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authorTomi Valkeinen <tomi.valkeinen@ti.com>2014-02-13 15:31:38 +0200
committerTomi Valkeinen <tomi.valkeinen@ti.com>2014-04-17 08:10:19 +0300
commitf7018c21350204c4cf628462f229d44d03545254 (patch)
tree408787177164cf51cc06f7aabdb04fcff8d2b6aa /drivers/video/skeletonfb.c
parentc26ef3eb3c11274bad1b64498d0a134f85755250 (diff)
downloadop-kernel-dev-f7018c21350204c4cf628462f229d44d03545254.zip
op-kernel-dev-f7018c21350204c4cf628462f229d44d03545254.tar.gz
video: move fbdev to drivers/video/fbdev
The drivers/video directory is a mess. It contains generic video related files, directories for backlight, console, linux logo, lots of fbdev device drivers, fbdev framework files. Make some order into the chaos by creating drivers/video/fbdev directory, and move all fbdev related files there. No functionality is changed, although I guess it is possible that some subtle Makefile build order related issue could be created by this patch. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com> Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Jingoo Han <jg1.han@samsung.com> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/video/skeletonfb.c')
-rw-r--r--drivers/video/skeletonfb.c1037
1 files changed, 0 insertions, 1037 deletions
diff --git a/drivers/video/skeletonfb.c b/drivers/video/skeletonfb.c
deleted file mode 100644
index fefde7c..0000000
--- a/drivers/video/skeletonfb.c
+++ /dev/null
@@ -1,1037 +0,0 @@
-/*
- * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
- *
- * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com)
- *
- * Created 28 Dec 1997 by Geert Uytterhoeven
- *
- *
- * I have started rewriting this driver as a example of the upcoming new API
- * The primary goal is to remove the console code from fbdev and place it
- * into fbcon.c. This reduces the code and makes writing a new fbdev driver
- * easy since the author doesn't need to worry about console internals. It
- * also allows the ability to run fbdev without a console/tty system on top
- * of it.
- *
- * First the roles of struct fb_info and struct display have changed. Struct
- * display will go away. The way the new framebuffer console code will
- * work is that it will act to translate data about the tty/console in
- * struct vc_data to data in a device independent way in struct fb_info. Then
- * various functions in struct fb_ops will be called to store the device
- * dependent state in the par field in struct fb_info and to change the
- * hardware to that state. This allows a very clean separation of the fbdev
- * layer from the console layer. It also allows one to use fbdev on its own
- * which is a bounus for embedded devices. The reason this approach works is
- * for each framebuffer device when used as a tty/console device is allocated
- * a set of virtual terminals to it. Only one virtual terminal can be active
- * per framebuffer device. We already have all the data we need in struct
- * vc_data so why store a bunch of colormaps and other fbdev specific data
- * per virtual terminal.
- *
- * As you can see doing this makes the con parameter pretty much useless
- * for struct fb_ops functions, as it should be. Also having struct
- * fb_var_screeninfo and other data in fb_info pretty much eliminates the
- * need for get_fix and get_var. Once all drivers use the fix, var, and cmap
- * fbcon can be written around these fields. This will also eliminate the
- * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
- * struct fb_cmap every time get_var, get_fix, get_cmap functions are called
- * as many drivers do now.
- *
- * This file is subject to the terms and conditions of the GNU General Public
- * License. See the file COPYING in the main directory of this archive for
- * more details.
- */
-
-#include <linux/module.h>
-#include <linux/kernel.h>
-#include <linux/errno.h>
-#include <linux/string.h>
-#include <linux/mm.h>
-#include <linux/slab.h>
-#include <linux/delay.h>
-#include <linux/fb.h>
-#include <linux/init.h>
-#include <linux/pci.h>
-
- /*
- * This is just simple sample code.
- *
- * No warranty that it actually compiles.
- * Even less warranty that it actually works :-)
- */
-
-/*
- * Driver data
- */
-static char *mode_option;
-
-/*
- * If your driver supports multiple boards, you should make the
- * below data types arrays, or allocate them dynamically (using kmalloc()).
- */
-
-/*
- * This structure defines the hardware state of the graphics card. Normally
- * you place this in a header file in linux/include/video. This file usually
- * also includes register information. That allows other driver subsystems
- * and userland applications the ability to use the same header file to
- * avoid duplicate work and easy porting of software.
