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authorVarad Gautam <varadgautam@gmail.com>2016-02-17 19:08:21 +0530
committerEric Anholt <eric@anholt.net>2016-03-13 17:05:05 -0700
commitca26d28bbaa39f31d5e7e4812603b015c8d54207 (patch)
tree25e4b6777ecfb6844739479949dac3c32479ea4a /drivers/gpu/drm/vc4/vc4_hdmi.c
parent67d1c0a25c05e2105d12abd9c0172d2d5c0e7654 (diff)
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drm/vc4: improve throughput by pipelining binning and rendering jobs
The hardware provides us with separate threads for binning and rendering, and the existing model waits for them both to complete before submitting the next job. Splitting the binning and rendering submissions reduces idle time and gives us approx 20-30% speedup with some x11perf tests such as -line10 and -tilerect1. Improves openarena performance by 1.01897% +/- 0.247857% (n=16). Thanks to anholt for suggesting this. v2: Rebase on the spurious resets fix (change by anholt). Signed-off-by: Varad Gautam <varadgautam@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_hdmi.c')
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