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author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2017-01-25 07:26:45 +0100 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2017-01-25 16:30:34 +0100 |
commit | d574528a64c3a3b2a9c6a125e2428b38bddbdf3c (patch) | |
tree | bd6f2868577455ce8910346fc8033d63a93b0314 /drivers/gpu/drm/drm_dumb_buffers.c | |
parent | ef40cbf9998528e4f4457df52624d56ae95a7dee (diff) | |
download | op-kernel-dev-d574528a64c3a3b2a9c6a125e2428b38bddbdf3c.zip op-kernel-dev-d574528a64c3a3b2a9c6a125e2428b38bddbdf3c.tar.gz |
drm/kms-core: Use recommened kerneldoc for struct member refs
I just learned that &struct_name.member_name works and looks pretty
even. It doesn't (yet) link to the member directly though, which would
be really good for big structures or vfunc tables (where the
per-member kerneldoc tends to be long).
Also some minor drive-by polish where it makes sense, I read a lot
of docs ...
v2: Review from Eric.
Cc: Jani Nikula <jani.nikula@linux.intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170125062657.19270-4-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers/gpu/drm/drm_dumb_buffers.c')
-rw-r--r-- | drivers/gpu/drm/drm_dumb_buffers.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/drm_dumb_buffers.c b/drivers/gpu/drm/drm_dumb_buffers.c index e5c61cd..10307cc 100644 --- a/drivers/gpu/drm/drm_dumb_buffers.c +++ b/drivers/gpu/drm/drm_dumb_buffers.c @@ -42,8 +42,8 @@ * create dumb buffers suitable for scanout, which can then be used to create * KMS frame buffers. * - * To support dumb objects drivers must implement the dumb_create, - * dumb_destroy and dumb_map_offset operations from &struct drm_driver. See + * To support dumb objects drivers must implement the &drm_driver.dumb_create, + * &drm_driver.dumb_destroy and &drm_driver.dumb_map_offset operations. See * there for further details. * * Note that dumb objects may not be used for gpu acceleration, as has been |