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authorTvrtko Ursulin <tvrtko.ursulin@intel.com>2016-06-23 14:52:41 +0100
committerTvrtko Ursulin <tvrtko.ursulin@intel.com>2016-06-24 12:09:00 +0100
commita19d6ff29a825418f1407dfb1c909648db057924 (patch)
tree80ff87af4204f0c140d89fae7c15eddcd718371a /samples/connector
parent10bb667223f3d4e9c4eb53595f9d7f67a1018952 (diff)
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drm/i915: Small compaction of the engine init code
Effectively removes one layer of indirection between the mask of possible engines and the engine constructors. Instead of spelling out in code the mapping of HAS_<engine> to constructors, makes more use of the recently added data driven approach by putting engine constructor vfuncs into the table as well. Effect is fewer lines of source and smaller binary. At the same time simplify the error handling since engine destructors can run on unitialized engines anyway. Similar approach could be done for legacy submission is wanted. v2: Removed ugly BUILD_BUG_ONs in favour of newly introduced ENGINE_MASK and HAS_ENGINE macros. Also removed the forward declarations by shuffling functions around. v3: Warn when logical_rings table does not contain enough data and disable the engines which could not be initialized. (Chris Wilson) v4: Chris Wilson suggested a nicer engine init loop. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1466689961-23232-1-git-send-email-tvrtko.ursulin@linux.intel.com
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