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authorAlan Cox <alan@linux.intel.com>2017-02-17 16:55:17 +0000
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2017-03-06 09:39:54 +0100
commita49d25364dfb9f8a64037488a39ab1f56c5fa419 (patch)
treebd97382cf06a958cef045e75334fc622500ba209 /drivers/staging/media/atomisp/pci/atomisp2/css2400/ia_css_frame_public.h
parent372499b589ae5ec38d3dec88b72f2bde3b3790d4 (diff)
downloadop-kernel-dev-a49d25364dfb9f8a64037488a39ab1f56c5fa419.zip
op-kernel-dev-a49d25364dfb9f8a64037488a39ab1f56c5fa419.tar.gz
staging/atomisp: Add support for the Intel IPU v2
This patch adds support for the Intel IPU v2 as found on Android and IoT Baytrail-T and Baytrail-CR platforms (those with the IPU PCI mapped). You will also need the firmware files from your device (Android usually puts them into /etc) - or you can find them in the downloadable restore/upgrade kits if you blew them away for some reason. It may be possible to extend the driver to handle the BYT/T windows platforms such as the ASUS T100TA. These platforms don't expose the IPU via the PCI interface but via ACPI buried in the GPU description and with the camera information somewhere unknown so would need a platform driver interface adding to the codebase *IFF* the firmware works on such devices. To get good results you also need a suitable support library such as libxcam. The camera is intended to be driven from Android so it has a lot of features that many desktop apps don't fully spport. In theory all the pieces are there to build it with -DISP2401 and some differing files to get CherryTrail/T support, but unifying the drivers properlly is a work in progress. The IPU driver represents the work of a lot of people within Intel over many years. It's historical goal was portability rather than Linux upstream. Any queries about the upstream aimed driver should be sent to me not to the original authors. Signed-off-by: Alan Cox <alan@linux.intel.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'drivers/staging/media/atomisp/pci/atomisp2/css2400/ia_css_frame_public.h')
-rw-r--r--drivers/staging/media/atomisp/pci/atomisp2/css2400/ia_css_frame_public.h365
1 files changed, 365 insertions, 0 deletions
diff --git a/drivers/staging/media/atomisp/pci/atomisp2/css2400/ia_css_frame_public.h b/drivers/staging/media/atomisp/pci/atomisp2/css2400/ia_css_frame_public.h
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--- /dev/null
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@@ -0,0 +1,365 @@
+/*
+ * Support for Intel Camera Imaging ISP subsystem.
+ * Copyright (c) 2015, Intel Corporation.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU General Public License,
+ * version 2, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ */
+
+#ifndef __IA_CSS_FRAME_PUBLIC_H
+#define __IA_CSS_FRAME_PUBLIC_H
+
+/** @file
+ * This file contains structs to describe various frame-formats supported by the ISP.
+ */
+
+#include <type_support.h>
+#include "ia_css_err.h"
+#include "ia_css_types.h"
+#include "ia_css_frame_format.h"
+#include "ia_css_buffer.h"
+
+/** For RAW input, the bayer order needs to be specified separately. There
+ * are 4 possible orders. The name is constructed by taking the first two
+ * colors on the first line and the first two colors from the second line.
+ */
+enum ia_css_bayer_order {
+ IA_CSS_BAYER_ORDER_GRBG, /**< GRGRGRGRGR .. BGBGBGBGBG */
+ IA_CSS_BAYER_ORDER_RGGB, /**< RGRGRGRGRG .. GBGBGBGBGB */
+ IA_CSS_BAYER_ORDER_BGGR, /**< BGBGBGBGBG .. GRGRGRGRGR */
+ IA_CSS_BAYER_ORDER_GBRG, /**< GBGBGBGBGB .. RGRGRGRGRG */
+};
+#define IA_CSS_BAYER_ORDER_NUM (IA_CSS_BAYER_ORDER_GBRG + 1)
+
+/** Frame plane structure. This describes one plane in an image
+ * frame buffer.
+ */
+struct ia_css_frame_plane {
+ unsigned int height; /**< height of a plane in lines */
+ unsigned int width; /**< width of a line, in DMA elements, note that
+ for RGB565 the three subpixels are stored in
+ one element. For all other formats this is
+ the number of subpixels per line. */
+ unsigned int stride; /**< stride of a line in bytes */
+ unsigned int offset; /**< offset in bytes to start of frame data.
