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authorJing Xiang <jxiang@marvell.com>2013-09-13 14:59:49 +0800
committerTomi Valkeinen <tomi.valkeinen@ti.com>2013-09-20 12:52:33 +0300
commit24586d8342ab27bc75e4560d71e98f3e5dc67d8e (patch)
tree1dcb69c811e16158522948ccb2272bfc47f8da0f /arch
parentcc50bc5bb29a9b4f71913d0b36ab45c6055eafc0 (diff)
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video: mmp: add pitch info in mmp_win structure
Add pitch length info of graphics/video layer, pitch is used to represent line length in byte, the usage depends on pix_fmt. If the fmt is YUV, the pitch[0] will be Y length,pitch[1] will be U length, pitch[2] will be V lenth. If the fmt is RGB, the picth[0] will be line lenth, and pitch[1]/pitch[2] will be 0 and not be used. Signed-off-by: Jing Xiang <jxiang@marvell.com> Signed-off-by: Jett.Zhou <jtzhou@marvell.com> Signed-off-by: Zhou Zhu <zzhu3@marvell.com> Reviewed-by: Daniel Drake <dsd@laptop.org> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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