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author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2017-02-26 21:34:42 +0100 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2017-02-26 21:34:42 +0100 |
commit | 8e22e1b3499a446df48c2b26667ca36c55bf864c (patch) | |
tree | 5329f98b3eb3c95a9dcbab0fa4f9b6e62f0e788d /fs/fscache/object.c | |
parent | 00d3c14f14d51babd8aeafd5fa734ccf04f5ca3d (diff) | |
parent | 64a577196d66b44e37384bc5c4d78c61f59d5b2a (diff) | |
download | op-kernel-dev-8e22e1b3499a446df48c2b26667ca36c55bf864c.zip op-kernel-dev-8e22e1b3499a446df48c2b26667ca36c55bf864c.tar.gz |
Merge airlied/drm-next into drm-misc-next
Backmerge the main pull request to sync up with all the newly landed
drivers. Otherwise we'll have chaos even before 4.12 started in
earnest.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Diffstat (limited to 'fs/fscache/object.c')
-rw-r--r-- | fs/fscache/object.c | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/fs/fscache/object.c b/fs/fscache/object.c index 9e792e3..7a182c8 100644 --- a/fs/fscache/object.c +++ b/fs/fscache/object.c @@ -30,6 +30,7 @@ static const struct fscache_state *fscache_look_up_object(struct fscache_object static const struct fscache_state *fscache_object_available(struct fscache_object *, int); static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int); static const struct fscache_state *fscache_update_object(struct fscache_object *, int); +static const struct fscache_state *fscache_object_dead(struct fscache_object *, int); #define __STATE_NAME(n) fscache_osm_##n #define STATE(n) (&__STATE_NAME(n)) @@ -91,7 +92,7 @@ static WORK_STATE(LOOKUP_FAILURE, "LCFL", fscache_lookup_failure); static WORK_STATE(KILL_OBJECT, "KILL", fscache_kill_object); static WORK_STATE(KILL_DEPENDENTS, "KDEP", fscache_kill_dependents); static WORK_STATE(DROP_OBJECT, "DROP", fscache_drop_object); -static WORK_STATE(OBJECT_DEAD, "DEAD", (void*)2UL); +static WORK_STATE(OBJECT_DEAD, "DEAD", fscache_object_dead); static WAIT_STATE(WAIT_FOR_INIT, "?INI", TRANSIT_TO(INIT_OBJECT, 1 << FSCACHE_OBJECT_EV_NEW_CHILD)); @@ -229,6 +230,10 @@ execute_work_state: event = -1; if (new_state == NO_TRANSIT) { _debug("{OBJ%x} %s notrans", object->debug_id, state->name); + if (unlikely(state == STATE(OBJECT_DEAD))) { + _leave(" [dead]"); + return; + } fscache_enqueue_object(object); event_mask = object->oob_event_mask; goto unmask_events; @@ -239,7 +244,7 @@ execute_work_state: object->state = state = new_state; if (state->work) { - if (unlikely(state->work == ((void *)2UL))) { + if (unlikely(state == STATE(OBJECT_DEAD))) { _leave(" [dead]"); return; } @@ -645,6 +650,12 @@ static const struct fscache_state *fscache_kill_object(struct fscache_object *ob fscache_mark_object_dead(object); object->oob_event_mask = 0; + if (test_bit(FSCACHE_OBJECT_RETIRED, &object->flags)) { + /* Reject any new read/write ops and abort any that are pending. */ + clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags); + fscache_cancel_all_ops(object); + } + if (list_empty(&object->dependents) && object->n_ops == 0 && object->n_children == 0) @@ -1077,3 +1088,20 @@ void fscache_object_mark_killed(struct fscache_object *object, } } EXPORT_SYMBOL(fscache_object_mark_killed); + +/* + * The object is dead. We can get here if an object gets queued by an event + * that would lead to its death (such as EV_KILL) when the dispatcher is + * already running (and so can be requeued) but hasn't yet cleared the event + * mask. + */ +static const struct fscache_state *fscache_object_dead(struct fscache_object *object, + int event) +{ + if (!test_and_set_bit(FSCACHE_OBJECT_RUN_AFTER_DEAD, + &object->flags)) + return NO_TRANSIT; + + WARN(true, "FS-Cache object redispatched after death"); + return NO_TRANSIT; +} |