diff options
Diffstat (limited to 'drivers/gpu/drm/sun4i/sun4i_layer.c')
-rw-r--r-- | drivers/gpu/drm/sun4i/sun4i_layer.c | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c b/drivers/gpu/drm/sun4i/sun4i_layer.c new file mode 100644 index 0000000..068ab80 --- /dev/null +++ b/drivers/gpu/drm/sun4i/sun4i_layer.c @@ -0,0 +1,161 @@ +/* + * Copyright (C) 2015 Free Electrons + * Copyright (C) 2015 NextThing Co + * + * Maxime Ripard <maxime.ripard@free-electrons.com> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of + * the License, or (at your option) any later version. + */ + +#include <drm/drm_atomic_helper.h> +#include <drm/drm_crtc.h> +#include <drm/drm_plane_helper.h> +#include <drm/drmP.h> + +#include "sun4i_backend.h" +#include "sun4i_drv.h" +#include "sun4i_layer.h" + +#define SUN4I_NUM_LAYERS 2 + +static int sun4i_backend_layer_atomic_check(struct drm_plane *plane, + struct drm_plane_state *state) +{ + return 0; +} + +static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane, + struct drm_plane_state *old_state) +{ + struct sun4i_layer *layer = plane_to_sun4i_layer(plane); + struct sun4i_drv *drv = layer->drv; + struct sun4i_backend *backend = drv->backend; + + sun4i_backend_layer_enable(backend, layer->id, false); +} + +static void sun4i_backend_layer_atomic_update(struct drm_plane *plane, + struct drm_plane_state *old_state) +{ + struct sun4i_layer *layer = plane_to_sun4i_layer(plane); + struct sun4i_drv *drv = layer->drv; + struct sun4i_backend *backend = drv->backend; + + sun4i_backend_update_layer_coord(backend, layer->id, plane); + sun4i_backend_update_layer_formats(backend, layer->id, plane); + sun4i_backend_update_layer_buffer(backend, layer->id, plane); + sun4i_backend_layer_enable(backend, layer->id, true); +} + +static struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = { + .atomic_check = sun4i_backend_layer_atomic_check, + .atomic_disable = sun4i_backend_layer_atomic_disable, + .atomic_update = sun4i_backend_layer_atomic_update, +}; + +static const struct drm_plane_funcs sun4i_backend_layer_funcs = { + .atomic_destroy_state = drm_atomic_helper_plane_destroy_state, + .atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state, + .destroy = drm_plane_cleanup, + .disable_plane = drm_atomic_helper_disable_plane, + .reset = drm_atomic_helper_plane_reset, + .update_plane = drm_atomic_helper_update_plane, +}; + +static const uint32_t sun4i_backend_layer_formats[] = { + DRM_FORMAT_ARGB8888, + DRM_FORMAT_XRGB8888, + DRM_FORMAT_RGB888, +}; + +static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm, + enum drm_plane_type type) +{ + struct sun4i_drv *drv = drm->dev_private; + struct sun4i_layer *layer; + int ret; + + layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL); + if (!layer) + return ERR_PTR(-ENOMEM); + + ret = drm_universal_plane_init(drm, &layer->plane, BIT(0), + &sun4i_backend_layer_funcs, + sun4i_backend_layer_formats, + ARRAY_SIZE(sun4i_backend_layer_formats), + type, + NULL); + if (ret) { + dev_err(drm->dev, "Couldn't initialize layer\n"); + return ERR_PTR(ret); + } + + drm_plane_helper_add(&layer->plane, + &sun4i_backend_layer_helper_funcs); + layer->drv = drv; + + if (type == DRM_PLANE_TYPE_PRIMARY) + drv->primary = &layer->plane; + + return layer; +} + +struct sun4i_layer **sun4i_layers_init(struct drm_device *drm) +{ + struct sun4i_drv *drv = drm->dev_private; + struct sun4i_layer **layers; + int i; + + layers = devm_kcalloc(drm->dev, SUN4I_NUM_LAYERS, sizeof(**layers), + GFP_KERNEL); + if (!layers) + return ERR_PTR(-ENOMEM); + + /* + * The hardware is a bit unusual here. + * + * Even though it supports 4 layers, it does the composition + * in two separate steps. + * + * The first one is assigning a layer to one of its two + * pipes. If more that 1 layer is assigned to the same pipe, + * and if pixels overlaps, the pipe will take the pixel from + * the layer with the highest priority. + * + * The second step is the actual alpha blending, that takes + * the two pipes as input, and uses the eventual alpha + * component to do the transparency between the two. + * + * This two steps scenario makes us unable to guarantee a + * robust alpha blending between the 4 layers in all + * situations. So we just expose two layers, one per pipe. On + * SoCs that support it, sprites could fill the need for more + * layers. + */ + for (i = 0; i < SUN4I_NUM_LAYERS; i++) { + enum drm_plane_type type = (i == 0) + ? DRM_PLANE_TYPE_PRIMARY + : DRM_PLANE_TYPE_OVERLAY; + struct sun4i_layer *layer = layers[i]; + + layer = sun4i_layer_init_one(drm, type); + if (IS_ERR(layer)) { + dev_err(drm->dev, "Couldn't initialize %s plane\n", + i ? "overlay" : "primary"); + return ERR_CAST(layer); + }; + + DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n", + i ? "overlay" : "primary", i); + regmap_update_bits(drv->backend->regs, SUN4I_BACKEND_ATTCTL_REG0(i), + SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK, + SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(i)); + + layer->id = i; + }; + + return layers; +} |