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authorArnd Bergmann <arnd@arndb.de>2014-01-02 13:07:50 +0100
committerTakashi Iwai <tiwai@suse.de>2014-01-14 16:12:07 +0100
commit1a1e0a80ceb766852e8abd5d4c3d9475611a7d85 (patch)
tree0efe9224215eca736bbf6a06538651eb54b9516f /sound/oss/dmasound/dmasound.h
parent76439c2ac686c547ca2f53bfe964c100e697ff4a (diff)
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sound: oss: dmasound: kill SLEEP() macro to avoid race
The use of interruptible_sleep_on_timeout in the dmasound driver is questionable and we want to kill off all sleep_on variants. This replaces the calls with wait_event_interruptible_timeout where possible, to wait for a particular event instead of blocking in a racy way. In the sq_write function, the easiest solution is an open-coded prepare_to_wait loop. Signed-off-by: Arnd Bergmann <arnd@arndb.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/oss/dmasound/dmasound.h')
-rw-r--r--sound/oss/dmasound/dmasound.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/sound/oss/dmasound/dmasound.h b/sound/oss/dmasound/dmasound.h
index 1308d8d..01019f0 100644
--- a/sound/oss/dmasound/dmasound.h
+++ b/sound/oss/dmasound/dmasound.h
@@ -239,7 +239,6 @@ struct sound_queue {
int busy, syncing, xruns, died;
};
-#define SLEEP(queue) interruptible_sleep_on_timeout(&queue, HZ)
#define WAKE_UP(queue) (wake_up_interruptible(&queue))
extern struct sound_queue dmasound_write_sq;
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