+ offset is wrt data field in ia_css_frame */
+};
+
+/** Binary "plane". This is used to story binary streams such as jpeg
+ * images. This is not actually a real plane.
+ */
+struct ia_css_frame_binary_plane {
+ unsigned int size; /**< number of bytes in the stream */
+ struct ia_css_frame_plane data; /**< plane */
+};
+
+/** Container for planar YUV frames. This contains 3 planes.
+ */
+struct ia_css_frame_yuv_planes {
+ struct ia_css_frame_plane y; /**< Y plane */
+ struct ia_css_frame_plane u; /**< U plane */
+ struct ia_css_frame_plane v; /**< V plane */
+};
+
+/** Container for semi-planar YUV frames.
+ */
+struct ia_css_frame_nv_planes {
+ struct ia_css_frame_plane y; /**< Y plane */
+ struct ia_css_frame_plane uv; /**< UV plane */
+};
+
+/** Container for planar RGB frames. Each color has its own plane.
+ */
+struct ia_css_frame_rgb_planes {
+ struct ia_css_frame_plane r; /**< Red plane */
+ struct ia_css_frame_plane g; /**< Green plane */
+ struct ia_css_frame_plane b; /**< Blue plane */
+};
+
+/** Container for 6-plane frames. These frames are used internally
+ * in the advanced ISP only.
+ */
+struct ia_css_frame_plane6_planes {
+ struct ia_css_frame_plane r; /**< Red plane */
+ struct ia_css_frame_plane r_at_b; /**< Red at blue plane */
+ struct ia_css_frame_plane gr; /**< Red-green plane */
+ struct ia_css_frame_plane gb; /**< Blue-green plane */
+ struct ia_css_frame_plane b; /**< Blue plane */
+ struct ia_css_frame_plane b_at_r; /**< Blue at red plane */
+};
+
+/* Crop info struct - stores the lines to be cropped in isp */
+struct ia_css_crop_info {
+ /* the final start column and start line
+ * sum of lines to be cropped + bayer offset
+ */
+ unsigned int start_column;
+ unsigned int start_line;
+};
+
+/** Frame info struct. This describes the contents of an image frame buffer.
+ */
+struct ia_css_frame_info {
+ struct ia_css_resolution res; /**< Frame resolution (valid data) */
+ unsigned int padded_width; /**< stride of line in memory (in pixels) */
+ enum ia_css_frame_format format; /**< format of the frame data */
+ unsigned int raw_bit_depth; /**< number of valid bits per pixel,
+ only valid for RAW bayer frames */
+ enum ia_css_bayer_order raw_bayer_order; /**< bayer order, only valid
+ for RAW bayer frames */
+ /* the params below are computed based on bayer_order
+ * we can remove the raw_bayer_order if it is redundant
+ * keeping it for now as bxt and fpn code seem to use it
+ */
+ struct ia_css_crop_info crop_info;
+};
+
+#define IA_CSS_BINARY_DEFAULT_FRAME_INFO \
+{ \
+ {0, /* width */ \
+ 0}, /* height */ \
+ 0, /* padded_width */ \
+ IA_CSS_FRAME_FORMAT_NUM, /* format */ \
+ 0, /* raw_bit_depth */ \
+ IA_CSS_BAYER_ORDER_NUM, /* raw_bayer_order */ \
+ {0, /*start col */ \
+ 0}, /*start line */ \
+}
+
+/**
+ * Specifies the DVS loop delay in "frame periods"
+ */
+enum ia_css_frame_delay {
+ IA_CSS_FRAME_DELAY_0, /**< Frame delay = 0 */
+ IA_CSS_FRAME_DELAY_1, /**< Frame delay = 1 */
+ IA_CSS_FRAME_DELAY_2 /**< Frame delay = 2 */
+};
+
+enum ia_css_frame_flash_state {
+ IA_CSS_FRAME_FLASH_STATE_NONE,
+ IA_CSS_FRAME_FLASH_STATE_PARTIAL,
+ IA_CSS_FRAME_FLASH_STATE_FULL
+};
+
+/** Frame structure. This structure describes an image buffer or frame.
+ * This is the main structure used for all input and output images.
