diff options
Diffstat (limited to 'Documentation/input')
-rw-r--r-- | Documentation/input/joystick-parport.txt | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/Documentation/input/joystick-parport.txt b/Documentation/input/joystick-parport.txt index 88a011c..d537c48 100644 --- a/Documentation/input/joystick-parport.txt +++ b/Documentation/input/joystick-parport.txt @@ -36,12 +36,12 @@ with them. All NES and SNES use the same synchronous serial protocol, clocked from the computer's side (and thus timing insensitive). To allow up to 5 NES -and/or SNES gamepads connected to the parallel port at once, the output -lines of the parallel port are shared, while one of 5 available input lines -is assigned to each gamepad. +and/or SNES gamepads and/or SNES mice connected to the parallel port at once, +the output lines of the parallel port are shared, while one of 5 available +input lines is assigned to each gamepad. This protocol is handled by the gamecon.c driver, so that's the one -you'll use for NES and SNES gamepads. +you'll use for NES, SNES gamepads and SNES mice. The main problem with PC parallel ports is that they don't have +5V power source on any of their pins. So, if you want a reliable source of power @@ -106,7 +106,7 @@ A, Turbo B, Select and Start, and is connected through 5 wires, then it is either a NES or NES clone and will work with this connection. SNES gamepads also use 5 wires, but have more buttons. They will work as well, of course. -Pinout for NES gamepads Pinout for SNES gamepads +Pinout for NES gamepads Pinout for SNES gamepads and mice +----> Power +-----------------------\ | 7 | o o o o | x x o | 1 @@ -454,6 +454,7 @@ uses the following kernel/module command line: 6 | N64 pad 7 | Sony PSX controller 8 | Sony PSX DDR controller + 9 | SNES mouse The exact type of the PSX controller type is autoprobed when used so hot swapping should work (but is not recomended). |