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author | Oded Gabbay <oded.gabbay@amd.com> | 2014-07-16 23:25:31 +0300 |
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committer | Oded Gabbay <oded.gabbay@amd.com> | 2014-07-16 23:25:31 +0300 |
commit | 19f6d2a660340d01bcdb7a09557efeeee28d1517 (patch) | |
tree | c19d39c617ea7afe653169e36cf570b03cb4d94b /drivers/gpu/drm/amd/amdkfd/kfd_flat_memory.c | |
parent | 5b5c4e40a37e858e2bff8cd91be8e972256392c4 (diff) | |
download | op-kernel-dev-19f6d2a660340d01bcdb7a09557efeeee28d1517.zip op-kernel-dev-19f6d2a660340d01bcdb7a09557efeeee28d1517.tar.gz |
amdkfd: Add basic modules to amdkfd
This patch adds the process module and three helper modules:
- kfd_process, which handles process which open /dev/kfd
- kfd_doorbell, which provides helper functions for doorbell allocation,
release and mapping to userspace
- kfd_pasid, which provides helper functions for pasid allocation and release
- kfd_aperture, which provides helper functions for managing the LDS, Local GPU
memory and Scratch memory apertures of the process
This patch only contains the basic kfd_process module, which doesn't contain
the reference to the queue scheduler. This was done to allow easier code review.
Also, this patch doesn't contain the calls to the IOMMU driver for binding the
pasid to the device. Again, this was done to allow easier code review
The kfd_process object is created when a process opens /dev/kfd and is closed
when the mm_struct of that process is teared-down.
v3:
Removed kfd_vidmem.c file
Replaced direct mmput call to mmu_notifier release
Removed typedefs
Moved bool field to end of the structure
Added new kernel params for gart usage limitation
Added initialization of sa manager
Fixed debug messages
Remove support for LDS in 32 bit
Changed code to support mmap of doorbell pages from userspace
Added documentation for apertures
v4: Replaced RCU by SRCU for kfd_process list management
v5:
Move amdkfd from drm/radeon/ to drm/amd/
Rename kfd_aperture.c to kfd_flat_memory.c
Protect against multiple init calls
MQD size is H/W dependent so moved it to device info structure
Rename kfd_mem_obj structure's members
Use delayed function for process tear-down
Signed-off-by: Oded Gabbay <oded.gabbay@amd.com>
Diffstat (limited to 'drivers/gpu/drm/amd/amdkfd/kfd_flat_memory.c')
-rw-r--r-- | drivers/gpu/drm/amd/amdkfd/kfd_flat_memory.c | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/drivers/gpu/drm/amd/amdkfd/kfd_flat_memory.c b/drivers/gpu/drm/amd/amdkfd/kfd_flat_memory.c new file mode 100644 index 0000000..2dfc4c0 --- /dev/null +++ b/drivers/gpu/drm/amd/amdkfd/kfd_flat_memory.c @@ -0,0 +1,355 @@ +/* + * Copyright 2014 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#include <linux/device.h> +#include <linux/export.h> +#include <linux/err.h> +#include <linux/fs.h> +#include <linux/sched.h> +#include <linux/slab.h> +#include <linux/uaccess.h> +#include <linux/compat.h> +#include <uapi/linux/kfd_ioctl.h> +#include <linux/time.h> +#include "kfd_priv.h" +#include <linux/mm.h> +#include <uapi/asm-generic/mman-common.h> +#include <asm/processor.h> + +/* + * The primary memory I/O features being added for revisions of gfxip + * beyond 7.0 (Kaveri) are: + * + * Access to ATC/IOMMU mapped memory w/ associated extension of VA to 48b + * + * “Flat” shader memory access – These are new shader vector memory + * operations that do not reference a T#/V# so a “pointer” is what is + * sourced from the vector gprs for direct access to memory. + * This pointer space has the Shared(LDS) and Private(Scratch) memory + * mapped into this pointer space as apertures. + * The hardware then determines how to direct the memory request + * based on what apertures the request falls in. + * + * Unaligned support and alignment check + * + * + * System Unified Address - SUA + * + * The standard usage for GPU virtual addresses are that they are mapped by + * a set of page tables we call GPUVM and these page tables are managed by + * a