- */
-struct xxx_par;
-
-/*
- * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
- * if we don't use modedb. If we do use modedb see xxxfb_init how to use it
- * to get a fb_var_screeninfo. Otherwise define a default var as well.
- */
-static struct fb_fix_screeninfo xxxfb_fix = {
- .id = "FB's name",
- .type = FB_TYPE_PACKED_PIXELS,
- .visual = FB_VISUAL_PSEUDOCOLOR,
- .xpanstep = 1,
- .ypanstep = 1,
- .ywrapstep = 1,
- .accel = FB_ACCEL_NONE,
-};
-
- /*
- * Modern graphical hardware not only supports pipelines but some
- * also support multiple monitors where each display can have its
- * its own unique data. In this case each display could be
- * represented by a separate framebuffer device thus a separate
- * struct fb_info. Now the struct xxx_par represents the graphics
- * hardware state thus only one exist per card. In this case the
- * struct xxx_par for each graphics card would be shared between
- * every struct fb_info that represents a framebuffer on that card.
- * This allows when one display changes it video resolution (info->var)
- * the other displays know instantly. Each display can always be
- * aware of the entire hardware state that affects it because they share
- * the same xxx_par struct. The other side of the coin is multiple
- * graphics cards that pass data around until it is finally displayed
- * on one monitor. Such examples are the voodoo 1 cards and high end
- * NUMA graphics servers. For this case we have a bunch of pars, each
- * one that represents a graphics state, that belong to one struct
- * fb_info. Their you would want to have *par point to a array of device
- * states and have each struct fb_ops function deal with all those
- * states. I hope this covers every possible hardware design. If not
- * feel free to send your ideas at jsimmons@users.sf.net
- */
-
- /*
- * If your driver supports multiple boards or it supports multiple
- * framebuffers, you should make these arrays, or allocate them
- * dynamically using framebuffer_alloc() and free them with
- * framebuffer_release().
- */
-static struct fb_info info;
-
- /*
- * Each one represents the state of the hardware. Most hardware have
- * just one hardware state. These here represent the default state(s).
- */
-static struct xxx_par __initdata current_par;
-
-int xxxfb_init(void);
-
-/**
- * xxxfb_open - Optional function. Called when the framebuffer is
- * first accessed.
- * @info: frame buffer structure that represents a single frame buffer
- * @user: tell us if the userland (value=1) or the console is accessing
- * the framebuffer.
- *
- * This function is the first function called in the framebuffer api.
- * Usually you don't need to provide this function. The case where it
- * is used is to change from a text mode hardware state to a graphics
- * mode state.
- *
- * Returns negative errno on error, or zero on success.
- */
-static int xxxfb_open(struct fb_info *info, int user)
-{
- return 0;
-}
-
-/**
- * xxxfb_release - Optional function. Called when the framebuffer
- * device is closed.
- * @info: frame buffer structure that represents a single frame buffer
- * @user: tell us if the userland (value=1) or the console is accessing
- * the framebuffer.
- *
- * Thus function is called when we close /dev/fb or the framebuffer
- * console system is released. Usually you don't need this function.
- * The case where it is usually used is to go from a graphics state
- * to a text mode state.
- *
- * Returns negative errno on error, or zero on success.
- */
-static int xxxfb_release(struct fb_info *info, int user)
-{
- return 0;
-}
-
-/**
- * xxxfb_check_var - Optional function. Validates a var passed in.
- * @var: frame buffer variable screen structure
- * @info: frame buffer structure that represents a single frame buffer
- *
- * Checks to see if the hardware supports the state requested by
- * var passed in. This function does not alter the hardware state!!!
- * This means the data stored in struct fb_info and struct xxx_par do
- * not change. This includes the var inside of struct fb_info.
- * Do NOT change these. This function can be called on its own if we
- * intent to only test a mode and not actually set it. The stuff in
- * modedb.c is a example of this. If the var passed in is slightly
- * off by what the hardware can support then we alter the var PASSED in
- * to what we can do.
- *
- * For values that are off, this function must round them _up_ to the
- * next value that is supported by the hardware. If the value is
- * greater than the highest value supported by the hardware, then this
- * function must return -EINVAL.
- *
- * Exception to the above rule: Some drivers have a fixed mode, ie,
- * the hardware is already set at boot up, and cannot be changed. In
- * this case, it is more acceptable that this function just return
- * a copy of the currently working var (info->var). Better is to not
- * implement this function, as the upper layer will do the copying
- * of the current var for you.
