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authorTakashi Iwai <tiwai@suse.de>2015-01-28 16:49:33 +0100
committerTakashi Iwai <tiwai@suse.de>2015-01-28 16:49:33 +0100
commit6cbbfe1c8ddb6ac1322a87795dff9d8712c3e359 (patch)
treeb3c6aa438adcfdc4e9505aca81b82d9efe2eae3d /sound/pci/azt3328.c
parent37419584abbb3abf3fae6b9eb6869f18c95f6a1d (diff)
downloadop-kernel-dev-6cbbfe1c8ddb6ac1322a87795dff9d8712c3e359.zip
op-kernel-dev-6cbbfe1c8ddb6ac1322a87795dff9d8712c3e359.tar.gz
ALSA: Include linux/io.h instead of asm/io.h
Nowadays it's recommended. Replace all in a shot. Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci/azt3328.c')
-rw-r--r--sound/pci/azt3328.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/pci/azt3328.c b/sound/pci/azt3328.c
index bbacc75..a40a2b4 100644
--- a/sound/pci/azt3328.c
+++ b/sound/pci/azt3328.c
@@ -179,7 +179,7 @@
* - use MMIO (memory-mapped I/O)? Slightly faster access, e.g. for gameport.
*/
-#include <asm/io.h>
+#include <linux/io.h>
#include <linux/init.h>
#include <linux/bug.h> /* WARN_ONCE */
#include <linux/pci.h>
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