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Diffstat (limited to 'Documentation/input/xpad.txt')
-rw-r--r-- | Documentation/input/xpad.txt | 115 |
1 files changed, 91 insertions, 24 deletions
diff --git a/Documentation/input/xpad.txt b/Documentation/input/xpad.txt index b9111a7..5427bdf 100644 --- a/Documentation/input/xpad.txt +++ b/Documentation/input/xpad.txt @@ -3,20 +3,37 @@ xpad - Linux USB driver for X-Box gamepads This is the very first release of a driver for X-Box gamepads. Basically, this was hacked away in just a few hours, so don't expect miracles. + In particular, there is currently NO support for the rumble pack. You won't find many ff-aware linux applications anyway. -0. Status ---------- +0. Notes +-------- + +Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.) -For now, this driver has only been tested on just one Linux-Box. -This one is running a 2.4.18 kernel with usb-uhci on an amd athlon 600. +The number of buttons/axes reported varies based on 3 things: +- if you are using a known controller +- if you are using a known dance pad +- if using an unknown device (one not listed below), what you set in the + module configuration for "Map D-PAD to buttons rather than axes for unknown + pads" (module option dpad_to_buttons) -The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) reports -8 axes and 10 buttons. +If you set dpad_to_buttons to 0 and you are using an unknown device (one +not listed below), the driver will map the directional pad to axes (X/Y), +if you said N it will map the d-pad to buttons, which is needed for dance +style games to function correctly. The default is Y. + +dpad_to_buttons has no effect for known pads. + +0.1 Normal Controllers +---------------------- +With a normal controller, the directional pad is mapped to its own X/Y axes. +The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 +axes and 10 buttons. -Alls 8 axes work, though they all have the same range (-32768..32767) +All 8 axes work, though they all have the same range (-32768..32767) and the zero-setting is not correct for the triggers (I don't know if that is some limitation of jstest, since the input device setup should be fine. I didn't have a look at jstest itself yet). @@ -30,16 +47,50 @@ in game functionality were OK. However, I find it rather difficult to play first person shooters with a pad. Your mileage may vary. +0.2 Xbox Dance Pads +------------------- +When using a known dance pad, jstest will report 6 axes and 14 buttons. + +For dance style pads (like the redoctane pad) several changes +have been made. The old driver would map the d-pad to axes, resulting +in the driver being unable to report when the user was pressing both +left+right or up+down, making DDR style games unplayable. + +Known dance pads automatically map the d-pad to buttons and will work +correctly out of the box. + +If your dance pad is recognized by the driver but is using axes instead +of buttons, see section 0.3 - Unknown Controllers + +I've tested this with Stepmania, and it works quite well. + + +0.3 Unkown Controllers +---------------------- +If you have an unkown xbox controller, it should work just fine with +the default settings. + +HOWEVER if you have an unknown dance pad not listed below, it will not +work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. + +PLEASE if you have an unkown controller, email Dom <binary1230@yahoo.com> with +a dump from /proc/bus/usb and a description of the pad (manufacturer, country, +whether it is a dance pad or normal controller) so that we can add your pad +to the list of supported devices, ensuring that it will work out of the +box in the future. + + 1. USB adapter -------------- Before you can actually use the driver, you need to get yourself an -adapter cable to connect the X-Box controller to your Linux-Box. +adapter cable to connect the X-Box controller to your Linux-Box. You +can buy these online fairly cheap, or build your own. -Such a cable is pretty easy to build. The Controller itself is a USB compound -device (a hub with three ports for two expansion slots and the controller -device) with the only difference in a nonstandard connector (5 pins vs. 4 on -standard USB connector). +Such a cable is pretty easy to build. The Controller itself is a USB +compound device (a hub with three ports for two expansion slots and +the controller device) with the only difference in a nonstandard connector +(5 pins vs. 4 on standard USB connector). You just need to solder a USB connector onto the cable and keep the yellow wire unconnected. The other pins have the same order on both @@ -51,36 +102,36 @@ original one. You can buy an extension cable and cut that instead. That way, you can still use the controller with your X-Box, if you have one ;) -2. driver installation +2. Driver Installation ---------------------- Once you have the adapter cable and the controller is connected, you need to load your USB subsystem and should cat /proc/bus/usb/devices. There should be an entry like the one at the end [4]. -Currently (as of version 0.0.4), the following three devices are included: +Currently (as of version 0.0.6), the following devices are included: original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 + smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a + RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 -If you have another controller that is not listed above and is not recognized -by the driver, please drop me a line with the appropriate info (that is, include -the name, vendor and product ID, as well as the country where you bought it; -sending the whole dump out of /proc/bus/usb/devices along would be even better). +The driver should work with xbox pads not listed above as well, however +you will need to do something extra for dance pads to work. -In theory, the driver should work with other controllers than mine -(InterAct PowerPad pro, bought in Germany) just fine, but I cannot test this -for I only have this one controller. +If you have a controller not listed above, see 0.3 - Unknown Controllers If you compiled and installed the driver, test the functionality: > modprobe xpad > modprobe joydev > jstest /dev/js0 -There should be a single line showing 18 inputs (8 axes, 10 buttons), and -it's values should change if you move the sticks and push the buttons. +If you're using a normal controller, there should be a single line showing +18 inputs (8 axes, 10 buttons), and its values should change if you move +the sticks and push the buttons. If you're using a dance pad, it should +show 20 inputs (6 axes, 14 buttons). -It works? Voila, your done ;) +It works? Voila, you're done ;) 3. Thanks @@ -111,6 +162,22 @@ I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms +5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): + +T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 +D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 +P: Vendor=0c12 ProdID=8809 Rev= 0.01 +S: Product=XBOX DDR +C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA +I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad +E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms +E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms + -- Marko Friedemann <mfr@bmx-chemnitz.de> 2002-07-16 + - original doc + +Dominic Cerquetti <binary1230@yahoo.com> +2005-03-19 + - added stuff for dance pads, new d-pad->axes mappings |