- *
- * Note: This is the only function where the contents of var can be
- * freely adjusted after the driver has been registered. If you find
- * that you have code outside of this function that alters the content
- * of var, then you are doing something wrong. Note also that the
- * contents of info->var must be left untouched at all times after
- * driver registration.
- *
- * Returns negative errno on error, or zero on success.
- */
-static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
-{
- /* ... */
- return 0;
-}
-
-/**
- * xxxfb_set_par - Optional function. Alters the hardware state.
- * @info: frame buffer structure that represents a single frame buffer
- *
- * Using the fb_var_screeninfo in fb_info we set the resolution of the
- * this particular framebuffer. This function alters the par AND the
- * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
- * fb_info since we are using that data. This means we depend on the
- * data in var inside fb_info to be supported by the hardware.
- *
- * This function is also used to recover/restore the hardware to a
- * known working state.
- *
- * xxxfb_check_var is always called before xxxfb_set_par to ensure that
- * the contents of var is always valid.
- *
- * Again if you can't change the resolution you don't need this function.
- *
- * However, even if your hardware does not support mode changing,
- * a set_par might be needed to at least initialize the hardware to
- * a known working state, especially if it came back from another
- * process that also modifies the same hardware, such as X.
- *
- * If this is the case, a combination such as the following should work:
- *
- * static int xxxfb_check_var(struct fb_var_screeninfo *var,
- * struct fb_info *info)
- * {
- * *var = info->var;
- * return 0;
- * }
- *
- * static int xxxfb_set_par(struct fb_info *info)
- * {
- * init your hardware here
- * }
- *
- * Returns negative errno on error, or zero on success.
- */
-static int xxxfb_set_par(struct fb_info *info)
-{
- struct xxx_par *par = info->par;
- /* ... */
- return 0;
-}
-
-/**
- * xxxfb_setcolreg - Optional function. Sets a color register.
- * @regno: Which register in the CLUT we are programming
- * @red: The red value which can be up to 16 bits wide
- * @green: The green value which can be up to 16 bits wide
- * @blue: The blue value which can be up to 16 bits wide.
- * @transp: If supported, the alpha value which can be up to 16 bits wide.
- * @info: frame buffer info structure
- *
- * Set a single color register. The values supplied have a 16 bit
- * magnitude which needs to be scaled in this function for the hardware.
- * Things to take into consideration are how many color registers, if
- * any, are supported with the current color visual. With truecolor mode
- * no color palettes are supported. Here a pseudo palette is created
- * which we store the value in pseudo_palette in struct fb_info. For
- * pseudocolor mode we have a limited color palette. To deal with this
- * we can program what color is displayed for a particular pixel value.
- * DirectColor is similar in that we can program each color field. If
- * we have a static colormap we don't need to implement this function.
- *
- * Returns negative errno on error, or zero on success.
- */
-static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
- unsigned blue, unsigned transp,
- struct fb_info *info)
-{
- if (regno >= 256) /* no. of hw registers */
- return -EINVAL;
- /*
- * Program hardware... do anything you want with transp
- */
-
- /* grayscale works only partially under directcolor */
- if (info->var.grayscale) {
- /* grayscale = 0.30*R + 0.59*G + 0.11*B */
- red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
- }
-
- /* Directcolor:
- * var->{color}.offset contains start of bitfield
- * var->{color}.length contains length of bitfield
- * {hardwarespecific} contains width of DAC
- * pseudo_palette[X] is programmed to (X << red.offset) |
- * (X << green.offset) |
- * (X << blue.offset)
- * RAMDAC[X] is programmed to (red, green, blue)
- * color depth = SUM(var->{color}.length)
- *
- * Pseudocolor:
- * var->{color}.offset is 0 unless the palette index takes less than
- * bits_per_pixel bits and is stored in the upper
- * bits of the pixel value
- * var->{color}.length is set so that 1 << length is the number of
- * available palette entries
- * pseudo_palette is not used
- * RAMDAC[X] is programmed to (red, green, blue)
- * color depth = var->{color}.length
- *
- * Static pseudocolor:
- * same as Pseudocolor, but the RAMDAC is not programmed (read-only)
- *
- * Mono01/Mono10:
- * Has only 2 values, black on white or white on black (fg on bg),
- * var->{color}.offset is 0
- * white = (1 << var->{color}.length) - 1, black = 0
- * pseudo_palette is not used
- * RAMDAC does not exist
- * color depth is always 2
- *
- * Truecolor:
- * does not use RAMDAC (usually has 3 of them).