combination of vidMM/driver software components. The current virtual + * address (VA) range for GPUVM is 40b. + * + * As of gfxip7.1 and beyond we’re adding the ability for compute memory + * clients (CP/RLC, DMA, SHADER(ifetch, scalar, and vector ops)) to access + * the same page tables used by host x86 processors and that are managed by + * the operating system. This is via a technique and hardware called ATC/IOMMU. + * The GPU has the capability of accessing both the GPUVM and ATC address + * spaces for a given VMID (process) simultaneously and we call this feature + * system unified address (SUA). + * + * There are three fundamental address modes of operation for a given VMID + * (process) on the GPU: + * + * HSA64 – 64b pointers and the default address space is ATC + * HSA32 – 32b pointers and the default address space is ATC + * GPUVM – 64b pointers and the default address space is GPUVM (driver + * model mode) + * + * + * HSA64 - ATC/IOMMU 64b + * + * A 64b pointer in the AMD64/IA64 CPU architecture is not fully utilized + * by the CPU so an AMD CPU can only access the high area + * (VA[63:47] == 0x1FFFF) and low area (VA[63:47 == 0) of the address space + * so the actual VA carried to translation is 48b. There is a “hole” in + * the middle of the 64b VA space. + * + * The GPU not only has access to all of the CPU accessible address space via + * ATC/IOMMU, but it also has access to the GPUVM address space. The “system + * unified address” feature (SUA) is the mapping of GPUVM and ATC address + * spaces into a unified pointer space. The method we take for 64b mode is + * to map the full 40b GPUVM address space into the hole of the 64b address + * space. + + * The GPUVM_Base/GPUVM_Limit defines the aperture in the 64b space where we + * direct requests to be translated via GPUVM page tables instead of the + * IOMMU path. + * + * + * 64b to 49b Address conversion + * + * Note that there are still significant portions of unused regions (holes) + * in the 64b address space even for the GPU. There are several places in + * the pipeline (sw and hw), we wish to compress the 64b virtual address + * to a 49b address. This 49b address is constituted of an “ATC” bit + * plus a 48b virtual address. This 49b address is what is passed to the + * translation hardware. ATC==0 means the 48b address is a GPUVM address + * (max of 2^40 – 1) intended to be translated via GPUVM page tables. + * ATC==1 means the 48b address is intended to be translated via IOMMU + * page tables. + * + * A 64b pointer is compared to the apertures that are defined (Base/Limit), in + * this case the GPUVM aperture (red) is defined and if a pointer falls in this + * aperture, we subtract the GPUVM_Base address and set the ATC bit to zero + * as part of the 64b to 49b conversion. + * + * Where this 64b to 49b conversion is done is a function of the usage. + * Most GPU memory access is via memory objects where the driver builds + * a descriptor which consists of a base address and a memory access by + * the GPU usually consists of some kind of an offset or Cartesian coordinate + * that references this memory descriptor. This is the case for shader + * instructions that reference the T# or V# constants, or for specified + * locations of assets (ex. the shader program location). In these cases + * the driver is what handles the 64b to 49b conversion and the base + * address in the descriptor (ex. V# or T# or shader program location) + * is defined as a 48b address w/ an ATC bit. For this usage a given + * memory object cannot straddle multiple apertures in the 64b address + * space. For example a shader program cannot jump in/out between ATC + * and GPUVM space. + * + * In some cases we wish to pass a 64b pointer to the GPU hardware and + * the GPU hw does the 64b to 49b conversion before passing memory + * requests to the cache/memory system. This is the case for the + * S_LOAD and FLAT_* shader memory instructions where we have 64b pointers + * in scalar and vector GPRs