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author | Mark Brown <broonie@opensource.wolfsonmicro.com> | 2009-01-03 16:56:56 +0000 |
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committer | Mark Brown <broonie@opensource.wolfsonmicro.com> | 2009-01-03 17:02:21 +0000 |
commit | bd8a71a7b0f50da9350d202d325c3926ffd6b189 (patch) | |
tree | 8eb108c7a2eeb432dff8c7caad4589ca1f36cecb /include/sound | |
parent | 6a94cb73064c952255336cc57731904174b2c58f (diff) | |
download | op-kernel-dev-bd8a71a7b0f50da9350d202d325c3926ffd6b189.zip op-kernel-dev-bd8a71a7b0f50da9350d202d325c3926ffd6b189.tar.gz |
ALSA: Reduce boilerplate for new jack types
Use a lookup table rather than explicit code to map input subsystem jack
types into ASoC ones, implemented as suggested by Takashi Iwai.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Diffstat (limited to 'include/sound')
-rw-r--r-- | include/sound/jack.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/include/sound/jack.h b/include/sound/jack.h index 2e0315c..85266a2 100644 --- a/include/sound/jack.h +++ b/include/sound/jack.h @@ -30,6 +30,9 @@ struct input_dev; /** * Jack types which can be reported. These values are used as a * bitmask. + * + * Note that this must be kept in sync with the lookup table in + * sound/core/jack.c. */ enum snd_jack_types { SND_JACK_HEADPHONE = 0x0001, |