+ */
+struct ia_css_frame {
+ struct ia_css_frame_info info; /**< info struct describing the frame */
+ ia_css_ptr data; /**< pointer to start of image data */
+ unsigned int data_bytes; /**< size of image data in bytes */
+ /* LA: move this to ia_css_buffer */
+ /*
+ * -1 if data address is static during life time of pipeline
+ * >=0 if data address can change per pipeline/frame iteration
+ * index to dynamic data: ia_css_frame_in, ia_css_frame_out
+ * ia_css_frame_out_vf
+ * index to host-sp queue id: queue_0, queue_1 etc.
+ */
+ int dynamic_queue_id;
+ /*
+ * if it is dynamic frame, buf_type indicates which buffer type it
+ * should use for event generation. we have this because in vf_pp
+ * binary, we use output port, but we expect VF_OUTPUT_DONE event
+ */
+ enum ia_css_buffer_type buf_type;
+ enum ia_css_frame_flash_state flash_state;
+ unsigned int exp_id;
+ /**< exposure id, see ia_css_event_public.h for more detail */
+ uint32_t isp_config_id; /**< Unique ID to track which config was actually applied to a particular frame */
+ bool valid; /**< First video output frame is not valid */
+ bool contiguous; /**< memory is allocated physically contiguously */
+ union {
+ unsigned int _initialisation_dummy;
+ struct ia_css_frame_plane raw;
+ struct ia_css_frame_plane rgb;
+ struct ia_css_frame_rgb_planes planar_rgb;
+ struct ia_css_frame_plane yuyv;
+ struct ia_css_frame_yuv_planes yuv;
+ struct ia_css_frame_nv_planes nv;
+ struct ia_css_frame_plane6_planes plane6;
+ struct ia_css_frame_binary_plane binary;
+ } planes; /**< frame planes, select the right one based on
+ info.format */
+};
+
+#define DEFAULT_FRAME \
+{ \
+ IA_CSS_BINARY_DEFAULT_FRAME_INFO, /* info */ \
+ 0, /* data */ \
+ 0, /* data_bytes */ \
+ SH_CSS_INVALID_QUEUE_ID, /* dynamic_data_index */ \
+ IA_CSS_BUFFER_TYPE_INVALID, /* buf_type */ \
+ IA_CSS_FRAME_FLASH_STATE_NONE, /* flash_state */ \
+ 0, /* exp_id */ \
+ 0, /* isp_config_id */ \
+ false, /* valid */ \
+ false, /* contiguous */ \
+ { 0 } /* planes */ \
+}
+
+/** @brief Fill a frame with zeros
+ *
+ * @param frame The frame.
+ * @return None
+ *
+ * Fill a frame with pixel values of zero
+ */
+void ia_css_frame_zero(struct ia_css_frame *frame);
+
+/** @brief Allocate a CSS frame structure
+ *
+ * @param frame The allocated frame.
+ * @param width The width (in pixels) of the frame.
+ * @param height The height (in lines) of the frame.
+ * @param format The frame format.
+ * @param stride The padded stride, in pixels.
+ * @param raw_bit_depth The raw bit depth, in bits.
+ * @return The error code.
+ *
+ * Allocate a CSS frame structure. The memory for the frame data will be
+ * allocated in the CSS address space.
+ */
+enum ia_css_err
+ia_css_frame_allocate(struct ia_css_frame **frame,
+ unsigned int width,
+ unsigned int height,
+ enum ia_css_frame_format format,
+ unsigned int stride,
+ unsigned int raw_bit_depth);
+
+/** @brief Allocate a CSS frame structure using a frame info structure.
+ *
+ * @param frame The allocated frame.
+ * @param[in] info The frame info structure.
+ * @return The error code.
+ *
+ * Allocate a frame using the resolution and format from a frame info struct.
+ * This is a convenience function, implemented on top of
+ * ia_css_frame_allocate().
+ */
+enum ia_css_err
+ia_css_frame_allocate_from_info(struct ia_css_frame **frame,
+ const struct ia_css_frame_info *info);
+/** @brief Free a CSS frame structure.
+ *
+ * @param[in] frame Pointer to the frame.
+ * @return None
+ *
+ * Free a CSS frame structure. This will free both the frame structure
+ * and the pixel data pointer contained within the frame structure.