respectively. + * + * In all cases (no matter where the 64b -> 49b conversion is done), the gfxip + * hardware sends a 48b address along w/ an ATC bit, to the memory controller + * on the memory request interfaces. + * + * <client>_MC_rdreq_atc // read request ATC bit + * + * 0 : <client>_MC_rdreq_addr is a GPUVM VA + * + * 1 : <client>_MC_rdreq_addr is a ATC VA + * + * + * “Spare” aperture (APE1) + * + * We use the GPUVM aperture to differentiate ATC vs. GPUVM, but we also use + * apertures to set the Mtype field for S_LOAD/FLAT_* ops which is input to the + * config tables for setting cache policies. The “spare” (APE1) aperture is + * motivated by getting a different Mtype from the default. + * The default aperture isn’t an actual base/limit aperture; it is just the + * address space that doesn’t hit any defined base/limit apertures. + * The following diagram is a complete picture of the gfxip7.x SUA apertures. + * The APE1 can be placed either below or above + * the hole (cannot be in the hole). + * + * + * General Aperture definitions and rules + * + * An aperture register definition consists of a Base, Limit, Mtype, and + * usually an ATC bit indicating which translation tables that aperture uses. + * In all cases (for SUA and DUA apertures discussed later), aperture base + * and limit definitions are 64KB aligned. + * + * <ape>_Base[63:0] = { <ape>_Base_register[63:16], 0x0000 } + * + * <ape>_Limit[63:0] = { <ape>_Limit_register[63:16], 0xFFFF } + * + * The base and limit are considered inclusive to an aperture so being + * inside an aperture means (address >= Base) AND (address <= Limit). + * + * In no case is a payload that straddles multiple apertures expected to work. + * For example a load_dword_x4 that starts in one aperture and ends in another, + * does not work. For the vector FLAT_* ops we have detection capability in + * the shader for reporting a “memory violation” back to the + * SQ block for use in traps. + * A memory violation results when an op falls into the hole, + * or a payload straddles multiple apertures. The S_LOAD instruction + * does not have this detection. + * + * Apertures cannot overlap. + * + * + * + * HSA32 - ATC/IOMMU 32b + * + * For HSA32 mode, the pointers are interpreted as 32 bits and use a single GPR + * instead of two for the S_LOAD and FLAT_* ops. The entire GPUVM space of 40b + * will not fit so there is only partial visibility to the GPUVM + * space (defined by the aperture) for S_LOAD and FLAT_* ops. + * There is no spare (APE1) aperture for HSA32 mode. + * + * + * GPUVM 64b mode (driver model) + * + * This mode is related to HSA64 in that the difference really is that + * the default aperture is GPUVM (ATC==0) and not ATC space. + * We have gfxip7.x hardware that has FLAT_* and S_LOAD support for + * SUA GPUVM mode, but does not support HSA32/HSA64. + * + * + * Device Unified Address - DUA + * + * Device unified address (DUA) is the name of the feature that maps the + * Shared(LDS) memory and Private(Scratch) memory into the overall address + * space for use by the new FLAT_* vector memory ops. The Shared and + * Private memories are mapped as apertures into the address space, + * and the hardware detects when a FLAT_* memory request is to be redirected + * to the LDS or Scratch memory when it falls into one of these apertures. + * Like the SUA apertures, the Shared/Private apertures are 64KB aligned and + * the base/limit is “in” the aperture. For both HSA64 and GPUVM SUA modes, + * the Shared/Private apertures are always placed in a limited selection of + * options in the hole of the 64b address space. For HSA32 mode, the + * Shared/Private apertures can be placed anywhere in the 32b space + * except at 0. + * + * + * HSA64 Apertures for FLAT_* vector ops + * + * For HSA64 SUA mode, the Shared and Private apertures are always placed + * in the hole w/ a limited selection of possible locations. The requests + * that fall in the private aperture are expanded as a function of the + * work-item