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authorAndreas Mohr <andi@lisas.de>2008-05-16 12:18:29 +0200
committerJaroslav Kysela <perex@perex.cz>2008-05-19 13:19:19 +0200
commit02330fbaaded5b603cba112e4bbf62cdadec159a (patch)
tree90895cb270106d00bbc30a3f15afe91d07795ee3 /sound/soc/s3c24xx/smdk2443_wm9710.c
parentf99a633a151686a599413bef758253dfd04887d1 (diff)
downloadop-kernel-dev-02330fbaaded5b603cba112e4bbf62cdadec159a.zip
op-kernel-dev-02330fbaaded5b603cba112e4bbf62cdadec159a.tar.gz
[ALSA] PCI168 snd-azt3328 Linux driver: another huge update
- figured out 'Digital(ly) Enhanced Game Port' functionality, implemented support for it (eliminating gameport polling overhead) - removed optional joystick activation, gameport now enabled unconditionally, since we now support it via the PCI I/O space, not via conflict-prone legacy I/O (which I was thus able to DISABLE now)! - fix playback bug (a muted wave output would get unmuted upon start of playback, of course this is not what we want, thus remember mute state) - implement partial power management: when idle, lower clock rate and disable codec (reduced noise!), and disable gameport circuit when unused - instantiate OPL3 timer, too - much better implementation of snd_azf3328_mixer_write_volume_gradually() - slightly optimized interrupt handling - lots of cleanup This time, I also found a way to verify proper OPL3 operation via MIDI file playback (emulation via synth hardware). Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@perex.cz>
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