diff options
Diffstat (limited to 'drivers/gpu/drm/radeon/evergreen_blit_shaders.c')
-rw-r--r-- | drivers/gpu/drm/radeon/evergreen_blit_shaders.c | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c new file mode 100644 index 0000000..ef1d28c --- /dev/null +++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c @@ -0,0 +1,348 @@ +/* + * Copyright 2010 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Alex Deucher <alexander.deucher@amd.com> + */ + +#include <linux/types.h> +#include <linux/kernel.h> + +/* + * evergreen cards need to use the 3D engine to blit data which requires + * quite a bit of hw state setup. Rather than pull the whole 3D driver + * (which normally generates the 3D state) into the DRM, we opt to use + * statically generated state tables. The regsiter state and shaders + * were hand generated to support blitting functionality. See the 3D + * driver or documentation for descriptions of the registers and + * shader instructions. + */ + +const u32 evergreen_default_state[] = +{ + 0xc0016900, + 0x0000023b, + 0x00000000, /* SQ_LDS_ALLOC_PS */ + + 0xc0066900, + 0x00000240, + 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + + 0xc0046900, + 0x00000247, + 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ + 0x00000000, + 0x00000000, + 0x00000000, + + 0xc0026900, + 0x00000010, + 0x00000000, /* DB_Z_INFO */ + 0x00000000, /* DB_STENCIL_INFO */ + + 0xc0016900, + 0x00000200, + 0x00000000, /* DB_DEPTH_CONTROL */ + + 0xc0066900, + 0x00000000, + 0x00000060, /* DB_RENDER_CONTROL */ + 0x00000000, /* DB_COUNT_CONTROL */ + 0x00000000, /* DB_DEPTH_VIEW */ + 0x0000002a, /* DB_RENDER_OVERRIDE */ + 0x00000000, /* DB_RENDER_OVERRIDE2 */ + 0x00000000, /* DB_HTILE_DATA_BASE */ + + 0xc0026900, + 0x0000000a, + 0x00000000, /* DB_STENCIL_CLEAR */ + 0x00000000, /* DB_DEPTH_CLEAR */ + + 0xc0016900, + 0x000002dc, + 0x0000aa00, /* DB_ALPHA_TO_MASK */ + + 0xc0016900, + 0x00000080, + 0x00000000, /* PA_SC_WINDOW_OFFSET */ + + 0xc00d6900, + 0x00000083, + 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ + 0x00000000, /* PA_SC_CLIPRECT_0_TL */ + 0x20002000, /* PA_SC_CLIPRECT_0_BR */ + 0x00000000, + 0x20002000, + 0x00000000, + 0x20002000, + 0x00000000, + 0x20002000, + 0xaaaaaaaa, /* PA_SC_EDGERULE */ + 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ + 0x0000000f, /* CB_TARGET_MASK */ + 0x0000000f, /* CB_SHADER_MASK */ + + 0xc0226900, + 0x00000094, + 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ + 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ + 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ + + 0xc0016900, + 0x000000d4, + 0x00000000, /* SX_MISC */ + + 0xc0026900, + 0x00000292, + 0x00000000, /* PA_SC_MODE_CNTL_0 */ + 0x00000000, /* PA_SC_MODE_CNTL_1 */ + + 0xc0106900, + 0x00000300, + 0x00000000, /* PA_SC_LINE_CNTL */ + 0x00000000, /* PA_SC_AA_CONFIG */ + 0x00000005, /* PA_SU_VTX_CNTL */ + 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ + 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ + 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ + 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */ + 0xffffffff, /* PA_SC_AA_MASK */ + + 0xc00d6900, + 0x00000202, + 0x00cc0010, /* CB_COLOR_CONTROL */ + 0x00000210, /* DB_SHADER_CONTROL */ + 