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diff --git a/drivers/staging/media/atomisp/pci/atomisp2/css2400/isp/kernels/bnr/bnr2_2/ia_css_bnr2_2_types.h b/drivers/staging/media/atomisp/pci/atomisp2/css2400/isp/kernels/bnr/bnr2_2/ia_css_bnr2_2_types.h
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+++ b/drivers/staging/media/atomisp/pci/atomisp2/css2400/isp/kernels/bnr/bnr2_2/ia_css_bnr2_2_types.h
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+/*
+ * Support for Intel Camera Imaging ISP subsystem.
+ * Copyright (c) 2015, Intel Corporation.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU General Public License,
+ * version 2, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ */
+
+#ifndef __IA_CSS_BNR2_2_TYPES_H
+#define __IA_CSS_BNR2_2_TYPES_H
+
+/** @file
+* CSS-API header file for Bayer Noise Reduction parameters.
+*/
+
+#include "type_support.h" /* int32_t */
+
+/** Bayer Noise Reduction 2.2 configuration
+ *
+ * \brief BNR2_2 public parameters.
+ * \details Struct with all parameters for the BNR2.2 kernel that can be set
+ * from the CSS API.
+ *
+ * ISP2.6.1: BNR2.2 is used.
+ */
+struct ia_css_bnr2_2_config {
+ /**@{*/
+ /** Directional variance gain for R/G/B components in dark region */
+ int32_t d_var_gain_r;
+ int32_t d_var_gain_g;
+ int32_t d_var_gain_b;
+ /**@}*/
+ /**@{*/
+ /** Slope of Directional variance gain between dark and bright region */
+ int32_t d_var_gain_slope_r;
+ int32_t d_var_gain_slope_g;
+ int32_t d_var_gain_slope_b;
+ /**@}*/
+ /**@{*/
+ /** Non-Directional variance gain for R/G/B components in dark region */
+ int32_t n_var_gain_r;
+ int32_t n_var_gain_g;
+ int32_t n_var_gain_b;
+ /**@}*/
+ /**@{*/
+ /** Slope of Non-Directional variance gain between dark and bright region */
+ int32_t n_var_gain_slope_r;
+ int32_t n_var_gain_slope_g;
+ int32_t n_var_gain_slope_b;
+ /**@}*/
+
+ int32_t dir_thres; /**< Threshold for directional filtering */
+ int32_t dir_thres_w; /**< Threshold width for directional filtering */
+ int32_t var_offset_coef; /**< Variance offset coefficient */
+ int32_t dir_gain; /**< Gain for directional coefficient */
+ int32_t detail_gain; /**< Gain for low contrast texture control */
+ int32_t detail_gain_divisor; /**< Gain divisor for low contrast texture control */
+ int32_t detail_level_offset; /**< Bias value for low contrast texture control */
+ int32_t d_var_th_min; /**< Minimum clipping value for directional variance*/
+ int32_t d_var_th_max; /**< Maximum clipping value for diretional variance*/
+ int32_t n_var_th_min; /**< Minimum clipping value for non-directional variance*/
+ int32_t n_var_th_max; /**< Maximum clipping value for non-directional variance*/
+};
+
+#endif /* __IA_CSS_BNR2_2_TYPES_H */
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