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authorHideyuki Sasaki <Hideyuki_Sasaki@hq.scei.sony.co.jp>2009-11-04 09:09:28 +0100
committerJens Axboe <jens.axboe@oracle.com>2009-11-04 09:09:28 +0100
commitf21121cde6e617b90cd03ce083652ca543004dc2 (patch)
tree9a2401e05c403cc4f6ce59e7936b89c1000798af /fs/splice.c
parente00ef7997195e4f8e10593727a6286e2e2802159 (diff)
downloadop-kernel-dev-f21121cde6e617b90cd03ce083652ca543004dc2.zip
op-kernel-dev-f21121cde6e617b90cd03ce083652ca543004dc2.tar.gz
block/ps3: fix slow VRAM IO
The current PS3 VRAM driver uses msleep() to wait for completion of RSX DMA transfers between system memory and VRAM. Depending on the system timing, the processing delay and overhead of this msleep() call can significantly impact VRAM driver IO. To avoid the condition, add a short duration (200 usec max) udelay() polling loop before entering the msleep() polling loop. Signed-off-by: Hideyuki Sasaki <xhide@rd.scei.sony.co.jp> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Acked-by: Jim Paris <jim@jtan.com> Cc: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
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