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authorDaniel Vetter <daniel.vetter@ffwll.ch>2017-02-26 21:34:42 +0100
committerDaniel Vetter <daniel.vetter@ffwll.ch>2017-02-26 21:34:42 +0100
commit8e22e1b3499a446df48c2b26667ca36c55bf864c (patch)
tree5329f98b3eb3c95a9dcbab0fa4f9b6e62f0e788d /fs/fscache/object.c
parent00d3c14f14d51babd8aeafd5fa734ccf04f5ca3d (diff)
parent64a577196d66b44e37384bc5c4d78c61f59d5b2a (diff)
downloadop-kernel-dev-8e22e1b3499a446df48c2b26667ca36c55bf864c.zip
op-kernel-dev-8e22e1b3499a446df48c2b26667ca36c55bf864c.tar.gz
Merge airlied/drm-next into drm-misc-next
Backmerge the main pull request to sync up with all the newly landed drivers. Otherwise we'll have chaos even before 4.12 started in earnest. Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Diffstat (limited to 'fs/fscache/object.c')
-rw-r--r--fs/fscache/object.c32
1 files changed, 30 insertions, 2 deletions
diff --git a/fs/fscache/object.c b/fs/fscache/object.c
index 9e792e3..7a182c8 100644
--- a/fs/fscache/object.c
+++ b/fs/fscache/object.c
@@ -30,6 +30,7 @@ static const struct fscache_state *fscache_look_up_object(struct fscache_object
static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
static const struct fscache_state *fscache_update_object(struct fscache_object *, int);
+static const struct fscache_state *fscache_object_dead(struct fscache_object *, int);
#define __STATE_NAME(n) fscache_osm_##n
#define STATE(n) (&__STATE_NAME(n))
@@ -91,7 +92,7 @@ static WORK_STATE(LOOKUP_FAILURE, "LCFL", fscache_lookup_failure);
static WORK_STATE(KILL_OBJECT, "KILL", fscache_kill_object);
static WORK_STATE(KILL_DEPENDENTS, "KDEP", fscache_kill_dependents);
static WORK_STATE(DROP_OBJECT, "DROP", fscache_drop_object);
-static WORK_STATE(OBJECT_DEAD, "DEAD", (void*)2UL);
+static WORK_STATE(OBJECT_DEAD, "DEAD", fscache_object_dead);
static WAIT_STATE(WAIT_FOR_INIT, "?INI",
TRANSIT_TO(INIT_OBJECT, 1 << FSCACHE_OBJECT_EV_NEW_CHILD));
@@ -229,6 +230,10 @@ execute_work_state:
event = -1;
if (new_state == NO_TRANSIT) {
_debug("{OBJ%x} %s notrans", object->debug_id, state->name);
+ if (unlikely(state == STATE(OBJECT_DEAD))) {
+ _leave(" [dead]");
+ return;
+ }
fscache_enqueue_object(object);
event_mask = object->oob_event_mask;
goto unmask_events;
@@ -239,7 +244,7 @@ execute_work_state:
object->state = state = new_state;
if (state->work) {
- if (unlikely(state->work == ((void *)2UL))) {
+ if (unlikely(state == STATE(OBJECT_DEAD))) {
_leave(" [dead]");
return;
}
@@ -645,6 +650,12 @@ static const struct fscache_state *fscache_kill_object(struct fscache_object *ob
fscache_mark_object_dead(object);
object->oob_event_mask = 0;
+ if (test_bit(FSCACHE_OBJECT_RETIRED, &object->flags)) {
+ /* Reject any new read/write ops and abort any that are pending. */
+ clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
+ fscache_cancel_all_ops(object);
+ }
+
if (list_empty(&object->dependents) &&
object->n_ops == 0 &&
object->n_children == 0)
@@ -1077,3 +1088,20 @@ void fscache_object_mark_killed(struct fscache_object *object,
}
}
EXPORT_SYMBOL(fscache_object_mark_killed);
+
+/*
+ * The object is dead. We can get here if an object gets queued by an event
+ * that would lead to its death (such as EV_KILL) when the dispatcher is
+ * already running (and so can be requeued) but hasn't yet cleared the event
+ * mask.
+ */
+static const struct fscache_state *fscache_object_dead(struct fscache_object *object,
+ int event)
+{
+ if (!test_and_set_bit(FSCACHE_OBJECT_RUN_AFTER_DEAD,
+ &object->flags))
+ return NO_TRANSIT;
+
+ WARN(true, "FS-Cache object redispatched after death");
+ return NO_TRANSIT;
+}
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