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authorEric Anholt <eric@anholt.net>2016-02-08 12:59:02 -0800
committerEric Anholt <eric@anholt.net>2016-02-16 12:21:01 -0800
commit36cb6253f9383fd9a59ee7b8458c6232ef48577c (patch)
treee2e1d30ebfd5125f31bbeefd813bce744b692a15 /drivers/gpu/drm/vc4/vc4_drv.h
parent001bdb55d9eb72a9e2d5b623bacfc52da74ae03e (diff)
downloadop-kernel-dev-36cb6253f9383fd9a59ee7b8458c6232ef48577c.zip
op-kernel-dev-36cb6253f9383fd9a59ee7b8458c6232ef48577c.tar.gz
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
This gets us functional GPU reset again, like we had until a refactor at merge time. Tested with a little patch to stuff in a broken binner job every 100 frames. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_drv.h')
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 8ac3788..51a6333 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -91,6 +91,11 @@ struct vc4_dev {
struct vc4_bo *overflow_mem;
struct work_struct overflow_mem_work;
+ int power_refcount;
+
+ /* Mutex controlling the power refcount. */
+ struct mutex power_lock;
+
struct {
struct timer_list timer;
struct work_struct reset_work;
@@ -439,7 +444,6 @@ void vc4_plane_async_set_fb(struct drm_plane *plane,
extern struct platform_driver vc4_v3d_driver;
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
-int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
/* vc4_validate.c */
int
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