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author | Masakazu Mokuno <mokuno@sm.sony.co.jp> | 2007-07-03 12:54:49 +0200 |
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committer | Jaroslav Kysela <perex@suse.cz> | 2007-07-20 11:11:40 +0200 |
commit | c454fd4e888dc2b1423b6a65106a619e99a2deb4 (patch) | |
tree | 23b7b38c0990de70e3d029eef14d30243f7afaa5 /sound/ppc/snd_ps3_reg.h | |
parent | 87823090a8bd373f34bdb6f1d5cdc5f2f4da4905 (diff) | |
download | op-kernel-dev-c454fd4e888dc2b1423b6a65106a619e99a2deb4.zip op-kernel-dev-c454fd4e888dc2b1423b6a65106a619e99a2deb4.tar.gz |
[ALSA] Add PS3 sound driver
The patch adds the support for the sound feature of PS3 - the digital
output of HDMI and SPDIF optical, and the analog output of AV multi.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@suse.cz>
Diffstat (limited to 'sound/ppc/snd_ps3_reg.h')
-rw-r--r-- | sound/ppc/snd_ps3_reg.h | 891 |
1 files changed, 891 insertions, 0 deletions
diff --git a/sound/ppc/snd_ps3_reg.h b/sound/ppc/snd_ps3_reg.h new file mode 100644 index 0000000..03fdee4 --- /dev/null +++ b/sound/ppc/snd_ps3_reg.h @@ -0,0 +1,891 @@ +/* + * Audio support for PS3 + * Copyright (C) 2007 Sony Computer Entertainment Inc. + * Copyright 2006, 2007 Sony Corporation + * All rights reserved. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License + * as published by the Free Software Foundation; version 2 of the License. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* + * interrupt / configure registers + */ + +#define PS3_AUDIO_INTR_0 (0x00000100) +#define PS3_AUDIO_INTR_EN_0 (0x00000140) +#define PS3_AUDIO_CONFIG (0x00000200) + +/* + * DMAC registers + * n:0..9 + */ +#define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x)) + +#define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00) +#define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04) +#define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08) +#define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C) + +/* + * mute control + */ +#define PS3_AUDIO_AX_MCTRL (0x00004000) +#define PS3_AUDIO_AX_ISBP (0x00004004) +#define PS3_AUDIO_AX_AOBP (0x00004008) +#define PS3_AUDIO_AX_IC (0x00004010) +#define PS3_AUDIO_AX_IE (0x00004014) +#define PS3_AUDIO_AX_IS (0x00004018) + +/* + * three wire serial + * n:0..3 + */ +#define PS3_AUDIO_AO_MCTRL (0x00006000) +#define PS3_AUDIO_AO_3WMCTRL (0x00006004) + +#define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n)) + +/* + * S/PDIF + * n:0..1 + * x:0..11 + * y:0..5 + */ +#define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n)) + +#define PS3_AUDIO_AO_SPDCTRL(n) \ + (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00) +#define PS3_AUDIO_AO_SPDUB(n, x) \ + (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x)) +#define PS3_AUDIO_AO_SPDCS(n, y) \ + (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y)) + + +/* + PS3_AUDIO_INTR_0 register tells an interrupt handler which audio + DMA channel triggered the interrupt. The interrupt status for a channel + can be cleared by writing a '1' to the corresponding bit. A new interrupt + cannot be generated until the previous interrupt has been cleared. + + Note that the status reported by PS3_AUDIO_INTR_0 is independent of the + value of PS3_AUDIO_INTR_EN_0. + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +#define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2)) +#define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9) +#define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8) +#define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7) +#define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6) +#define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5) +#define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4) +#define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3) +#define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2) +#define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1) +#define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0) + +/* + The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate + an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the + corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together + to generate the Audio interrupt. + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + + Bit assignments are same as PS3_AUDIO_INTR_0 +*/ + +/* + PS3_AUDIO_CONFIG + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +*/ + +/* The CLEAR field cancels all pending transfers, and stops any running DMA + transfers. Any interrupts associated with the canceled transfers + will occur as if the transfer had finished. + Since this bit is designed to recover from DMA related issues + which are caused by unpredictable situations, it is prefered to wait + for normal DMA transfer end without using this bit. +*/ +#define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */ + +/* + PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* 3 Wire Audio Serial Output Channel Mutes (0..3) */ +#define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */ + +/* S/PDIF mutes (0,1)*/ +#define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */ + +/* All 3 Wire Serial Outputs Mute */ +#define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */ + +/* All S/PDIF Mute */ +#define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */ + +/* All Audio Outputs Mute */ +#define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */ + +/* + S/PDIF Outputs Buffer Read/Write Pointer Register + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +*/ +/* + S/PDIF Output Channel Read Buffer Numbers + Buffer number is value of field. + Indicates current read access buffer ID from