- * var->{color}.offset contains start of bitfield
- * var->{color}.length contains length of bitfield
- * pseudo_palette is programmed to (red << red.offset) |
- * (green << green.offset) |
- * (blue << blue.offset) |
- * (transp << transp.offset)
- * RAMDAC does not exist
- * color depth = SUM(var->{color}.length})
- *
- * The color depth is used by fbcon for choosing the logo and also
- * for color palette transformation if color depth < 4
- *
- * As can be seen from the above, the field bits_per_pixel is _NOT_
- * a criteria for describing the color visual.
- *
- * A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,
- * and higher than that, true/directcolor. This is incorrect, one needs
- * to look at the fix->visual.
- *
- * Another common mistake is using bits_per_pixel to calculate the color
- * depth. The bits_per_pixel field does not directly translate to color
- * depth. You have to compute for the color depth (using the color
- * bitfields) and fix->visual as seen above.
- */
-
- /*
- * This is the point where the color is converted to something that
- * is acceptable by the hardware.
- */
-#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
- red = CNVT_TOHW(red, info->var.red.length);
- green = CNVT_TOHW(green, info->var.green.length);
- blue = CNVT_TOHW(blue, info->var.blue.length);
- transp = CNVT_TOHW(transp, info->var.transp.length);
-#undef CNVT_TOHW
- /*
- * This is the point where the function feeds the color to the hardware
- * palette after converting the colors to something acceptable by
- * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and
- * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.
- * If you have code that writes to the hardware CLUT, and it's not
- * any of the above visuals, then you are doing something wrong.
- */
- if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
- info->fix.visual == FB_VISUAL_TRUECOLOR)
- write_{red|green|blue|transp}_to_clut();
-
- /* This is the point were you need to fill up the contents of
- * info->pseudo_palette. This structure is used _only_ by fbcon, thus
- * it only contains 16 entries to match the number of colors supported
- * by the console. The pseudo_palette is used only if the visual is
- * in directcolor or truecolor mode. With other visuals, the
- * pseudo_palette is not used. (This might change in the future.)
- *
- * The contents of the pseudo_palette is in raw pixel format. Ie, each
- * entry can be written directly to the framebuffer without any conversion.
- * The pseudo_palette is (void *). However, if using the generic
- * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette
- * must be casted to (u32 *) _regardless_ of the bits per pixel. If the
- * driver is using its own drawing functions, then it can use whatever
- * size it wants.
- */
- if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
- info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
- u32 v;
-
- if (regno >= 16)
- return -EINVAL;
-
- v = (red << info->var.red.offset) |
- (green << info->var.green.offset) |
- (blue << info->var.blue.offset) |
- (transp << info->var.transp.offset);
-
- ((u32*)(info->pseudo_palette))[regno] = v;
- }
-
- /* ... */
- return 0;
-}
-
-/**
- * xxxfb_pan_display - NOT a required function. Pans the display.
- * @var: frame buffer variable screen structure
- * @info: frame buffer structure that represents a single frame buffer
- *
- * Pan (or wrap, depending on the `vmode' field) the display using the
- * `xoffset' and `yoffset' fields of the `var' structure.
- * If the values don't fit, return -EINVAL.
- *
- * Returns negative errno on error, or zero on success.
- */
-static int xxxfb_pan_display(struct fb_var_screeninfo *var,
- struct fb_info *info)
-{
- /*
- * If your hardware does not support panning, _do_ _not_ implement this
- * function. Creating a dummy function will just confuse user apps.
- */
-
- /*
- * Note that even if this function is fully functional, a setting of
- * 0 in both xpanstep and ypanstep means that this function will never
- * get called.
- */
-
- /* ... */
- return 0;
-}
-
-/**
- * xxxfb_blank - NOT a required function. Blanks the display.
- * @blank_mode: the blank mode we want.
- * @info: frame buffer structure that represents a single frame buffer
- *
- * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
- * Return 0 if blanking succeeded, != 0 if un-/blanking failed due to
- * e.g. a video mode which doesn't support it.
- *
- * Implements VESA suspend and powerdown modes on hardware that supports
- * disabling hsync/vsync:
- *
- * FB_BLANK_NORMAL = display is blanked, syncs are on.