+ */
+void
+ia_css_frame_free(struct ia_css_frame *frame);
+
+/** @brief Allocate a contiguous CSS frame structure
+ *
+ * @param frame The allocated frame.
+ * @param width The width (in pixels) of the frame.
+ * @param height The height (in lines) of the frame.
+ * @param format The frame format.
+ * @param stride The padded stride, in pixels.
+ * @param raw_bit_depth The raw bit depth, in bits.
+ * @return The error code.
+ *
+ * Contiguous frame allocation, only for FPGA display driver which needs
+ * physically contiguous memory.
+ * Deprecated.
+ */
+enum ia_css_err
+ia_css_frame_allocate_contiguous(struct ia_css_frame **frame,
+ unsigned int width,
+ unsigned int height,
+ enum ia_css_frame_format format,
+ unsigned int stride,
+ unsigned int raw_bit_depth);
+
+/** @brief Allocate a contiguous CSS frame from a frame info structure.
+ *
+ * @param frame The allocated frame.
+ * @param[in] info The frame info structure.
+ * @return The error code.
+ *
+ * Allocate a frame using the resolution and format from a frame info struct.
+ * This is a convenience function, implemented on top of
+ * ia_css_frame_allocate_contiguous().
+ * Only for FPGA display driver which needs physically contiguous memory.
+ * Deprecated.
+ */
+enum ia_css_err
+ia_css_frame_allocate_contiguous_from_info(struct ia_css_frame **frame,
+ const struct ia_css_frame_info *info);
+
+/** @brief Allocate a CSS frame structure using a frame info structure.
+ *
+ * @param frame The allocated frame.
+ * @param[in] info The frame info structure.
+ * @return The error code.
+ *
+ * Allocate an empty CSS frame with no data buffer using the parameters
+ * in the frame info.
+ */
+enum ia_css_err
+ia_css_frame_create_from_info(struct ia_css_frame **frame,
+ const struct ia_css_frame_info *info);
+
+/** @brief Set a mapped data buffer to a CSS frame
+ *
+ * @param[in] frame Valid CSS frame pointer
+ * @param[in] mapped_data Mapped data buffer to be assigned to the CSS frame
+ * @param[in] data_size_bytes Size of the mapped_data in bytes
+ * @return The error code.
+ *
+ * Sets a mapped data buffer to this frame. This function can be called multiple
+ * times with different buffers or NULL to reset the data pointer. This API
+ * would not try free the mapped_data and its the callers responsiblity to
+ * free the mapped_data buffer. However if ia_css_frame_free() is called and
+ * the frame had a valid data buffer, it would be freed along with the frame.
+ */
+enum ia_css_err
+ia_css_frame_set_data(struct ia_css_frame *frame,
+ const ia_css_ptr mapped_data,
+ size_t data_size_bytes);
+
+/** @brief Map an existing frame data pointer to a CSS frame.
+ *
+ * @param frame Pointer to the frame to be initialized
+ * @param[in] info The frame info.
+ * @param[in] data Pointer to the allocated frame data.
+ * @param[in] attribute Attributes to be passed to mmgr_mmap.
+ * @param[in] context Pointer to the a context to be passed to mmgr_mmap.
+ * @return The allocated frame structure.
+ *
+ * This function maps a pre-allocated pointer into a CSS frame. This can be
+ * used when an upper software layer is responsible for allocating the frame
+ * data and it wants to share that frame pointer with the CSS code.
+ * This function will fill the CSS frame structure just like
+ * ia_css_frame_allocate() does, but instead of allocating the memory, it will
+ * map the pre-allocated memory into the CSS address space.
+ */
+enum ia_css_err
+ia_css_frame_map(struct ia_css_frame **frame,
+ const struct ia_css_frame_info *info,
+ const void *data,
+ uint16_t attribute,
+ void *context);
+
+/** @brief Unmap a CSS frame structure.
+ *
+ * @param[in] frame Pointer to the CSS frame.
+ * @return None
+ *
+ * This function unmaps the frame data pointer within a CSS frame and
+ * then frees the CSS frame structure. Use this for frame pointers created
+ * using ia_css_frame_map().
+ */
+void
+ia_css_frame_unmap(struct ia_css_frame *frame);
+
+#endif /* __IA_CSS_FRAME_PUBLIC_H */
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