diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_gem.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 35 |
1 files changed, 22 insertions, 13 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index 6155e8a..47a095f 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -419,10 +419,6 @@ again: vc4_flush_caches(dev); - /* Disable the binner's pre-loaded overflow memory address */ - V3D_WRITE(V3D_BPOA, 0); - V3D_WRITE(V3D_BPOS, 0); - /* Either put the job in the binner if it uses the binner, or * immediately move it to the to-be-rendered queue. */ @@ -471,6 +467,11 @@ vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) list_for_each_entry(bo, &exec->unref_list, unref_head) { bo->seqno = seqno; } + + for (i = 0; i < exec->rcl_write_bo_count; i++) { + bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); + bo->write_seqno = seqno; + } } /* Queues a struct vc4_exec_info for execution. If no job is @@ -534,8 +535,8 @@ vc4_cl_lookup_bos(struct drm_device *dev, return -EINVAL; } - exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *), - GFP_KERNEL); + exec->bo = drm_calloc_large(exec->bo_count, + sizeof(struct drm_gem_cma_object *)); if (!exec->bo) { DRM_ERROR("Failed to allocate validated BO pointers\n"); return -ENOMEM; @@ -572,8 +573,8 @@ vc4_cl_lookup_bos(struct drm_device *dev, spin_unlock(&file_priv->table_lock); fail: - kfree(handles); - return 0; + drm_free_large(handles); + return ret; } static int @@ -608,7 +609,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) * read the contents back for validation, and I think the * bo->vaddr is uncached access. */ - temp = kmalloc(temp_size, GFP_KERNEL); + temp = drm_malloc_ab(temp_size, 1); if (!temp) { DRM_ERROR("Failed to allocate storage for copying " "in bin/render CLs.\n"); @@ -673,9 +674,17 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) goto fail; ret = vc4_validate_shader_recs(dev, exec); + if (ret) + goto fail; + + /* Block waiting on any previous rendering into the CS's VBO, + * IB, or textures, so that pixels are actually written by the + * time we try to read them. + */ + ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true); fail: - kfree(temp); + drm_free_large(temp); return ret; } @@ -688,7 +697,7 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) if (exec->bo) { for (i = 0; i < exec->bo_count; i++) drm_gem_object_unreference_unlocked(&exec->bo[i]->base); - kfree(exec->bo); + drm_free_large(exec->bo); } while (!list_empty(&exec->unref_list)) { @@ -942,8 +951,8 @@ vc4_gem_destroy(struct drm_device *dev) vc4->overflow_mem = NULL; } - vc4_bo_cache_destroy(dev); - if (vc4->hang_state) vc4_free_hang_state(dev, vc4->hang_state); + + vc4_bo_cache_destroy(dev); } |