diff options
author | Cameron Gutman <aicommander@gmail.com> | 2017-04-10 20:43:04 -0700 |
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committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2017-04-10 20:45:14 -0700 |
commit | 81093c9848a781b85163d06de92ef8f84528cf6a (patch) | |
tree | 4a98d49a601cf21fa0334e02114f3ca34bac382e /drivers | |
parent | c5cb37d0d62c58320f0a86777b738fb28272245b (diff) | |
download | op-kernel-dev-81093c9848a781b85163d06de92ef8f84528cf6a.zip op-kernel-dev-81093c9848a781b85163d06de92ef8f84528cf6a.tar.gz |
Input: xpad - support some quirky Xbox One pads
There are several quirky Xbox One pads that depend on initialization
packets that the Microsoft pads don't require. To deal with these,
I've added a mechanism for issuing device-specific initialization
packets using a VID/PID-based quirks list.
For the initial set of init quirks, I have added quirk handling from
Valve's Steam Link xpad driver[0] and the 360Controller project[1] for
macOS to enable some new pads to work properly.
This should enable full functionality on the following quirky pads:
0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional)
0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional)
0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional)
[0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c
[1]: https://github.com/360Controller/360Controller
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/input/joystick/xpad.c | 114 |
1 files changed, 101 insertions, 13 deletions
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c index 155fcb3..8a41926 100644 --- a/drivers/input/joystick/xpad.c +++ b/drivers/input/joystick/xpad.c @@ -337,6 +337,64 @@ static struct usb_device_id xpad_table[] = { MODULE_DEVICE_TABLE(usb, xpad_table); +struct xboxone_init_packet { + u16 idVendor; + u16 idProduct; + const u8 *data; + u8 len; +}; + +#define XBOXONE_INIT_PKT(_vid, _pid, _data) \ + { \ + .idVendor = (_vid), \ + .idProduct = (_pid), \ + .data = (_data), \ + .len = ARRAY_SIZE(_data), \ + } + + +/* + * This packet is required for all Xbox One pads with 2015 + * or later firmware installed (or present from the factory). + */ +static const u8 xboxone_fw2015_init[] = { + 0x05, 0x20, 0x00, 0x01, 0x00 +}; + +/* + * This packet is required for the Titanfall 2 Xbox One pads + * (0x0e6f:0x0165) to finish initialization and for Hori pads + * (0x0f0d:0x0067) to make the analog sticks work. + */ +static const u8 xboxone_hori_init[] = { + 0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a, + 0x00, 0x00, 0x00, 0x80, 0x00 +}; + +/* + * A rumble packet is required for some PowerA pads to start + * sending input reports. One of those pads is (0x24c6:0x543a). + */ +static const u8 xboxone_zerorumble_init[] = { + 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00 +}; + +/* + * This specifies the selection of init packets that a gamepad + * will be sent on init *and* the order in which they will be + * sent. The correct sequence number will be added when the + * packet is going to be sent. + */ +static const struct xboxone_init_packet xboxone_init_packets[] = { + XBOXONE_INIT_PKT(0x0e6f, 0x0165, xboxone_hori_init), + XBOXONE_INIT_PKT(0x0f0d, 0x0067, xboxone_hori_init), + XBOXONE_INIT_PKT(0x0000, 0x0000, xboxone_fw2015_init), + XBOXONE_INIT_PKT(0x24c6, 0x541a, xboxone_zerorumble_init), + XBOXONE_INIT_PKT(0x24c6, 0x542a, xboxone_zerorumble_init), + XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_zerorumble_init), +}; + struct xpad_output_packet { u8 data[XPAD_PKT_LEN]; u8 len; @@ -373,6 +431,7 @@ struct usb_xpad { struct xpad_output_packet out_packets[XPAD_NUM_OUT_PACKETS]; int last_out_packet; + int init_seq; #if defined(CONFIG_JOYSTICK_XPAD_LEDS) struct xpad_led *led; @@ -748,11 +807,47 @@ exit: } /* Callers must hold xpad->odata_lock spinlock */ +static bool xpad_prepare_next_init_packet(struct usb_xpad *xpad) +{ + const struct xboxone_init_packet *init_packet; + + if (xpad->xtype != XTYPE_XBOXONE) + return false; + + /* Perform initialization sequence for Xbox One pads that require it */ + while (xpad->init_seq < ARRAY_SIZE(xboxone_init_packets)) { + init_packet = &xboxone_init_packets[xpad->init_seq++]; + + if (init_packet->idVendor != 0 && + init_packet->idVendor != xpad->dev->id.vendor) + continue; + + if (init_packet->idProduct != 0 && + init_packet->idProduct != xpad->dev->id.product) + continue; + + /* This packet applies to our device, so prepare to send it */ + memcpy(xpad->odata, init_packet->data, init_packet->len); + xpad->irq_out->transfer_buffer_length = init_packet->len; + + /* Update packet with current sequence number */ + xpad->odata[2] = xpad->odata_serial++; + return true; + } + + return false; +} + +/* Callers must hold xpad->odata_lock spinlock */ static bool xpad_prepare_next_out_packet(struct usb_xpad *xpad) { struct xpad_output_packet *pkt, *packet = NULL; int i; + /* We may have init packets to send before we can send user commands */ + if (xpad_prepare_next_init_packet(xpad)) + return true; + for (i = 0; i < XPAD_NUM_OUT_PACKETS; i++) { if (++xpad->last_out_packet >= XPAD_NUM_OUT_PACKETS) xpad->last_out_packet = 0; @@ -938,24 +1033,17 @@ static int xpad_inquiry_pad_presence(struct usb_xpad *xpad) static int xpad_start_xbox_one(struct usb_xpad *xpad) { - struct xpad_output_packet *packet = - &xpad->out_packets[XPAD_OUT_CMD_IDX]; unsigned long flags; int retval; spin_lock_irqsave(&xpad->odata_lock, flags); - /* Xbox one controller needs to be initialized. */ - packet->data[0] = 0x05; - packet->data[1] = 0x20; - packet->data[2] = xpad->odata_serial++; /* packet serial */ - packet->data[3] = 0x01; /* rumble bit enable? */ - packet->data[4] = 0x00; - packet->len = 5; - packet->pending = true; - - /* Reset the sequence so we send out start packet first */ - xpad->last_out_packet = -1; + /* + * Begin the init sequence by attempting to send a packet. + * We will cycle through the init packet sequence before + * sending any packets from the output ring. + */ + xpad->init_seq = 0; retval = xpad_try_sending_next_out_packet(xpad); spin_unlock_irqrestore(&xpad->odata_lock, flags); |