0x00010000, /* PA_CL_CLIP_CNTL */ + 0x00000004, /* PA_SU_SC_MODE_CNTL */ + 0x00000100, /* PA_CL_VTE_CNTL */ + 0x00000000, /* PA_CL_VS_OUT_CNTL */ + 0x00000000, /* PA_CL_NANINF_CNTL */ + 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ + 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ + 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */ + + 0xc0066900, + 0x000002de, + 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + + 0xc0016900, + 0x00000229, + 0x00000000, /* SQ_PGM_START_FS */ + + 0xc0016900, + 0x0000022a, + 0x00000000, /* SQ_PGM_RESOURCES_FS */ + + 0xc0096900, + 0x00000100, + 0x00ffffff, /* VGT_MAX_VTX_INDX */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* SX_ALPHA_TEST_CONTROL */ + 0x00000000, /* CB_BLEND_RED */ + 0x00000000, /* CB_BLEND_GREEN */ + 0x00000000, /* CB_BLEND_BLUE */ + 0x00000000, /* CB_BLEND_ALPHA */ + + 0xc0026900, + 0x000002a8, + 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ + 0x00000000, /* */ + + 0xc0026900, + 0x000002ad, + 0x00000000, /* VGT_REUSE_OFF */ + 0x00000000, /* */ + + 0xc0116900, + 0x00000280, + 0x00000000, /* PA_SU_POINT_SIZE */ + 0x00000000, /* PA_SU_POINT_MINMAX */ + 0x00000008, /* PA_SU_LINE_CNTL */ + 0x00000000, /* PA_SC_LINE_STIPPLE */ + 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ + 0x00000000, /* VGT_HOS_CNTL */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* VGT_GS_MODE */ + + 0xc0016900, + 0x000002a1, + 0x00000000, /* VGT_PRIMITIVEID_EN */ + + 0xc0016900, + 0x000002a5, + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ + + 0xc0016900, + 0x000002d5, + 0x00000000, /* VGT_SHADER_STAGES_EN */ + + 0xc0026900, + 0x000002e5, + 0x00000000, /* VGT_STRMOUT_CONFIG */ + 0x00000000, /* */ + + 0xc0016900, + 0x000001e0, + 0x00000000, /* CB_BLEND0_CONTROL */ + + 0xc0016900, + 0x000001b1, + 0x00000000, /* SPI_VS_OUT_CONFIG */ + + 0xc0016900, + 0x00000187, + 0x00000000, /* SPI_VS_OUT_ID_0 */ + + 0xc0016900, + 0x00000191, + 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ + + 0xc00b6900, + 0x000001b3, + 0x20000001, /* SPI_PS_IN_CONTROL_0 */ + 0x00000000, /* SPI_PS_IN_CONTROL_1 */ + 0x00000000, /* SPI_INTERP_CONTROL_0 */ + 0x00000000, /* SPI_INPUT_Z */ + 0x00000000, /* SPI_FOG_CNTL */ + 0x00100000, /* SPI_BARYC_CNTL */ + 0x00000000, /* SPI_PS_IN_CONTROL_2 */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + 0x00000000, /* */ + + 0xc0026900, + 0x00000316, + 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ + 0x00000010, /* */ +}; + +const u32 evergreen_vs[] = +{ + 0x00000004, + 0x80800400, + 0x0000a03c, + 0x95000688, + 0x00004000, + 0x15200688, + 0x00000000, + 0x00000000, + 0x3c000000, + 0x67961001, + 0x00080000, + 0x00000000, + 0x1c000000, + 0x67961000, + 0x00000008, + 0x00000000, +}; + +const u32 evergreen_ps[] = +{ + 0x00000003, + 0xa00c0000, + 0x00000008, + 0x80400000, + 0x00000000, + 0x95200688, + 0x00380400, + 0x00146b10, + 0x00380000, + 0x20146b10, + 0x00380400, + 0x40146b00, + 0x80380000, + 0x60146b00, + 0x00000000, + 0x00000000, + 0x00000010, + 0x000d1000, + 0xb0800000, + 0x00000000, +}; + +const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps); +const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs); +const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state); |