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-rw-r--r--Documentation/DocBook/drm.tmpl16
-rw-r--r--drivers/gpu/drm/i915/i915_gem_fence.c28
-rw-r--r--drivers/gpu/drm/i915/i915_gem_tiling.c84
3 files changed, 80 insertions, 48 deletions
diff --git a/Documentation/DocBook/drm.tmpl b/Documentation/DocBook/drm.tmpl
index 20c39b7..4304273 100644
--- a/Documentation/DocBook/drm.tmpl
+++ b/Documentation/DocBook/drm.tmpl
@@ -4198,9 +4198,21 @@ int num_ioctls;</synopsis>
!Idrivers/gpu/drm/i915/i915_gem_gtt.c
</sect2>
<sect2>
- <title>Global GTT Fence Handling</title>
-!Pdrivers/gpu/drm/i915/i915_gem_fence.c fence register handling
+ <title>GTT Fences and Swizzling</title>
!Idrivers/gpu/drm/i915/i915_gem_fence.c
+ <sect3>
+ <title>Global GTT Fence Handling</title>
+!Pdrivers/gpu/drm/i915/i915_gem_fence.c fence register handling
+ </sect3>
+ <sect3>
+ <title>Hardware Tiling and Swizzling Details</title>
+!Pdrivers/gpu/drm/i915/i915_gem_fence.c tiling swizzling details
+ </sect3>
+ </sect2>
+ <sect2>
+ <title>Object Tiling IOCTLs</title>
+!Idrivers/gpu/drm/i915/i915_gem_tiling.c
+!Pdrivers/gpu/drm/i915/i915_gem_tiling.c buffer object tiling
</sect2>
<sect2>
<title>Buffer Object Eviction</title>
diff --git a/drivers/gpu/drm/i915/i915_gem_fence.c b/drivers/gpu/drm/i915/i915_gem_fence.c
index c643260..af1f8c4 100644
--- a/drivers/gpu/drm/i915/i915_gem_fence.c
+++ b/drivers/gpu/drm/i915/i915_gem_fence.c
@@ -497,8 +497,7 @@ void i915_gem_restore_fences(struct drm_device *dev)
}
/**
- *
- * Support for managing tiling state of buffer objects.
+ * DOC: tiling swizzling details
*
* The idea behind tiling is to increase cache hit rates by rearranging
* pixel data so that a group of pixel accesses are in the same cacheline.
@@ -546,6 +545,9 @@ void i915_gem_restore_fences(struct drm_device *dev)
*/
/**
+ * i915_gem_detect_bit_6_swizzle - detect bit 6 swizzling pattern
+ * @dev: DRM device
+ *
* Detects bit 6 swizzling of address lookup between IGD access and CPU
* access through main memory.
*/
@@ -692,7 +694,7 @@ i915_gem_detect_bit_6_swizzle(struct drm_device *dev)
dev_priv->mm.bit_6_swizzle_y = swizzle_y;
}
-/**
+/*
* Swap every 64 bytes of this page around, to account for it having a new
* bit 17 of its physical address and therefore being interpreted differently
* by the GPU.
@@ -715,6 +717,18 @@ i915_gem_swizzle_page(struct page *page)
kunmap(page);
}
+/**
+ * i915_gem_object_do_bit_17_swizzle - fixup bit 17 swizzling
+ * @obj: i915 GEM buffer object
+ *
+ * This function fixes up the swizzling in case any page frame number for this
+ * object has changed in bit 17 since that state has been saved with
+ * i915_gem_object_save_bit_17_swizzle().
+ *
+ * This is called when pinning backing storage again, since the kernel is free
+ * to move unpinned backing storage around (either by directly moving pages or
+ * by swapping them out and back in again).
+ */
void
i915_gem_object_do_bit_17_swizzle(struct drm_i915_gem_object *obj)
{
@@ -737,6 +751,14 @@ i915_gem_object_do_bit_17_swizzle(struct drm_i915_gem_object *obj)
}
}
+/**
+ * i915_gem_object_save_bit_17_swizzle - save bit 17 swizzling
+ * @obj: i915 GEM buffer object
+ *
+ * This function saves the bit 17 of each page frame number so that swizzling
+ * can be fixed up later on with i915_gem_object_do_bit_17_swizzle(). This must
+ * be called before the backing storage can be unpinned.
+ */
void
i915_gem_object_save_bit_17_swizzle(struct drm_i915_gem_object *obj)
{
diff --git a/drivers/gpu/drm/i915/i915_gem_tiling.c b/drivers/gpu/drm/i915/i915_gem_tiling.c
index fa7a8d7..ac3eb56 100644
--- a/drivers/gpu/drm/i915/i915_gem_tiling.c
+++ b/drivers/gpu/drm/i915/i915_gem_tiling.c
@@ -31,53 +31,31 @@
#include <drm/i915_drm.h>
#include "i915_drv.h"
-/** @file i915_gem_tiling.c
- *
- * Support for managing tiling state of buffer objects.
