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-rw-r--r--drivers/staging/media/atomisp/pci/atomisp2/css2400/sh_css_param_shading.c419
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diff --git a/drivers/staging/media/atomisp/pci/atomisp2/css2400/sh_css_param_shading.c b/drivers/staging/media/atomisp/pci/atomisp2/css2400/sh_css_param_shading.c
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+++ b/drivers/staging/media/atomisp/pci/atomisp2/css2400/sh_css_param_shading.c
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+/*
+ * Support for Intel Camera Imaging ISP subsystem.
+ * Copyright (c) 2015, Intel Corporation.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU General Public License,
+ * version 2, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ */
+
+#include <linux/slab.h>
+
+#include <math_support.h>
+#include "sh_css_param_shading.h"
+#include "ia_css_shading.h"
+#include "assert_support.h"
+#include "sh_css_defs.h"
+#include "sh_css_internal.h"
+#include "ia_css_debug.h"
+#include "ia_css_pipe_binarydesc.h"
+
+#include "sh_css_hrt.h"
+
+#include "platform_support.h"
+
+/* Bilinear interpolation on shading tables:
+ * For each target point T, we calculate the 4 surrounding source points:
+ * ul (upper left), ur (upper right), ll (lower left) and lr (lower right).
+ * We then calculate the distances from the T to the source points: x0, x1,
+ * y0 and y1.
+ * We then calculate the value of T:
+ * dx0*dy0*Slr + dx0*dy1*Sur + dx1*dy0*Sll + dx1*dy1*Sul.
+ * We choose a grid size of 1x1 which means:
+ * dx1 = 1-dx0
+ * dy1 = 1-dy0
+ *
+ * Sul dx0 dx1 Sur
+ * .<----->|<------------->.
+ * ^
+ * dy0|
+ * v T
+ * - .
+ * ^
+ * |
+ * dy1|
+ * v
+ * . .
+ * Sll Slr
+ *
+ * Padding:
+ * The area that the ISP operates on can include padding both on the left
+ * and the right. We need to padd the shading table such that the shading
+ * values end up on the correct pixel values. This means we must padd the
+ * shading table to match the ISP padding.
+ * We can have 5 cases:
+ * 1. All 4 points fall in the left padding.
+ * 2. The left 2 points fall in the left padding.
+ * 3. All 4 points fall in the cropped (target) region.
+ * 4. The right 2 points fall in the right padding.
+ * 5. All 4 points fall in the right padding.
+ * Cases 1 and 5 are easy to handle: we simply use the
+ * value 1 in the shading table.
+ * Cases 2 and 4 require interpolation that takes into
+ * account how far into the padding area the pixels
+ * fall. We extrapolate the shading table into the
+ * padded area and then interpolate.
+ */
+static void
+crop_and_interpolate(unsigned int cropped_width,
+ unsigned int cropped_height,
+ unsigned int left_padding,
+ int right_padding,
+ int top_padding,
+ const struct ia_css_shading_table *in_table,
+ struct ia_css_shading_table *out_table,
+ enum ia_css_sc_color color)
+{
+ unsigned int i, j,
+ sensor_width,
+ sensor_height,
+ table_width,
+ table_height,
+ table_cell_h,
+ out_cell_size,
+ in_cell_size,
+ out_start_row,
+ padded_width;
+ int out_start_col, /* can be negative to indicate padded space */
+ table_cell_w;
+ unsigned short *in_ptr,
+ *out_ptr;
+
+ assert(in_table != NULL);
+ assert(out_table != NULL);
+
+ sensor_width = in_table->sensor_width;
+ sensor_height = in_table->sensor_height;
+ table_width = in_table->width;
+ table_height = in_table->height;
+ in_ptr = in_table->data[color];
+ out_ptr = out_table->data[color];
+
+ padded_width = cropped_width + left_padding + right_padding;
+ out_cell_size = CEIL_DIV(padded_width, out_table->width - 1);
+ in_cell_size = CEIL_DIV(sensor_width, table_width - 1);
+
+ out_start_col = ((int)sensor_width - (int)cropped_width)/2 - left_padding;
+ out_start_row = ((int)sensor_height - (int)cropped_height)/2 - top_padding;
+ table_cell_w = (int)((table_width-1) * in_cell_size);
+ table_cell_h = (table_height-1) * in_cell_size;
+
+ for (i = 0; i < out_table->height; i++) {
+ int ty, src_y0, src_y1;
+ unsigned int sy0, sy1, dy0, dy1, divy;
+
+ /* calculate target point and make sure it falls within
+ the table */
+ ty = out_start_row + i * out_cell_size;
+
+ /* calculate closest source points in shading table and
+ make sure they fall within the table */
+ src_y0 = ty / (int)in_cell_size;
+ if (in_cell_size < out_cell_size)
+ src_y1 = (ty + out_cell_size) / in_cell_size;
+ else
+ src_y1 = src_y0 + 1;
