diff options
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.h')
-rw-r--r-- | drivers/gpu/drm/msm/msm_gpu.h | 45 |
1 files changed, 42 insertions, 3 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h index d61d98a..c4c39d3 100644 --- a/drivers/gpu/drm/msm/msm_gpu.h +++ b/drivers/gpu/drm/msm/msm_gpu.h @@ -50,7 +50,7 @@ struct msm_gpu_funcs { void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit, struct msm_file_private *ctx); void (*flush)(struct msm_gpu *gpu); - void (*idle)(struct msm_gpu *gpu); + bool (*idle)(struct msm_gpu *gpu); irqreturn_t (*irq)(struct msm_gpu *irq); uint32_t (*last_fence)(struct msm_gpu *gpu); void (*recover)(struct msm_gpu *gpu); @@ -80,7 +80,7 @@ struct msm_gpu { /* ringbuffer: */ struct msm_ringbuffer *rb; - uint32_t rb_iova; + uint64_t rb_iova; /* list of GEM active objects: */ struct list_head active_list; @@ -98,7 +98,7 @@ struct msm_gpu { void __iomem *mmio; int irq; - struct msm_mmu *mmu; + struct msm_gem_address_space *aspace; int id; /* Power Control: */ @@ -154,6 +154,45 @@ static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) return msm_readl(gpu->mmio + (reg << 2)); } +static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) +{ + uint32_t val = gpu_read(gpu, reg); + + val &= ~mask; + gpu_write(gpu, reg, val | or); +} + +static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi) +{ + u64 val; + + /* + * Why not a readq here? Two reasons: 1) many of the LO registers are + * not quad word aligned and 2) the GPU hardware designers have a bit + * of a history of putting registers where they fit, especially in + * spins. The longer a GPU family goes the higher the chance that + * we'll get burned. We could do a series of validity checks if we + * wanted to, but really is a readq() that much better? Nah. + */ + + /* + * For some lo/hi registers (like perfcounters), the hi value is latched + * when the lo is read, so make sure to read the lo first to trigger + * that + */ + val = (u64) msm_readl(gpu->mmio + (lo << 2)); + val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32); + + return val; +} + +static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) +{ + /* Why not a writeq here? Read the screed above */ + msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2)); + msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2)); +} + int msm_gpu_pm_suspend(struct msm_gpu *gpu); int msm_gpu_pm_resume(struct msm_gpu *gpu); |