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authorLinus Torvalds <torvalds@linux-foundation.org>2010-03-02 08:36:46 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2010-03-03 19:21:10 -0800
commita27341cd5fcb7cf2d2d4726e9f324009f7162c00 (patch)
tree5b55a232509de5791ad00a15da3eaa93c3ae55c6 /drivers/ps3
parenteaa5eec739637f32f8733d528ff0b94fd62b1214 (diff)
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Prioritize synchronous signals over 'normal' signals
This makes sure that we pick the synchronous signals caused by a processor fault over any pending regular asynchronous signals sent to use by [t]kill(). This is not strictly required semantics, but it makes it _much_ easier for programs like Wine that expect to find the fault information in the signal stack. Without this, if a non-synchronous signal gets picked first, the delayed asynchronous signal will have its signal context pointing to the new signal invocation, rather than the instruction that caused the SIGSEGV or SIGBUS in the first place. This is not all that pretty, and we're discussing making the synchronous signals more explicit rather than have these kinds of implicit preferences of SIGSEGV and friends. See for example http://bugzilla.kernel.org/show_bug.cgi?id=15395 for some of the discussion. But in the meantime this is a simple and fairly straightforward work-around, and the whole if (x & Y) x &= Y; thing can be compiled into (and gcc does do it) just three instructions: movq %rdx, %rax andl $Y, %eax cmovne %rax, %rdx so it is at least a simple solution to a subtle issue. Reported-and-tested-by: Pavel Vilim <wylda@volny.cz> Acked-by: Oleg Nesterov <oleg@redhat.com> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'drivers/ps3')
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