Audio Data + Transfer controller of S/PDIF Output +*/ + +#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */ +#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */ +#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */ + +/* +S/PDIF Output Channel Buffer Write Numbers +Indicates current write access buffer ID from bus master. +*/ +#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */ +#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */ +#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */ + +/* + 3 Wire Audio Serial Outputs Buffer Read/Write + Pointer Register + Buffer number is value of field + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* +3 Wire Audio Serial Output Channel Buffer Read Numbers +Indicates current read access buffer Id from Audio Data Transfer +Controller of 3 Wire Audio Serial Output Channels +*/ +#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */ + +#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */ + +/* +3 Wire Audio Serial Output Channel Buffer Write Numbers +Indicates current write access buffer ID from bus master. +*/ +#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */ + +#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */ + + + +/* +Audio Port Interrupt Condition Register +For the fields in this register, the following values apply: +0 = Interrupt is generated every interrupt event. +1 = Interrupt is generated every 2 interrupt events. +2 = Interrupt is generated every 4 interrupt events. +3 = Reserved + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +/* +All 3-Wire Audio Serial Outputs Interrupt Mode +Configures the Interrupt and Signal Notification +condition of all 3-wire Audio Serial Outputs. +*/ +#define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */ +#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */ +#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */ +#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */ + +/* +S/PDIF Output Channel Interrupt Modes +Configures the Interrupt and signal Notification +conditions of S/PDIF output channels. +*/ +#define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */ +#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */ +#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */ +#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */ + +#define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */ +#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */ +#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */ +#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */ + +/* +Audio Port interrupt Enable Register +Configures whether to enable or disable each Interrupt Generation. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +*/ + +/* +3 Wire Audio Serial Output Channel Buffer Underflow +Interrupt Enables +Select enable/disable of Buffer Underflow Interrupts for +3-Wire Audio Serial Output Channels +DISABLED=Interrupt generation disabled. +*/ +#define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */ + +/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */ + +#define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */ + +/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */ + +#define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */ + +/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */ + +#define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */ + +/* S/PDIF Output Channel Buffer Empty Interrupt Enables */ + +#define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */ + +/* +Audio Port Interrupt Status Register +Indicates Interrupt status, which interrupt has occured, and can clear +each interrupt in this register. +Writing 1b to a field containing 1b clears field and de-asserts interrupt. +Writing 0b to a field has no effect. +Field vaules are the following: +0 - Interrupt hasn't occured. +1 - Interrupt has occured. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + + Bit assignment are same as AX_IE +*/ + +/* +Audio Output Master Control Register +Configures Master Clock and other master Audio Output Settings + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* +MCLK Output Control +Controls mclko[1] output. +0 - Disable output (fixed at High) +1 - Output clock produced by clock selected +with scksel1 by mr1 +2 - Reserved +3 - Reserved +*/ + +#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */ + +/* +MCLK Output Control +Controls mclko[0] output. +0 - Disable output (fixed at High) +1 - Output clock produced by clock selected +with SCKSEL0 by MR0 +2 - Reserved +3 - Reserved +*/ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */ +/* +Master Clock Rate 1 +Sets the divide ration of Master Clock1 (clock output from +mclko[1] for the input clock selected by scksel1. +*/ +#define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16) +#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */ +/* +Master Clock Rate 0 +Sets the divide ratio of Master Clock0 (clock output from +mclko[0] for the input clock selected by scksel0). +*/ +#define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */ +/* +System Clock Select 0/1 +Selects the system clock to be used as Master Clock 0/1 +Input the system clock that is appropriate for the sampling +rate. +*/ +#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */ + +#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */ + + +/* +3-Wire Audio Output Master Control Register +Configures clock, 3-Wire Audio Serial Output Enable, and +other 3-Wire Audio Serial Output Master Settings + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + + +/* +LRCKO Polarity +0 - Reserved +1 - default +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */ + +/* LRCK Output