- * FB_BLANK_HSYNC_SUSPEND = hsync off
- * FB_BLANK_VSYNC_SUSPEND = vsync off
- * FB_BLANK_POWERDOWN = hsync and vsync off
- *
- * If implementing this function, at least support FB_BLANK_UNBLANK.
- * Return !0 for any modes that are unimplemented.
- *
- */
-static int xxxfb_blank(int blank_mode, struct fb_info *info)
-{
- /* ... */
- return 0;
-}
-
-/* ------------ Accelerated Functions --------------------- */
-
-/*
- * We provide our own functions if we have hardware acceleration
- * or non packed pixel format layouts. If we have no hardware
- * acceleration, we can use a generic unaccelerated function. If using
- * a pack pixel format just use the functions in cfb_*.c. Each file
- * has one of the three different accel functions we support.
- */
-
-/**
- * xxxfb_fillrect - REQUIRED function. Can use generic routines if
- * non acclerated hardware and packed pixel based.
- * Draws a rectangle on the screen.
- *
- * @info: frame buffer structure that represents a single frame buffer
- * @region: The structure representing the rectangular region we
- * wish to draw to.
- *
- * This drawing operation places/removes a retangle on the screen
- * depending on the rastering operation with the value of color which
- * is in the current color depth format.
- */
-void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
-{
-/* Meaning of struct fb_fillrect
- *
- * @dx: The x and y corrdinates of the upper left hand corner of the
- * @dy: area we want to draw to.
- * @width: How wide the rectangle is we want to draw.
- * @height: How tall the rectangle is we want to draw.
- * @color: The color to fill in the rectangle with.
- * @rop: The raster operation. We can draw the rectangle with a COPY
- * of XOR which provides erasing effect.
- */
-}
-
-/**
- * xxxfb_copyarea - REQUIRED function. Can use generic routines if
- * non acclerated hardware and packed pixel based.
- * Copies one area of the screen to another area.
- *
- * @info: frame buffer structure that represents a single frame buffer
- * @area: Structure providing the data to copy the framebuffer contents
- * from one region to another.
- *
- * This drawing operation copies a rectangular area from one area of the
- * screen to another area.
- */
-void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
-{
-/*
- * @dx: The x and y coordinates of the upper left hand corner of the
- * @dy: destination area on the screen.
- * @width: How wide the rectangle is we want to copy.
- * @height: How tall the rectangle is we want to copy.
- * @sx: The x and y coordinates of the upper left hand corner of the
- * @sy: source area on the screen.
- */
-}
-
-
-/**
- * xxxfb_imageblit - REQUIRED function. Can use generic routines if
- * non acclerated hardware and packed pixel based.
- * Copies a image from system memory to the screen.
- *
- * @info: frame buffer structure that represents a single frame buffer
- * @image: structure defining the image.
- *
- * This drawing operation draws a image on the screen. It can be a
- * mono image (needed for font handling) or a color image (needed for
- * tux).
- */
-void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
-{
-/*
- * @dx: The x and y coordinates of the upper left hand corner of the
- * @dy: destination area to place the image on the screen.
- * @width: How wide the image is we want to copy.
- * @height: How tall the image is we want to copy.
- * @fg_color: For mono bitmap images this is color data for
- * @bg_color: the foreground and background of the image to
- * write directly to the frmaebuffer.
- * @depth: How many bits represent a single pixel for this image.
- * @data: The actual data used to construct the image on the display.
- * @cmap: The colormap used for color images.
- */
-
-/*
- * The generic function, cfb_imageblit, expects that the bitmap scanlines are
- * padded to the next byte. Most hardware accelerators may require padding to
- * the next u16 or the next u32. If that is the case, the driver can specify
- * this by setting info->pixmap.scan_align = 2 or 4. See a more
- * comprehensive description of the pixmap below.
- */
-}
-
-/**
- * xxxfb_cursor - OPTIONAL. If your hardware lacks support
- * for a cursor, leave this field NULL.
- *
- * @info: frame buffer structure that represents a single frame buffer
- * @cursor: structure defining the cursor to draw.
- *
- * This operation is used to set or alter the properities of the
- * cursor.
- *
- * Returns negative errno on error, or zero on success.
- */
-int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
-{
-/*
- * @set: Which fields we are altering in struct fb_cursor
- * @enable: Disable or enable the cursor
- * @rop: The bit operation we want to do.
- * @mask: This is the cursor mask bitmap.
- * @dest: A image of the area we are going to display the cursor.