id (tid) and redirected to the location of the + * “hidden private memory”. The hidden private can be placed in either GPUVM + * or ATC space. The addresses that fall in the shared aperture are + * re-directed to the on-chip LDS memory hardware. + * + * + * HSA32 Apertures for FLAT_* vector ops + * + * In HSA32 mode, the Private and Shared apertures can be placed anywhere + * in the 32b space except at 0 (Private or Shared Base at zero disables + * the apertures). If the base address of the apertures are non-zero + * (ie apertures exists), the size is always 64KB. + * + * + * GPUVM Apertures for FLAT_* vector ops + * + * In GPUVM mode, the Shared/Private apertures are specified identically + * to HSA64 mode where they are always in the hole at a limited selection + * of locations. + * + * + * Aperture Definitions for SUA and DUA + * + * The interpretation of the aperture register definitions for a given + * VMID is a function of the “SUA Mode” which is one of HSA64, HSA32, or + * GPUVM64 discussed in previous sections. The mode is first decoded, and + * then the remaining register decode is a function of the mode. + * + * + * SUA Mode Decode + * + * For the S_LOAD and FLAT_* shader operations, the SUA mode is decoded from + * the COMPUTE_DISPATCH_INITIATOR:DATA_ATC bit and + * the SH_MEM_CONFIG:PTR32 bits. + * + * COMPUTE_DISPATCH_INITIATOR:DATA_ATC SH_MEM_CONFIG:PTR32 Mode + * + * 1 0 HSA64 + * + * 1 1 HSA32 + * + * 0 X GPUVM64 + * + * In general the hardware will ignore the PTR32 bit and treat + * as “0” whenever DATA_ATC = “0”, but sw should set PTR32=0 + * when DATA_ATC=0. + * + * The DATA_ATC bit is only set for compute dispatches. + * All “Draw” dispatches are hardcoded to GPUVM64 mode + * for FLAT_* / S_LOAD operations. + */ + +#define MAKE_GPUVM_APP_BASE(gpu_num) \ + (((uint64_t)(gpu_num) << 61) + 0x1000000000000) + +#define MAKE_GPUVM_APP_LIMIT(base) \ + (((uint64_t)(base) & 0xFFFFFF0000000000) | 0xFFFFFFFFFF) + +#define MAKE_SCRATCH_APP_BASE(gpu_num) \ + (((uint64_t)(gpu_num) << 61) + 0x100000000) + +#define MAKE_SCRATCH_APP_LIMIT(base) \ + (((uint64_t)base & 0xFFFFFFFF00000000) | 0xFFFFFFFF) + +#define MAKE_LDS_APP_BASE(gpu_num) \ + (((uint64_t)(gpu_num) << 61) + 0x0) +#define MAKE_LDS_APP_LIMIT(base) \ + (((uint64_t)(base) & 0xFFFFFFFF00000000) | 0xFFFFFFFF) + +int kfd_init_apertures(struct kfd_process *process) +{ + uint8_t id = 0; + struct kfd_dev *dev; + struct kfd_process_device *pdd; + + mutex_lock(&process->mutex); + + /*Iterating over all devices*/ + while ((dev = kfd_topology_enum_kfd_devices(id)) != NULL && + id < NUM_OF_SUPPORTED_GPUS) { + + pdd = kfd_get_process_device_data(dev, process, 1); + + /* + * For 64 bit process aperture will be statically reserved in + * the x86_64 non canonical process address space + * amdkfd doesn't currently support apertures for 32 bit process + */ + if (process->is_32bit_user_mode) { + pdd->lds_base = pdd->lds_limit = 0; + pdd->gpuvm_base = pdd->gpuvm_limit = 0; + pdd->scratch_base = pdd->scratch_limit = 0; + } else { + /* + * node id couldn't be 0 - the three MSB bits of + * aperture shoudn't be 0 + */ + pdd->lds_base = MAKE_LDS_APP_BASE(id + 1); + + pdd->lds_limit = MAKE_LDS_APP_LIMIT(pdd->lds_base); + + pdd->gpuvm_base = MAKE_GPUVM_APP_BASE(id + 1); + + pdd->gpuvm_limit = + MAKE_GPUVM_APP_LIMIT(pdd->gpuvm_base); + + pdd->scratch_base = MAKE_SCRATCH_APP_BASE(id + 1); + + pdd->scratch_limit = + MAKE_SCRATCH_APP_LIMIT(pdd->scratch_base); + } + + dev_dbg(kfd_device, "node id %u\n", id); + dev_dbg(kfd_device, "gpu id %u\n", pdd->dev->id); + dev_dbg(kfd_device, "lds_base %llX\n", pdd->lds_base); + dev_dbg(kfd_device, "lds_limit %llX\n", pdd->lds_limit); + dev_dbg(kfd_device, "gpuvm_base %llX\n", pdd->gpuvm_base); + dev_dbg(kfd_device, "gpuvm_limit %llX\n", pdd->gpuvm_limit); + dev_dbg(kfd_device, "scratch_base %llX\n", pdd->scratch_base); + dev_dbg(kfd_device, "scratch_limit %llX\n", pdd->scratch_limit); + + id++; + } + + mutex_unlock(&process->mutex); + + return 0; +} + + |