Disable */ + +#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */ + +/* Bit Clock Output Disable */ + +#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */ + +/* +3-Wire Audio Serial Output Channel 0-3 Operational +Status. Each bit becomes 1 after each 3-Wire Audio +Serial Output Channel N is in action by setting 1 to +asoen. +Each bit becomes 0 after each 3-Wire Audio Serial Output +Channel N is out of action by setting 0 to asoen. +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */ +#define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \ + PS3_AUDIO_AO_3WMCTRL_ASORUN(0) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \ + PS3_AUDIO_AO_3WMCTRL_ASORUN(1) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \ + PS3_AUDIO_AO_3WMCTRL_ASORUN(2) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \ + PS3_AUDIO_AO_3WMCTRL_ASORUN(3) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3) + +/* +Sampling Rate +Specifies the divide ratio of the bit clock (clock output +from bclko) used by the 3-wire Audio Output Clock, whcih +is applied to the master clock selected by mcksel. +Data output is synchronized with this clock. +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */ + +/* +Master Clock Select +0 - Master Clock 0 +1 - Master Clock 1 +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */ + +/* +Enables and disables 4ch 3-Wire Audio Serial Output +operation. Each Bit from 0 to 3 corresponds to an +output channel, which means that each output channel +can be enabled or disabled individually. When +multiple channels are enabled at the same time, output +operations are performed in synchronization. +Bit 0 - Output Channel 0 (SDOUT[0]) +Bit 1 - Output Channel 1 (SDOUT[1]) +Bit 2 - Output Channel 2 (SDOUT[2]) +Bit 3 - Output Channel 3 (SDOUT[3]) +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */ + +#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \ + PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */ +#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \ + PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */ +#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */ +#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */ +#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \ + PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */ +#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */ +#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */ +#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \ + PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */ +#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */ +#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */ + +/* +3-Wire Audio Serial output Channel 0-3 Control Register +Configures settings for 3-Wire Serial Audio Output Channel 0-3 + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +*/ +/* +Data Bit Mode +Specifies the number of data bits +0 - 16 bits +1 - reserved +2 - 20 bits +3 - 24 bits +*/ +#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */ +#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */ +#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */ +#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */ +#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */ +/* +Data Format Mode +Specifies the data format where (LSB side or MSB) the data(in 20 bit +or 24 bit resolution mode) is put in a 32 bit field. +0 - Data put on LSB side +1 - Data put on MSB side +*/ +#define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */ +#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */ +#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */ +/* +Buffer Reset +Performs buffer reset. Writing 1 to this bit initializes the +corresponding 3-Wire Audio Output buffers(both L and R). +*/ +#define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */ +#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */ +#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */ + +/* +S/PDIF Audio Output Channel 0/1 Control Register +Configures settings for S/PDIF Audio Output Channel 0/1. + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +/* +Buffer reset. Writing 1 to this bit initializes the +corresponding S/PDIF output buffer pointer. +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */ + +/* +Data Bit Mode +Specifies number of data bits +0 - 16 bits +1 - Reserved +2 - 20 bits +3 - 24 bits +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */ +/* +Data format Mode +Specifies the data format, where (LSB side or MSB) +the data(in 20 or 24 bit resolution) is put in the +32 bit field. +0 - LSB Side +1 - MSB Side +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */ +/* +Source Select +Specifies the source of the S/PDIF output. When 0, output +operation is controlled by 3wen[0] of AO_3WMCTRL register. +The SR must have the same setting as the a0_3wmctrl reg. +0 - 3-Wire Audio OUT Ch0 Buffer +1 - S/PDIF buffer +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */ +/* +Sampling Rate +Specifies the divide ratio of the bit clock (clock output +from bclko) used by the S/PDIF Output Clock, which +is applied to the master clock selected by mcksel. +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */ +/* +Master Clock Select +0 - Master Clock 0 +1 - Master Clock 1 +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */ + +/* +S/PDIF Output Channel Operational Status +This bit becomes 1 after S/PDIF Output Channel is in +action by setting 1 to spoen. This bit becomes 0 +after S/PDIF Output Channel is out of action by setting +0 to spoen. +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */ + +/* +S/PDIF Audio Output Channel Output Enable +Enables and disables output operation. This