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-rw-r--r--arch/arm/include/asm/delay.h32
1 files changed, 25 insertions, 7 deletions
diff --git a/arch/arm/include/asm/delay.h b/arch/arm/include/asm/delay.h
index b2deda1..dc61451 100644
--- a/arch/arm/include/asm/delay.h
+++ b/arch/arm/include/asm/delay.h
@@ -6,9 +6,22 @@
#ifndef __ASM_ARM_DELAY_H
#define __ASM_ARM_DELAY_H
+#include <asm/memory.h>
#include <asm/param.h> /* HZ */
-extern void __delay(int loops);
+#define MAX_UDELAY_MS 2
+#define UDELAY_MULT ((UL(2199023) * HZ) >> 11)
+#define UDELAY_SHIFT 30
+
+#ifndef __ASSEMBLY__
+
+extern struct arm_delay_ops {
+ void (*delay)(unsigned long);
+ void (*const_udelay)(unsigned long);
+ void (*udelay)(unsigned long);
+} arm_delay_ops;
+
+#define __delay(n) arm_delay_ops.delay(n)
/*
* This function intentionally does not exist; if you see references to
@@ -23,22 +36,27 @@ extern void __bad_udelay(void);
* division by multiplication: you don't have to worry about
* loss of precision.
*
- * Use only for very small delays ( < 1 msec). Should probably use a
+ * Use only for very small delays ( < 2 msec). Should probably use a
* lookup table, really, as the multiplications take much too long with
* short delays. This is a "reasonable" implementation, though (and the
* first constant multiplications gets optimized away if the delay is
* a constant)
*/
-extern void __udelay(unsigned long usecs);
-extern void __const_udelay(unsigned long);
-
-#define MAX_UDELAY_MS 2
+#define __udelay(n) arm_delay_ops.udelay(n)
+#define __const_udelay(n) arm_delay_ops.const_udelay(n)
#define udelay(n) \
(__builtin_constant_p(n) ? \
((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() : \
- __const_udelay((n) * ((2199023U*HZ)>>11))) : \
+ __const_udelay((n) * UDELAY_MULT)) : \
__udelay(n))
+/* Loop-based definitions for assembly code. */
+extern void __loop_delay(unsigned long loops);
+extern void __loop_udelay(unsigned long usecs);
+extern void __loop_const_udelay(unsigned long);
+
+#endif /* __ASSEMBLY__ */
+
#endif /* defined(_ARM_DELAY_H) */
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