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authorJoe Perches <joe@perches.com>2011-10-31 17:11:33 -0700
committerLinus Torvalds <torvalds@linux-foundation.org>2011-10-31 17:30:54 -0700
commitb9075fa968a0a4347aef35e235e2995c0e57dddd (patch)
treecf9f9716784e790d8a43339653256d9cf9178ff3 /include/linux/gameport.h
parentae29bc92da01a2e9d278a9a58c3b307d41cc0254 (diff)
downloadop-kernel-dev-b9075fa968a0a4347aef35e235e2995c0e57dddd.zip
op-kernel-dev-b9075fa968a0a4347aef35e235e2995c0e57dddd.tar.gz
treewide: use __printf not __attribute__((format(printf,...)))
Standardize the style for compiler based printf format verification. Standardized the location of __printf too. Done via script and a little typing. $ grep -rPl --include=*.[ch] -w "__attribute__" * | \ grep -vP "^(tools|scripts|include/linux/compiler-gcc.h)" | \ xargs perl -n -i -e 'local $/; while (<>) { s/\b__attribute__\s*\(\s*\(\s*format\s*\(\s*printf\s*,\s*(.+)\s*,\s*(.+)\s*\)\s*\)\s*\)/__printf($1, $2)/g ; print; }' [akpm@linux-foundation.org: revert arch bits] Signed-off-by: Joe Perches <joe@perches.com> Cc: "Kirill A. Shutemov" <kirill@shutemov.name> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b65a6f4..069ee41 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -78,8 +78,8 @@ static inline void gameport_register_port(struct gameport *gameport)
void gameport_unregister_port(struct gameport *gameport);
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
+__printf(2, 3)
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
#else
@@ -93,8 +93,8 @@ static inline void gameport_unregister_port(struct gameport *gameport)
return;
}
-static inline void gameport_set_phys(struct gameport *gameport,
- const char *fmt, ...)
+static inline __printf(2, 3)
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
{
return;
}
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