+ src_y0 = clamp(src_y0, 0, (int)table_height-1);
+ src_y1 = clamp(src_y1, 0, (int)table_height-1);
+ ty = min(clamp(ty, 0, (int)sensor_height-1),
+ (int)table_cell_h);
+
+ /* calculate closest source points for distance computation */
+ sy0 = min(src_y0 * in_cell_size, sensor_height-1);
+ sy1 = min(src_y1 * in_cell_size, sensor_height-1);
+ /* calculate distance between source and target pixels */
+ dy0 = ty - sy0;
+ dy1 = sy1 - ty;
+ divy = sy1 - sy0;
+ if (divy == 0) {
+ dy0 = 1;
+ divy = 1;
+ }
+
+ for (j = 0; j < out_table->width; j++, out_ptr++) {
+ int tx, src_x0, src_x1;
+ unsigned int sx0, sx1, dx0, dx1, divx;
+ unsigned short s_ul, s_ur, s_ll, s_lr;
+
+ /* calculate target point */
+ tx = out_start_col + j * out_cell_size;
+ /* calculate closest source points. */
+ src_x0 = tx / (int)in_cell_size;
+ if (in_cell_size < out_cell_size) {
+ src_x1 = (tx + out_cell_size) /
+ (int)in_cell_size;
+ } else {
+ src_x1 = src_x0 + 1;
+ }
+ /* if src points fall in padding, select closest ones.*/
+ src_x0 = clamp(src_x0, 0, (int)table_width-1);
+ src_x1 = clamp(src_x1, 0, (int)table_width-1);
+ tx = min(clamp(tx, 0, (int)sensor_width-1),
+ (int)table_cell_w);
+ /* calculate closest source points for distance
+ computation */
+ sx0 = min(src_x0 * in_cell_size, sensor_width-1);
+ sx1 = min(src_x1 * in_cell_size, sensor_width-1);
+ /* calculate distances between source and target
+ pixels */
+ dx0 = tx - sx0;
+ dx1 = sx1 - tx;
+ divx = sx1 - sx0;
+ /* if we're at the edge, we just use the closest
+ point still in the grid. We make up for the divider
+ in this case by setting the distance to
+ out_cell_size, since it's actually 0. */
+ if (divx == 0) {
+ dx0 = 1;
+ divx = 1;
+ }
+
+ /* get source pixel values */
+ s_ul = in_ptr[(table_width*src_y0)+src_x0];
+ s_ur = in_ptr[(table_width*src_y0)+src_x1];
+ s_ll = in_ptr[(table_width*src_y1)+src_x0];
+ s_lr = in_ptr[(table_width*src_y1)+src_x1];
+
+ *out_ptr = (unsigned short) ((dx0*dy0*s_lr + dx0*dy1*s_ur + dx1*dy0*s_ll + dx1*dy1*s_ul) /
+ (divx*divy));
+ }
+ }
+}
+
+void
+sh_css_params_shading_id_table_generate(
+ struct ia_css_shading_table **target_table,
+#ifndef ISP2401
+ const struct ia_css_binary *binary)
+#else
+ unsigned int table_width,
+ unsigned int table_height)
+#endif
+{
+ /* initialize table with ones, shift becomes zero */
+#ifndef ISP2401
+ unsigned int i, j, table_width, table_height;
+#else
+ unsigned int i, j;
+#endif
+ struct ia_css_shading_table *result;
+
+ assert(target_table != NULL);
+#ifndef ISP2401
+ assert(binary != NULL);
+#endif
+
+#ifndef ISP2401
+ table_width = binary->sctbl_width_per_color;
+ table_height = binary->sctbl_height;
+#endif
+ result = ia_css_shading_table_alloc(table_width, table_height);
+ if (result == NULL) {
+ *target_table = NULL;
+ return;
+ }
+
+ for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
+ for (j = 0; j < table_height * table_width; j++)
+ result->data[i][j] = 1;
+ }
+ result->fraction_bits = 0;
+ *target_table = result;
+}
+
+void
+prepare_shading_table(const struct ia_css_shading_table *in_table,
+ unsigned int sensor_binning,
+ struct ia_css_shading_table **target_table,
+ const struct ia_css_binary *binary,
+ unsigned int bds_factor)
+{
+ unsigned int input_width,
+ input_height,
+ table_width,
+ table_height,
+ left_padding,
+ top_padding,
+ padded_width,
+ left_cropping,
+ i;
+ unsigned int bds_numerator, bds_denominator;
+ int right_padding;
+
+ struct ia_css_shading_table *result;
+
+ assert(target_table != NULL);
+ assert(binary != NULL);
+
+ if (!in_table) {
+#ifndef ISP2401
+ sh_css_params_shading_id_table_generate(target_table, binary);
+#else
+ sh_css_params_shading_id_table_generate(target_table,
+ binary->sctbl_legacy_width_per_color, binary->sctbl_legacy_height);
+#endif
+ return;
+ }
+
+ padded_width = binary->in_frame_info.padded_width;
+ /* We use the ISP input resolution for the shading table because
+ shading correction is performed in the bayer domain (before bayer
+ down scaling). */
+#if defined(USE_INPUT_SYSTEM_VERSION_2401)
+ padded_width = CEIL_MUL(binary->effective_in_frame_res.width + 2*ISP_VEC_NELEMS,
+ 2*ISP_VEC_NELEMS);
+#endif
+ input_height = binary->in_frame_info.res.height;
+ input_width = binary->in_frame_info.res.width;
+ left_padding = binary->left_padding;
+ left_cropping = (binary->info->sp.pipeline.left_cropping == 0) ?
