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authorThomas Hellstrom <thellstrom@vmware.com>2014-02-05 08:13:56 +0100
committerThomas Hellstrom <thellstrom@vmware.com>2014-02-05 08:41:58 +0100
commit30f82d816d2dccfdc2063ac8cca994904c9b612c (patch)
treead6be8058234603ad2361f2635275a43136d880c /drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
parenta6fc955ff9fc60dcffc80003410a85d874e4f1e3 (diff)
downloadop-kernel-dev-30f82d816d2dccfdc2063ac8cca994904c9b612c.zip
op-kernel-dev-30f82d816d2dccfdc2063ac8cca994904c9b612c.tar.gz
drm/vmwgfx: Reemit context bindings when necessary v2
When a context is first referenced in the command stream, make sure that all scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that all bound resources are put on the resource validate list. This is needed for legacy emulation, since legacy user-space drivers will typically not re-emit shader bindings. It also removes the requirement for user-space drivers to re-emit render-target- and texture bindings. Makes suspend and hibernate now also work with legacy user-space drivers on guest-backed devices. v2: Don't rebind on legacy devices. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_drv.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_drv.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
index cef0ff7..ecaa302 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
@@ -276,6 +276,7 @@ struct vmw_ctx_bindinfo {
struct vmw_resource *ctx;
struct vmw_resource *res;
enum vmw_ctx_binding_type bt;
+ bool scrubbed;
union {
SVGA3dShaderType shader_type;
SVGA3dRenderTargetType rt_type;
@@ -574,6 +575,8 @@ struct vmw_user_resource_conv;
extern void vmw_resource_unreference(struct vmw_resource **p_res);
extern struct vmw_resource *vmw_resource_reference(struct vmw_resource *res);
+extern struct vmw_resource *
+vmw_resource_reference_unless_doomed(struct vmw_resource *res);
extern int vmw_resource_validate(struct vmw_resource *res);
extern int vmw_resource_reserve(struct vmw_resource *res, bool no_backup);
extern bool vmw_resource_needs_backup(const struct vmw_resource *res);
@@ -962,6 +965,9 @@ extern void
vmw_context_binding_state_transfer(struct vmw_resource *res,
struct vmw_ctx_binding_state *cbs);
extern void vmw_context_binding_res_list_kill(struct list_head *head);
+extern void vmw_context_binding_res_list_scrub(struct list_head *head);
+extern int vmw_context_rebind_all(struct vmw_resource *ctx);
+extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx);
/*
* Surface management - vmwgfx_surface.c
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