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authorChris Wilson <chris@chris-wilson.co.uk>2017-03-29 13:13:15 +0100
committerJani Nikula <jani.nikula@intel.com>2017-03-29 15:45:48 +0300
commitdd68f2ba0720e76c3a5bfa3f639c546f926792f5 (patch)
tree3bc6d688394d47f5e99c1a11694ebf61c25374c9 /drivers/gpu/drm/i915/intel_ringbuffer.h
parentaa62acfd63e7367872291c15290cb9c29d140926 (diff)
downloadop-kernel-dev-dd68f2ba0720e76c3a5bfa3f639c546f926792f5.zip
op-kernel-dev-dd68f2ba0720e76c3a5bfa3f639c546f926792f5.tar.gz
drm/i915/execlists: Wrap tail pointer after reset tweaking
If the request->wa_tail is 0 (because it landed exactly on the end of the ringbuffer), when we reconstruct request->tail following a reset we fill in an illegal value (-8 or 0x001ffff8). As a result, RING_HEAD is never able to catch up with RING_TAIL and the GPU spins endlessly. If the ring contains a couple of breadcrumbs, even our hangcheck is unable to catch the busy-looping as the ACTHD and seqno continually advance. v2: Move the wrap into a common intel_ring_wrap(). Fixes: a3aabe86a340 ("drm/i915/execlists: Reinitialise context image after GPU hang") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: <stable@vger.kernel.org> # v4.10+ Link: http://patchwork.freedesktop.org/patch/msgid/20170327130009.4678-1-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com> (cherry picked from commit 450362d3fe866b14304f309b5fffba0c33fbfbc3) Signed-off-by: Jani Nikula <jani.nikula@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170329121315.1290-1-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.h')
-rw-r--r--drivers/gpu/drm/i915/intel_ringbuffer.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.h b/drivers/gpu/drm/i915/intel_ringbuffer.h
index 13dccb1..8cb2078 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.h
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.h
@@ -521,11 +521,17 @@ static inline void intel_ring_advance(struct intel_ring *ring)
*/
}
+static inline u32
+intel_ring_wrap(const struct intel_ring *ring, u32 pos)
+{
+ return pos & (ring->size - 1);
+}
+
static inline u32 intel_ring_offset(struct intel_ring *ring, void *addr)
{
/* Don't write ring->size (equivalent to 0) as that hangs some GPUs. */
u32 offset = addr - ring->vaddr;
- return offset & (ring->size - 1);
+ return intel_ring_wrap(ring, offset);
}
int __intel_ring_space(int head, int tail, int size);
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