diff options
-rw-r--r-- | drivers/input/gameport/gameport.c | 27 | ||||
-rw-r--r-- | include/linux/gameport.h | 7 |
2 files changed, 18 insertions, 16 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index b765a155..9444702 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -22,6 +22,7 @@ #include <linux/delay.h> #include <linux/kthread.h> #include <linux/sched.h> /* HZ */ +#include <linux/mutex.h> /*#include <asm/io.h>*/ @@ -43,10 +44,10 @@ EXPORT_SYMBOL(gameport_start_polling); EXPORT_SYMBOL(gameport_stop_polling); /* - * gameport_sem protects entire gameport subsystem and is taken + * gameport_mutex protects entire gameport subsystem and is taken * every time gameport port or driver registrered or unregistered. */ -static DECLARE_MUTEX(gameport_sem); +static DEFINE_MUTEX(gameport_mutex); static LIST_HEAD(gameport_list); @@ -342,7 +343,7 @@ static void gameport_handle_event(void) struct gameport_event *event; struct gameport_driver *gameport_drv; - down(&gameport_sem); + mutex_lock(&gameport_mutex); /* * Note that we handle only one event here to give swsusp @@ -379,7 +380,7 @@ static void gameport_handle_event(void) gameport_free_event(event); } - up(&gameport_sem); + mutex_unlock(&gameport_mutex); } /* @@ -464,7 +465,7 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut struct device_driver *drv; int retval; - retval = down_interruptible(&gameport_sem); + retval = mutex_lock_interruptible(&gameport_mutex); if (retval) return retval; @@ -484,7 +485,7 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut retval = -EINVAL; } - up(&gameport_sem); + mutex_unlock(&gameport_mutex); return retval; } @@ -521,7 +522,7 @@ static void gameport_init_port(struct gameport *gameport) __module_get(THIS_MODULE); - init_MUTEX(&gameport->drv_sem); + mutex_init(&gameport->drv_mutex); device_initialize(&gameport->dev); snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id), "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); @@ -661,10 +662,10 @@ void __gameport_register_port(struct gameport *gameport, struct module *owner) */ void gameport_unregister_port(struct gameport *gameport) { - down(&gameport_sem); + mutex_lock(&gameport_mutex); gameport_disconnect_port(gameport); gameport_destroy_port(gameport); - up(&gameport_sem); + mutex_unlock(&gameport_mutex); } @@ -717,7 +718,7 @@ void gameport_unregister_driver(struct gameport_driver *drv) { struct gameport *gameport; - down(&gameport_sem); + mutex_lock(&gameport_mutex); drv->ignore = 1; /* so gameport_find_driver ignores it */ start_over: @@ -731,7 +732,7 @@ start_over: } driver_unregister(&drv->driver); - up(&gameport_sem); + mutex_unlock(&gameport_mutex); } static int gameport_bus_match(struct device *dev, struct device_driver *drv) @@ -743,9 +744,9 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv) static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) { - down(&gameport->drv_sem); + mutex_lock(&gameport->drv_mutex); gameport->drv = drv; - up(&gameport->drv_sem); + mutex_unlock(&gameport->drv_mutex); } int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) diff --git a/include/linux/gameport.h b/include/linux/gameport.h index 2401dea..3e1b9b2 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -11,6 +11,7 @@ #include <asm/io.h> #include <linux/list.h> +#include <linux/mutex.h> #include <linux/device.h> #include <linux/timer.h> @@ -40,7 +41,7 @@ struct gameport { struct gameport *parent, *child; struct gameport_driver *drv; - struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */ + struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */ struct device dev; unsigned int registered; /* port has been fully registered with driver core */ @@ -137,12 +138,12 @@ static inline void gameport_set_drvdata(struct gameport *gameport, void *data) */ static inline int gameport_pin_driver(struct gameport *gameport) { - return down_interruptible(&gameport->drv_sem); + return mutex_lock_interruptible(&gameport->drv_mutex); } static inline void gameport_unpin_driver(struct gameport *gameport) { - up(&gameport->drv_sem); + mutex_unlock(&gameport->drv_mutex); } void __gameport_register_driver(struct gameport_driver *drv, struct module *owner); |