- * Used internally by the driver.
- * @hot: The hot spot.
- * @image: The actual data for the cursor image.
- *
- * NOTES ON FLAGS (cursor->set):
- *
- * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
- * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy)
- * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy)
- * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color)
- * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
- * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height)
- * FB_CUR_SETALL - everything has changed
- *
- * NOTES ON ROPs (cursor->rop, Raster Operation)
- *
- * ROP_XOR - cursor->image.data XOR cursor->mask
- * ROP_COPY - curosr->image.data AND cursor->mask
- *
- * OTHER NOTES:
- *
- * - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
- * - The fb_cursor structure, @cursor, _will_ always contain valid
- * fields, whether any particular bitfields in cursor->set is set
- * or not.
- */
-}
-
-/**
- * xxxfb_rotate - NOT a required function. If your hardware
- * supports rotation the whole screen then
- * you would provide a hook for this.
- *
- * @info: frame buffer structure that represents a single frame buffer
- * @angle: The angle we rotate the screen.
- *
- * This operation is used to set or alter the properities of the
- * cursor.
- */
-void xxxfb_rotate(struct fb_info *info, int angle)
-{
-/* Will be deprecated */
-}
-
-/**
- * xxxfb_sync - NOT a required function. Normally the accel engine
- * for a graphics card take a specific amount of time.
- * Often we have to wait for the accelerator to finish
- * its operation before we can write to the framebuffer
- * so we can have consistent display output.
- *
- * @info: frame buffer structure that represents a single frame buffer
- *
- * If the driver has implemented its own hardware-based drawing function,
- * implementing this function is highly recommended.
- */
-int xxxfb_sync(struct fb_info *info)
-{
- return 0;
-}
-
- /*
- * Frame buffer operations
- */
-
-static struct fb_ops xxxfb_ops = {
- .owner = THIS_MODULE,
- .fb_open = xxxfb_open,
- .fb_read = xxxfb_read,
- .fb_write = xxxfb_write,
- .fb_release = xxxfb_release,
- .fb_check_var = xxxfb_check_var,
- .fb_set_par = xxxfb_set_par,
- .fb_setcolreg = xxxfb_setcolreg,
- .fb_blank = xxxfb_blank,
- .fb_pan_display = xxxfb_pan_display,
- .fb_fillrect = xxxfb_fillrect, /* Needed !!! */
- .fb_copyarea = xxxfb_copyarea, /* Needed !!! */
- .fb_imageblit = xxxfb_imageblit, /* Needed !!! */
- .fb_cursor = xxxfb_cursor, /* Optional !!! */
- .fb_rotate = xxxfb_rotate,
- .fb_sync = xxxfb_sync,
- .fb_ioctl = xxxfb_ioctl,
- .fb_mmap = xxxfb_mmap,
-};
-
-/* ------------------------------------------------------------------------- */
-
- /*
- * Initialization
- */
-
-/* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
-static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
-{
- struct fb_info *info;
- struct xxx_par *par;
- struct device *device = &dev->dev; /* or &pdev->dev */
- int cmap_len, retval;
-
- /*
- * Dynamically allocate info and par
- */
- info = framebuffer_alloc(sizeof(struct xxx_par), device);
-
- if (!info) {
- /* goto error path */
- }
-
- par = info->par;
-
- /*
- * Here we set the screen_base to the virtual memory address
- * for the framebuffer. Usually we obtain the resource address
- * from the bus layer and then translate it to virtual memory
- * space via ioremap. Consult ioport.h.
- */
- info->screen_base = framebuffer_virtual_memory;
- info->fbops = &xxxfb_ops;
- info->fix = xxxfb_fix;
- info->pseudo_palette = pseudo_palette; /* The pseudopalette is an
- * 16-member array
- */
- /*
- * Set up flags to indicate what sort of acceleration your
- * driver can provide (pan/wrap/copyarea/etc.) and whether it
- * is a module -- see FBINFO_* in include/linux/fb.h
- *
- * If your hardware can support any of the hardware accelerated functions
- * fbcon performance will improve if info->flags is set properly.
- *
- * FBINFO_HWACCEL_COPYAREA - hardware moves
- * FBINFO_HWACCEL_FILLRECT - hardware fills
- * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion
- * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis
- * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis
- * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled
- * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion
- * FBINFO_MISC_TILEBLITTING - hardware can do tile blits
- *
- * NOTE: These are for fbcon use only.
