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authorPeter Zijlstra <a.p.zijlstra@chello.nl>2008-11-04 21:25:09 +0100
committerIngo Molnar <mingo@elte.hu>2008-11-05 10:30:14 +0100
commit4793241be408b3926ee00c704d7da3b3faf3a05f (patch)
treed74144510d5258e5e941a8499538c3a0cdc868a7 /kernel/sched_fair.c
parentd95f98d0691d3aba5e35850011946a08c9b36428 (diff)
downloadop-kernel-dev-4793241be408b3926ee00c704d7da3b3faf3a05f.zip
op-kernel-dev-4793241be408b3926ee00c704d7da3b3faf3a05f.tar.gz
sched: backward looking buddy
Impact: improve/change/fix wakeup-buddy scheduling Currently we only have a forward looking buddy, that is, we prefer to schedule to the task we last woke up, under the presumption that its going to consume the data we just produced, and therefore will have cache hot benefits. This allows co-waking producer/consumer task pairs to run ahead of the pack for a little while, keeping their cache warm. Without this, we would interleave all pairs, utterly trashing the cache. This patch introduces a backward looking buddy, that is, suppose that in the above scenario, the consumer preempts the producer before it can go to sleep, we will therefore miss the wakeup from consumer to producer (its already running, after all), breaking the cycle and reverting to the cache-trashing interleaved schedule pattern. The backward buddy will try to schedule back to the task that woke us up in case the forward buddy is not available, under the assumption that the last task will be the one with the most cache hot task around barring current. This will basically allow a task to continue after it got preempted. In order to avoid starvation, we allow either buddy to get wakeup_gran ahead of the pack. Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl> Acked-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Ingo Molnar <mingo@elte.hu>
Diffstat (limited to 'kernel/sched_fair.c')
-rw-r--r--kernel/sched_fair.c32
1 files changed, 25 insertions, 7 deletions
diff --git a/kernel/sched_fair.c b/kernel/sched_fair.c
index ebd6de8..a6b1db8 100644
--- a/kernel/sched_fair.c
+++ b/kernel/sched_fair.c
@@ -341,9 +341,6 @@ static void __dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se)
cfs_rq->rb_leftmost = next_node;
}
- if (cfs_rq->next == se)
- cfs_rq->next = NULL;
-
rb_erase(&se->run_node, &cfs_rq->tasks_timeline);
}
@@ -741,6 +738,12 @@ dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int sleep)
#endif
}
+ if (cfs_rq->last == se)
+ cfs_rq->last = NULL;
+
+ if (cfs_rq->next == se)
+ cfs_rq->next = NULL;
+
if (se != cfs_rq->curr)
__dequeue_entity(cfs_rq, se);
account_entity_dequeue(cfs_rq, se);
@@ -798,10 +801,13 @@ static struct sched_entity *pick_next_entity(struct cfs_rq *cfs_rq)
{
struct sched_entity *se = __pick_next_entity(cfs_rq);
- if (!cfs_rq->next || wakeup_preempt_entity(cfs_rq->next, se) == 1)
- return se;
+ if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, se) < 1)
+ return cfs_rq->next;
- return cfs_rq->next;
+ if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, se) < 1)
+ return cfs_rq->last;
+
+ return se;
}
static void put_prev_entity(struct cfs_rq *cfs_rq, struct sched_entity *prev)
@@ -1319,10 +1325,11 @@ wakeup_preempt_entity(struct sched_entity *curr, struct sched_entity *se)
static void check_preempt_wakeup(struct rq *rq, struct task_struct *p, int sync)
{
struct task_struct *curr = rq->curr;
- struct cfs_rq *cfs_rq = task_cfs_rq(curr);
struct sched_entity *se = &curr->se, *pse = &p->se;
if (unlikely(rt_prio(p->prio))) {
+ struct cfs_rq *cfs_rq = task_cfs_rq(curr);
+
update_rq_clock(rq);
update_curr(cfs_rq);
resched_task(curr);
@@ -1335,6 +1342,17 @@ static void check_preempt_wakeup(struct rq *rq, struct task_struct *p, int sync)
if (unlikely(se == pse))
return;
+ /*
+ * Only set the backward buddy when the current task is still on the
+ * rq. This can happen when a wakeup gets interleaved with schedule on
+ * the ->pre_schedule() or idle_balance() point, either of which can
+ * drop the rq lock.
+ *
+ * Also, during early boot the idle thread is in the fair class, for
+ * obvious reasons its a bad idea to schedule back to the idle thread.
+ */
+ if (sched_feat(LAST_BUDDY) && likely(se->on_rq && curr != rq->idle))
+ cfs_rq_of(se)->last = se;
cfs_rq_of(pse)->next = pse;
/*
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