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authorRussell King <rmk@dyn-67.arm.linux.org.uk>2005-07-28 09:30:20 +0100
committerRussell King <rmk+kernel@arm.linux.org.uk>2005-07-28 09:30:20 +0100
commit661299d9d0437a0ff72240f3d60016ac3a361a6e (patch)
tree765512576314fc3612b503f182b9ae4e60fcf849 /arch/mips/Kconfig
parent05caac585f8abd6c0113856bc8858e3ef214d8a6 (diff)
parent41c018b7ecb60b1c2c4d5dee0cd37d32a94c45af (diff)
downloadop-kernel-dev-661299d9d0437a0ff72240f3d60016ac3a361a6e.zip
op-kernel-dev-661299d9d0437a0ff72240f3d60016ac3a361a6e.tar.gz
Merge with Linus' 2.6 tree
Diffstat (limited to 'arch/mips/Kconfig')
-rw-r--r--arch/mips/Kconfig35
1 files changed, 0 insertions, 35 deletions
diff --git a/arch/mips/Kconfig b/arch/mips/Kconfig
index b578239..898de2d 100644
--- a/arch/mips/Kconfig
+++ b/arch/mips/Kconfig
@@ -1088,41 +1088,6 @@ config ARC32
depends on MACH_JAZZ || SNI_RM200_PCI || SGI_IP22 || SGI_IP32
default y
-config FB
- bool
- depends on MIPS_MAGNUM_4000 || OLIVETTI_M700
- default y
- ---help---
- The frame buffer device provides an abstraction for the graphics
- hardware. It represents the frame buffer of some video hardware and
- allows application software to access the graphics hardware through
- a well-defined interface, so the software doesn't need to know
- anything about the low-level (hardware register) stuff.
-
- Frame buffer devices work identically across the different
- architectures supported by Linux and make the implementation of
- application programs easier and more portable; at this point, an X
- server exists which uses the frame buffer device exclusively.
- On several non-X86 architectures, the frame buffer device is the
- only way to use the graphics hardware.
-
- The device is accessed through special device nodes, usually located
- in the /dev directory, i.e. /dev/fb*.
-
- You need an utility program called fbset to make full use of frame
- buffer devices. Please read <file:Documentation/fb/framebuffer.txt>
- and the Framebuffer-HOWTO at <http://www.tldp.org/docs.html#howto>
- for more information.
-
- Say Y here and to the driver for your graphics board below if you
- are compiling a kernel for a non-x86 architecture.
-
- If you are compiling for the x86 architecture, you can say Y if you
- want to play with it, but it is not essential. Please note that
- running graphical applications that directly touch the hardware
- (e.g. an accelerated X server) and that are not frame buffer
- device-aware may cause unexpected results. If unsure, say N.
-
config HAVE_STD_PC_SERIAL_PORT
bool
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