |= (u64)src_line_length << 32;
+ src_offset += GPU_FB_START;
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
@@ -976,9 +978,8 @@ static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar + ps3fb.xdr_size,
- GPU_CMD_BUF_SIZE,
- GPU_IOIF + ps3fb.xdr_size, 0);
+ xdr_lpar, GPU_CMD_BUF_SIZE,
+ GPU_IOIF, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
@@ -1061,6 +1062,11 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
struct task_struct *task;
unsigned long max_ps3fb_size;
+ if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
+ dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
+ return -ENOMEM;
+ }
+
status = ps3_open_hv_device(dev);
if (status) {
dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
@@ -1131,8 +1137,14 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
/* Clear memory to prevent kernel info leakage into userspace */
memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
- /* The GPU command buffer is at the end of video memory */
- ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;
+ /*
+ * The GPU command buffer is at the start of video memory
+ * As we don't use the full command buffer, we can put the actual
+ * frame buffer at offset GPU_FB_START and save some precious XDR
+ * memory
+ */
+ ps3fb.xdr_ea += GPU_FB_START;
+ ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
if (retval)
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