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-rw-r--r--Documentation/input/atarikbd.txt8
-rw-r--r--Documentation/input/iforce-protocol.txt16
-rw-r--r--Documentation/input/input-programming.txt2
3 files changed, 15 insertions, 11 deletions
diff --git a/Documentation/input/atarikbd.txt b/Documentation/input/atarikbd.txt
index ab05062..f3a3ba8 100644
--- a/Documentation/input/atarikbd.txt
+++ b/Documentation/input/atarikbd.txt
@@ -170,7 +170,7 @@ major controller faults (ROM checksum and RAM test) and such things as stuck
keys. Any keys down at power-up are presumed to be stuck, and their BREAK
(sic) code is returned (which without the preceding MAKE code is a flag for a
keyboard error). If the controller self-test completes without error, the code
-0xF0 is returned. (This code will be used to indicate the version/rlease of
+0xF0 is returned. (This code will be used to indicate the version/release of
the ikbd controller. The first release of the ikbd is version 0xF0, should
there be a second release it will be 0xF1, and so on.)
The ikbd defaults to a mouse position reporting with threshold of 1 unit in
@@ -413,7 +413,7 @@ INTERROGATION MODE.
%nnnnmmmm ; where m is JOYSTICK1 state
; and n is JOYSTICK0 state
-Sets the ikbd to do nothing but monitor the serial command lne, maintain the
+Sets the ikbd to do nothing but monitor the serial command line, maintain the
time-of-day clock, and monitor the joystick. The rate sets the interval
between joystick samples.
N.B. The user should not set the rate higher than the serial communications
@@ -446,10 +446,10 @@ The sample interval should be as constant as possible.
; until vertical cursor key is generated before RY
; has elapsed
VX ; length (in tenths of seconds) of joystick closure
- ; until horizontal cursor keystokes are generated
+ ; until horizontal cursor keystrokes are generated
; after RX has elapsed
VY ; length (in tenths of seconds) of joystick closure
- ; until vertical cursor keystokes are generated
+ ; until vertical cursor keystrokes are generated
; after RY has elapsed
In this mode, joystick 0 is scanned in a way that simulates cursor keystrokes.
diff --git a/Documentation/input/iforce-protocol.txt b/Documentation/input/iforce-protocol.txt
index afed1ae..3ac9241 100644
--- a/Documentation/input/iforce-protocol.txt
+++ b/Documentation/input/iforce-protocol.txt
@@ -7,7 +7,7 @@ This is not a reference. Comments and corrections are welcome. To contact me,
send an email to: johann.deneux@gmail.com
** WARNING **
-I may not be held responsible for any dammage or harm caused if you try to
+I shall not be held responsible for any damage or harm caused if you try to
send data to your I-Force device based on what you read in this document.
** Preliminary Notes:
@@ -151,13 +151,13 @@ OP= ff
Query command. Length varies according to the query type.
The general format of this packet is:
ff 01 QUERY [INDEX] CHECKSUM
-reponses are of the same form:
+responses are of the same form:
FF LEN QUERY VALUE_QUERIED CHECKSUM2
where LEN = 1 + length(VALUE_QUERIED)
**** Query ram size ****
QUERY = 42 ('B'uffer size)
-The device should reply with the same packet plus two additionnal bytes
+The device should reply with the same packet plus two additional bytes
containing the size of the memory:
ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
@@ -234,12 +234,16 @@ is the amount of memory apparently needed for every set of parameters:
** Appendix: How to study the protocol ? **
-1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
-2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
+1. Generate effects using the force editor provided with the DirectX SDK, or
+use Immersion Studio (freely available at their web site in the developer section:
+www.immersion.com)
+2. Start a soft spying RS232 or USB (depending on where you connected your
+joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
3. Play the effect, and watch what happens on the spy screen.
A few words about ComPortSpy:
-At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
+At first glance, this software seems, hum, well... buggy. In fact, data appear with a
+few seconds latency. Personally, I restart it every time I play an effect.
Remember it's free (as in free beer) and alpha!
** URLS **
diff --git a/Documentation/input/input-programming.txt b/Documentation/input/input-programming.txt
index 4d932dc..47fc868 100644
--- a/Documentation/input/input-programming.txt
+++ b/Documentation/input/input-programming.txt
@@ -79,7 +79,7 @@ In the _init function, which is called either upon module load or when
booting the kernel, it grabs the required resources (it should also check
for the presence of the device).
-Then it allocates a new input device structure with input_aloocate_device()
+Then it allocates a new input device structure with input_allocate_device()
and sets up input bitfields. This way the device driver tells the other
parts of the input systems what it is - what events can be generated or
accepted by this input device. Our example device can only generate EV_KEY
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