- *
- * The idea behind tiling is to increase cache hit rates by rearranging
- * pixel data so that a group of pixel accesses are in the same cacheline.
- * Performance improvement from doing this on the back/depth buffer are on
- * the order of 30%.
- *
- * Intel architectures make this somewhat more complicated, though, by
- * adjustments made to addressing of data when the memory is in interleaved
- * mode (matched pairs of DIMMS) to improve memory bandwidth.
- * For interleaved memory, the CPU sends every sequential 64 bytes
- * to an alternate memory channel so it can get the bandwidth from both.
- *
- * The GPU also rearranges its accesses for increased bandwidth to interleaved
- * memory, and it matches what the CPU does for non-tiled. However, when tiled
- * it does it a little differently, since one walks addresses not just in the
- * X direction but also Y. So, along with alternating channels when bit
- * 6 of the address flips, it also alternates when other bits flip -- Bits 9
- * (every 512 bytes, an X tile scanline) and 10 (every two X tile scanlines)
- * are common to both the 915 and 965-class hardware.
- *
- * The CPU also sometimes XORs in higher bits as well, to improve
- * bandwidth doing strided access like we do so frequently in graphics. This
- * is called "Channel XOR Randomization" in the MCH documentation. The result
- * is that the CPU is XORing in either bit 11 or bit 17 to bit 6 of its address
- * decode.
+/**
+ * DOC: buffer object tiling
*
- * All of this bit 6 XORing has an effect on our memory management,
- * as we need to make sure that the 3d driver can correctly address object
- * contents.
+ * i915_gem_set_tiling() and i915_gem_get_tiling() is the userspace interface to
+ * declare fence register requirements.
*
- * If we don't have interleaved memory, all tiling is safe and no swizzling is
- * required.
+ * In principle GEM doesn't care at all about the internal data layout of an
+ * object, and hence it also doesn't care about tiling or swizzling. There's two
+ * exceptions:
*
- * When bit 17 is XORed in, we simply refuse to tile at all. Bit
- * 17 is not just a page offset, so as we page an objet out and back in,
- * individual pages in it will have different bit 17 addresses, resulting in
- * each 64 bytes being swapped with its neighbor!
+ * - For X and Y tiling the hardware provides detilers for CPU access, so called
+ * fences. Since there's only a limited amount of them the kernel must manage
+ * these, and therefore userspace must tell the kernel the object tiling if it
+ * wants to use fences for detiling.
+ * - On gen3 and gen4 platforms have a swizzling pattern for tiled objects which
+ * depends upon the physical page frame number. When swapping such objects the
+ * page frame number might change and the kernel must be able to fix this up
+ * and hence now the tiling. Note that on a subset of platforms with
+ * asymmetric memory channel population the swizzling pattern changes in an
+ * unknown way, and for those the kernel simply forbids swapping completely.
*
- * Otherwise, if interleaved, we have to tell the 3d driver what the address
- * swizzling it needs to do is, since it's writing with the CPU to the pages
- * (bit 6 and potentially bit 11 XORed in), and the GPU is reading from the
- * pages (bit 6, 9, and 10 XORed in), resulting in a cumulative bit swizzling
- * required by the CPU of XORing in bit 6, 9, 10, and potentially 11, in order
- * to match what the GPU expects.
+ * Since neither of this applies for new tiling layouts on modern platforms like
+ * W, Ys and Yf tiling GEM only allows object tiling to be set to X or Y tiled.
+ * Anything else can be handled in userspace entirely without the kernel's
+ * invovlement.
*/
/* Check pitch constriants for all chips & tiling formats */
@@ -166,8 +144,18 @@ i915_gem_object_fence_ok(struct drm_i915_gem_object *obj, int tiling_mode)
}
/**
+ * i915_gem_set_tiling - IOCTL handler to set tiling mode
+ * @dev: DRM device
+ * @data: data pointer for the ioctl
+ * @file: DRM file for the ioctl call
+ *
* Sets the tiling mode of an object, returning the required swizzling of
* bit 6 of addresses in the object.
+ *
+ * Called by the user via ioctl.
+ *
+ * Returns:
+ * Zero on success, negative errno on failure.
*/
int
i915_gem_set_tiling(struct drm_device *dev, void *data,
@@ -285,7 +273,17 @@ err:
}
/**
+ * i915_gem_get_tiling - IOCTL handler to get tiling mode
+ * @dev: DRM device
+ * @data: data pointer for the ioctl
+ * @file: DRM file for the ioctl call
+ *
* Returns the current tiling mode and required bit 6 swizzling for the object.
+ *
+ * Called by the user via ioctl.
+ *
+ * Returns:
+ * Zero on success, negative errno on failure.
*/
int
i915_gem_get_tiling(struct drm_device *dev, void *data,
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