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authorChris Wilson <chris@chris-wilson.co.uk>2017-12-19 13:09:48 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2017-12-19 21:55:13 +0000
commit93dff1008a4ef92aaf26b4b188a09a1acc4522df (patch)
tree0413af5be0994c24836cb1b028548b01e4c33765 /drivers/gpu/drm/i915/intel_hangcheck.c
parent398c8a300b79b76fbac63b844ddc0cdfe5e5005f (diff)
downloadop-kernel-dev-93dff1008a4ef92aaf26b4b188a09a1acc4522df.zip
op-kernel-dev-93dff1008a4ef92aaf26b4b188a09a1acc4522df.tar.gz
drm/i915: Remove pointer indirection for hangcheck_state local
Use the local on-stack struct directly rather than hide it behind a pointer. This should be both clearer for the reader and the compiler (we rely on the compiler seeing through the functions to spot uninitialized uses of the local). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20171219130948.6282-1-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/intel_hangcheck.c')
-rw-r--r--drivers/gpu/drm/i915/intel_hangcheck.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/drivers/gpu/drm/i915/intel_hangcheck.c b/drivers/gpu/drm/i915/intel_hangcheck.c
index 0acd9dd..31f01d6 100644
--- a/drivers/gpu/drm/i915/intel_hangcheck.c
+++ b/drivers/gpu/drm/i915/intel_hangcheck.c
@@ -429,18 +429,18 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
for_each_engine(engine, dev_priv, id) {
- struct intel_engine_hangcheck cur_state, *hc = &cur_state;
const bool busy = intel_engine_has_waiter(engine);
+ struct intel_engine_hangcheck hc;
semaphore_clear_deadlocks(dev_priv);
- hangcheck_load_sample(engine, hc);
- hangcheck_accumulate_sample(engine, hc);
- hangcheck_store_sample(engine, hc);
+ hangcheck_load_sample(engine, &hc);
+ hangcheck_accumulate_sample(engine, &hc);
+ hangcheck_store_sample(engine, &hc);
if (engine->hangcheck.stalled) {
hung |= intel_engine_flag(engine);
- if (hc->action != ENGINE_DEAD)
+ if (hc.action != ENGINE_DEAD)
stuck |= intel_engine_flag(engine);
}
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