+ binary->dvs_envelope.width : 2*ISP_VEC_NELEMS;
+
+ sh_css_bds_factor_get_numerator_denominator
+ (bds_factor, &bds_numerator, &bds_denominator);
+
+ left_padding = (left_padding + binary->info->sp.pipeline.left_cropping) * bds_numerator / bds_denominator - binary->info->sp.pipeline.left_cropping;
+ right_padding = (binary->internal_frame_info.res.width - binary->effective_in_frame_res.width * bds_denominator / bds_numerator - left_cropping) * bds_numerator / bds_denominator;
+ top_padding = binary->info->sp.pipeline.top_cropping * bds_numerator / bds_denominator - binary->info->sp.pipeline.top_cropping;
+
+#if !defined(USE_WINDOWS_BINNING_FACTOR)
+ /* @deprecated{This part of the code will be replaced by the code
+ * in the #else section below to make the calculation same across
+ * all platforms.
+ * Android and Windows platforms interpret the binning_factor parameter
+ * differently. In Android, the binning factor is expressed in the form
+ * 2^N * 2^N, whereas in Windows platform, the binning factor is N*N}
+ */
+
+ /* We take into account the binning done by the sensor. We do this
+ by cropping the non-binned part of the shading table and then
+ increasing the size of a grid cell with this same binning factor. */
+ input_width <<= sensor_binning;
+ input_height <<= sensor_binning;
+ /* We also scale the padding by the same binning factor. This will
+ make it much easier later on to calculate the padding of the
+ shading table. */
+ left_padding <<= sensor_binning;
+ right_padding <<= sensor_binning;
+ top_padding <<= sensor_binning;
+#else
+ input_width *= sensor_binning;
+ input_height *= sensor_binning;
+ left_padding *= sensor_binning;
+ right_padding *= sensor_binning;
+ top_padding *= sensor_binning;
+#endif /*USE_WINDOWS_BINNING_FACTOR*/
+
+ /* during simulation, the used resolution can exceed the sensor
+ resolution, so we clip it. */
+ input_width = min(input_width, in_table->sensor_width);
+ input_height = min(input_height, in_table->sensor_height);
+
+#ifndef ISP2401
+ table_width = binary->sctbl_width_per_color;
+ table_height = binary->sctbl_height;
+#else
+ /* This prepare_shading_table() function is called only in legacy API (not in new API).
+ Then, the legacy shading table width and height should be used. */
+ table_width = binary->sctbl_legacy_width_per_color;
+ table_height = binary->sctbl_legacy_height;
+#endif
+
+ result = ia_css_shading_table_alloc(table_width, table_height);
+ if (result == NULL) {
+ *target_table = NULL;
+ return;
+ }
+ result->sensor_width = in_table->sensor_width;
+ result->sensor_height = in_table->sensor_height;
+ result->fraction_bits = in_table->fraction_bits;
+
+ /* now we crop the original shading table and then interpolate to the
+ requested resolution and decimation factor. */
+ for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
+ crop_and_interpolate(input_width, input_height,
+ left_padding, right_padding, top_padding,
+ in_table,
+ result, i);
+ }
+ *target_table = result;
+}
+
+struct ia_css_shading_table *
+ia_css_shading_table_alloc(
+ unsigned int width,
+ unsigned int height)
+{
+ unsigned int i;
+ struct ia_css_shading_table *me;
+
+ IA_CSS_ENTER("");
+
+ me = kmalloc(sizeof(*me), GFP_KERNEL);
+ if (me == NULL) {
+ IA_CSS_ERROR("out of memory");
+ return me;
+ }
+
+ me->width = width;
+ me->height = height;
+ me->sensor_width = 0;
+ me->sensor_height = 0;
+ me->fraction_bits = 0;
+ for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
+ me->data[i] =
+ sh_css_malloc(width * height * sizeof(*me->data[0]));
+ if (me->data[i] == NULL) {
+ unsigned int j;
+ for (j = 0; j < i; j++) {
+ sh_css_free(me->data[j]);
+ me->data[j] = NULL;
+ }
+ kfree(me);
+ return NULL;
+ }
+ }
+
+ IA_CSS_LEAVE("");
+ return me;
+}
+
+void
+ia_css_shading_table_free(struct ia_css_shading_table *table)
+{
+ unsigned int i;
+
+ if (table == NULL)
+ return;
+
+ /* We only output logging when the table is not NULL, otherwise
+ * logs will give the impression that a table was freed.
+ * */
+ IA_CSS_ENTER("");
+
+ for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
+ if (table->data[i]) {
+ sh_css_free(table->data[i]);
+ table->data[i] = NULL;
+ }
+ }
+ kfree(table);
+
+ IA_CSS_LEAVE("");
+}
+
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