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+/***************************************************************************\
+|* *|
+|* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *|
+|* *|
+|* NOTICE TO USER: The source code is copyrighted under U.S. and *|
+|* international laws. Users and possessors of this source code are *|
+|* hereby granted a nonexclusive, royalty-free copyright license to *|
+|* use this code in individual and commercial software. *|
+|* *|
+|* Any use of this source code must include, in the user documenta- *|
+|* tion and internal comments to the code, notices to the end user *|
+|* as follows: *|
+|* *|
+|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *|
+|* *|
+|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
+|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
+|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
+|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
+|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
+|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
+|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
+|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *|
+|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *|
+|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
+|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
+|* *|
+|* U.S. Government End Users. This source code is a "commercial *|
+|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
+|* consisting of "commercial computer software" and "commercial *|
+|* computer software documentation," as such terms are used in *|
+|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
+|* ment only as a commercial end item. Consistent with 48 C.F.R. *|
+|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
+|* all U.S. Government End Users acquire the source code with only *|
+|* those rights set forth herein. *|
+|* *|
+ \***************************************************************************/
+
+/*
+ * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
+ * XFree86 'nv' driver, this source code is provided under MIT-style licensing
+ * where the source code is provided "as is" without warranty of any kind.
+ * The only usage restriction is for the copyright notices to be retained
+ * whenever code is used.
+ *
+ * Antonino Daplas <adaplas@pol.net> 2005-03-11
+ */
+
+#ifndef __NV_LOCAL_H__
+#define __NV_LOCAL_H__
+
+/*
+ * This file includes any environment or machine specific values to access the
+ * HW. Put all affected includes, typdefs, etc. here so the riva_hw.* files
+ * can stay generic in nature.
+ */
+
+/*
+ * HW access macros. These assume memory-mapped I/O, and not normal I/O space.
+ */
+#define NV_WR08(p,i,d) (__raw_writeb((d), (void __iomem *)(p) + (i)))
+#define NV_RD08(p,i) (__raw_readb((void __iomem *)(p) + (i)))
+#define NV_WR16(p,i,d) (__raw_writew((d), (void __iomem *)(p) + (i)))
+#define NV_RD16(p,i) (__raw_readw((void __iomem *)(p) + (i)))
+#define NV_WR32(p,i,d) (__raw_writel((d), (void __iomem *)(p) + (i)))
+#define NV_RD32(p,i) (__raw_readl((void __iomem *)(p) + (i)))
+
+/* VGA I/O is now always done through MMIO */
+#define VGA_WR08(p,i,d) (writeb((d), (void __iomem *)(p) + (i)))
+#define VGA_RD08(p,i) (readb((void __iomem *)(p) + (i)))
+
+#define NVDmaNext(par, data) \
+ NV_WR32(&(par)->dmaBase[(par)->dmaCurrent++], 0, (data))
+
+#define NVDmaStart(par, tag, size) { \
+ if((par)->dmaFree <= (size)) \
+ NVDmaWait(par, size); \
+ NVDmaNext(par, ((size) << 18) | (tag)); \
+ (par)->dmaFree -= ((size) + 1); \
+}
+
+#if defined(__i386__)
+#define _NV_FENCE() outb(0, 0x3D0);
+#else
+#define _NV_FENCE() mb();
+#endif
+
+#define WRITE_PUT(par, data) { \
+ _NV_FENCE() \
+ NV_RD08((par)->FbStart, 0); \
+ NV_WR32(&(par)->FIFO[0x0010], 0, (data) << 2); \
+ mb(); \
+}
+
+#define READ_GET(par) (NV_RD32(&(par)->FIFO[0x0011], 0) >> 2)
+
+#define reverse_order(l) \
+do { \
+ u8 *a = (u8 *)(l); \
+ *a = byte_rev[*a], a++; \
+ *a = byte_rev[*a], a++; \
+ *a = byte_rev[*a], a++; \
+ *a = byte_rev[*a]; \
+} while(0)
+
+#endif /* __NV_LOCAL_H__ */
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