bit is used +only when sposs = 1 +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */ + +/* +S/PDIF Audio Output Channel Channel Status +Setting Registers. +Configures channel status bit settings for each block +(192 bits). +Output is performed from the MSB(AO_SPDCS0 register bit 31). +The same value is added for subframes within the same frame. + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + | SPOCS | AO_SPDCS + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +S/PDIF Audio Output Channel User Bit Setting +Configures user bit settings for each block (384 bits). +Output is performed from the MSB(ao_spdub0 register bit 31). + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + | SPOUB | AO_SPDUB + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +/***************************************************************************** + * + * DMAC register + * + *****************************************************************************/ +/* +The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor +its status + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +/* +The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT +occurs. +It will return to the DONE state when the request is completed. +The registers for a DMA channel should only be written if REQUEST is IDLE. +*/ + +#define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */ +#define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */ +#define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */ + +/* + *The EVENT field is used to set the event in which + *the DMA request becomes active. + */ +#define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */ +#define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \ + (0x09 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \ + (0x0C << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */ + +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \ + ((0x13 + (n)) << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */ + +/* +The STATUS field can be used to monitor the progress of a DMA request. +DONE indicates the previous request has completed. +EVENT indicates that the DMA engine is waiting for the EVENT to occur. +PENDING indicates that the DMA engine has not started processing this +request, but the EVENT has occured. +DMA indicates that the data transfer is in progress. +NOTIFY indicates that the notifier signalling end of transfer is being written. +CLEAR indicated that the previous transfer was cleared. +ERROR indicates the previous transfer requested an unsupported +source/destination combination. +*/ + +#define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */ +#define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */ +#define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */ + +/* +The PS3_AUDIO_SOURCE register specifies the source address for transfers. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + | START |0 0 0 0 0|TAR| SOURCE + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* +The Audio DMA engine uses 128-byte transfers, thus the address must be aligned +to a 128 byte boundary. The low seven bits are assumed to be 0. +*/ + +#define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */ + +/* +The TARGET field specifies the memory space containing the source address. +*/ + +#define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */ +#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */ + +/* +The PS3_AUDIO_DEST register specifies the destination address for transfers. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + | START |0 0 0 0 0|TAR| DEST + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* +The Audio DMA engine uses 128-byte transfers, thus the address must be aligned +to a 128 byte boundary. The low seven bits are assumed to be 0. +*/ + +#define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */ + +/* +The TARGET field specifies the memory space containing the destination address +AUDIOFIFO = Audio WriteData FIFO, +*/ + +#define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */ +#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */ + +/* +PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer. +So a value of 0 means 128-bytes will get transfered. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + + +#define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */ + +/* + * source/destination address for internal fifos + */ +#define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n))) +#define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n))) + +#define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n))) + + +/* + * field attiribute + * + * Read + * ' ' = Other Information + * '-' = Field is part of a write-only register + * 'C' = Value read is always the same, constant value line follows (C) + * 'R' = Value is read + * + * Write + * ' ' = Other Information + * '-' = Must not be written (D), value ignored when written (R,A,F) + * 'W' = Can be written + * + * Internal State + * ' ' = Other Information + * '-' = No internal state + * 'X' = Internal state, initial value is unknown + * 'I' = Internal state, initial value is known and follows (I) + * + * Declaration/Size + * ' ' = Other Information + * '-' = Does Not Apply + * 'V' = Type is void + * 'U' = Type is unsigned integer + * 'S' = Type is signed integer + * 'F' = Type is IEEE floating point + * '1' = Byte size (008) + * '2' = Short size (016) + * '3' = Three byte size (024) + * '4' = Word size (032) + * '8' = Double size (064) + * + * Define Indicator + * ' ' = Other Information + * 'D' = Device + * 'M' = Memory + * 'R' = Register + * 'A' = Array of Registers + * 'F' = Field + * 'V' = Value + * 'T' = Task + */ + |