- */
- info->flags = FBINFO_DEFAULT;
-
-/********************* This stage is optional ******************************/
- /*
- * The struct pixmap is a scratch pad for the drawing functions. This
- * is where the monochrome bitmap is constructed by the higher layers
- * and then passed to the accelerator. For drivers that uses
- * cfb_imageblit, you can skip this part. For those that have a more
- * rigorous requirement, this stage is needed
- */
-
- /* PIXMAP_SIZE should be small enough to optimize drawing, but not
- * large enough that memory is wasted. A safe size is
- * (max_xres * max_font_height/8). max_xres is driver dependent,
- * max_font_height is 32.
- */
- info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
- if (!info->pixmap.addr) {
- /* goto error */
- }
-
- info->pixmap.size = PIXMAP_SIZE;
-
- /*
- * FB_PIXMAP_SYSTEM - memory is in system ram
- * FB_PIXMAP_IO - memory is iomapped
- * FB_PIXMAP_SYNC - if set, will call fb_sync() per access to pixmap,
- * usually if FB_PIXMAP_IO is set.
- *
- * Currently, FB_PIXMAP_IO is unimplemented.
- */
- info->pixmap.flags = FB_PIXMAP_SYSTEM;
-
- /*
- * scan_align is the number of padding for each scanline. It is in bytes.
- * Thus for accelerators that need padding to the next u32, put 4 here.
- */
- info->pixmap.scan_align = 4;
-
- /*
- * buf_align is the amount to be padded for the buffer. For example,
- * the i810fb needs a scan_align of 2 but expects it to be fed with
- * dwords, so a buf_align = 4 is required.
- */
- info->pixmap.buf_align = 4;
-
- /* access_align is how many bits can be accessed from the framebuffer
- * ie. some epson cards allow 16-bit access only. Most drivers will
- * be safe with u32 here.
- *
- * NOTE: This field is currently unused.
- */
- info->pixmap.access_align = 32;
-/***************************** End optional stage ***************************/
-
- /*
- * This should give a reasonable default video mode. The following is
- * done when we can set a video mode.
- */
- if (!mode_option)
- mode_option = "640x480@60";
-
- retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
-
- if (!retval || retval == 4)
- return -EINVAL;
-
- /* This has to be done! */
- if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
- return -ENOMEM;
-
- /*
- * The following is done in the case of having hardware with a static
- * mode. If we are setting the mode ourselves we don't call this.
- */
- info->var = xxxfb_var;
-
- /*
- * For drivers that can...
- */
- xxxfb_check_var(&info->var, info);
-
- /*
- * Does a call to fb_set_par() before register_framebuffer needed? This
- * will depend on you and the hardware. If you are sure that your driver
- * is the only device in the system, a call to fb_set_par() is safe.
- *
- * Hardware in x86 systems has a VGA core. Calling set_par() at this
- * point will corrupt the VGA console, so it might be safer to skip a
- * call to set_par here and just allow fbcon to do it for you.
- */
- /* xxxfb_set_par(info); */
-
- if (register_framebuffer(info) < 0) {
- fb_dealloc_cmap(&info->cmap);
- return -EINVAL;
- }
- fb_info(info, "%s frame buffer device\n", info->fix.id);
- pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */
- return 0;
-}
-
- /*
- * Cleanup
- */
-/* static void xxxfb_remove(struct platform_device *pdev) */
-static void xxxfb_remove(struct pci_dev *dev)
-{
- struct fb_info *info = pci_get_drvdata(dev);
- /* or platform_get_drvdata(pdev); */
-
- if (info) {
- unregister_framebuffer(info);
- fb_dealloc_cmap(&info->cmap);
- /* ... */
- framebuffer_release(info);
- }
-}
-
-#ifdef CONFIG_PCI
-#ifdef CONFIG_PM
-/**
- * xxxfb_suspend - Optional but recommended function. Suspend the device.
- * @dev: PCI device
- * @msg: the suspend event code.
- *
- * See Documentation/power/devices.txt for more information
- */
-static int xxxfb_suspend(struct pci_dev *dev, pm_message_t msg)
-{
- struct fb_info *info = pci_get_drvdata(dev);
- struct xxxfb_par *par = info->par;
-
- /* suspend here */
- return 0;
-}
-
-/**
- * xxxfb_resume - Optional but recommended function. Resume the device.
- * @dev: PCI device
- *
- * See Documentation/power/devices.txt for more information
- */
-static int xxxfb_resume(struct pci_dev *dev)
-{
- struct fb_info *info = pci_get_drvdata(dev);
- struct xxxfb_par *par = info->par;
-
- /* resume here */
- return 0;
-}
-#else
-#define xxxfb_suspend NULL
-#define xxxfb_resume NULL
-#endif /* CONFIG_PM */
-
-static struct pci_device_id xxxfb_id_table[] = {
- { PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
- PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16,
- PCI_CLASS_MASK, 0 },
- { 0, }
-};
-
-/* For PCI drivers */
-static struct pci_driver xxxfb_driver = {
- .name = "xxxfb",
- .id_table = xxxfb_id_table,
- .probe = xxxfb_probe,
- .remove = xxxfb_remove,
- .suspend = xxxfb_suspend, /* optional but recommended */
- .resume = xxxfb_resume, /* optional but recommended */
-};
-
-MODULE_DEVICE_TABLE(pci, xxxfb_id_table);
-
-int __init xxxfb_init(void)
-{
- /*
- * For kernel boot options (in 'video=xxxfb:<options>' format)
- */
-#ifndef MODULE
- char *option = NULL;
-
- if (fb_get_options("xxxfb", &option))
- return -ENODEV;
- xxxfb_setup(option);
-#endif
-
- return pci_register_driver(&xxxfb_driver);
-}
-
-static void __exit xxxfb_exit(void)
-{
- pci_unregister_driver(&xxxfb_driver);
-}
-#else /* non PCI, platform drivers */
-#include <linux/platform_device.h>
-/* for platform devices */
-
-#ifdef CONFIG_PM
-/**
- * xxxfb_suspend - Optional but recommended function. Suspend the device.
- * @dev: platform device
- * @msg: the suspend event code.
- *
- * See Documentation/power/devices.txt for more information
- */
-static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
-{
- struct fb_info *info = platform_get_drvdata(dev);
- struct xxxfb_par *par = info->par;
-
- /* suspend here */
- return 0;
-}
-
-/**
- * xxxfb_resume - Optional but recommended function. Resume the device.
- * @dev: platform device
- *
- * See Documentation/power/devices.txt for more information
- */
-static int xxxfb_resume(struct platform_dev *dev)
-{
- struct fb_info *info = platform_get_drvdata(dev);
- struct xxxfb_par *par = info->par;
-
- /* resume here */
- return 0;
-}
-#else
-#define xxxfb_suspend NULL
-#define xxxfb_resume NULL
-#endif /* CONFIG_PM */
-
-static struct platform_device_driver xxxfb_driver = {
- .probe = xxxfb_probe,
- .remove = xxxfb_remove,
- .suspend = xxxfb_suspend, /* optional but recommended */
- .resume = xxxfb_resume, /* optional but recommended */
- .driver = {
- .name = "xxxfb",
- },
-};
-
-static struct platform_device *xxxfb_device;
-
-#ifndef MODULE
- /*
- * Setup
- */
-
-/*
- * Only necessary if your driver takes special options,
- * otherwise we fall back on the generic fb_setup().
- */
-int __init xxxfb_setup(char *options)
-{
- /* Parse user specified options (`video=xxxfb:') */
-}
-#endif /* MODULE */
-
-static int __init xxxfb_init(void)
-{
- int ret;
- /*
- * For kernel boot options (in 'video=xxxfb:<options>' format)
- */
-#ifndef MODULE
- char *option = NULL;
-
- if (fb_get_options("xxxfb", &option))
- return -ENODEV;
- xxxfb_setup(option);
-#endif
- ret = platform_driver_register(&xxxfb_driver);
-
- if (!ret) {
- xxxfb_device = platform_device_register_simple("xxxfb", 0,
- NULL, 0);
-
- if (IS_ERR(xxxfb_device)) {
- platform_driver_unregister(&xxxfb_driver);
- ret = PTR_ERR(xxxfb_device);
- }
- }
-
- return ret;
-}
-
-static void __exit xxxfb_exit(void)
-{
- platform_device_unregister(xxxfb_device);
- platform_driver_unregister(&xxxfb_driver);
-}
-#endif /* CONFIG_PCI */
-
-/* ------------------------------------------------------------------------- */
-
-
- /*
- * Modularization
- */
-
-module_init(xxxfb_init);
-module_exit(xxxfb_exit);
-
-MODULE_LICENSE("GPL");
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