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author | Ard Biesheuvel <ard.biesheuvel@linaro.org> | 2014-05-08 11:20:23 +0200 |
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committer | Ard Biesheuvel <ard.biesheuvel@linaro.org> | 2014-05-08 11:31:57 +0200 |
commit | 005f78cd88494457ed38ce817f4e3fe5d372f0cb (patch) | |
tree | f41fff97609ae7c98bc9841bd85b60a3aa892c08 /arch/arm64/include/asm/fpsimd.h | |
parent | c51f92693c35c141cf7d9b7e2fcbb81128324eb4 (diff) | |
download | op-kernel-dev-005f78cd88494457ed38ce817f4e3fe5d372f0cb.zip op-kernel-dev-005f78cd88494457ed38ce817f4e3fe5d372f0cb.tar.gz |
arm64: defer reloading a task's FPSIMD state to userland resume
If a task gets scheduled out and back in again and nothing has touched
its FPSIMD state in the mean time, there is really no reason to reload
it from memory. Similarly, repeated calls to kernel_neon_begin() and
kernel_neon_end() will preserve and restore the FPSIMD state every time.
This patch defers the FPSIMD state restore to the last possible moment,
i.e., right before the task returns to userland. If a task does not return to
userland at all (for any reason), the existing FPSIMD state is preserved
and may be reused by the owning task if it gets scheduled in again on the
same CPU.
This patch adds two more functions to abstract away from straight FPSIMD
register file saves and restores:
- fpsimd_restore_current_state -> ensure current's FPSIMD state is loaded
- fpsimd_flush_task_state -> invalidate live copies of a task's FPSIMD state
Signed-off-by: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Diffstat (limited to 'arch/arm64/include/asm/fpsimd.h')
-rw-r--r-- | arch/arm64/include/asm/fpsimd.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/arch/arm64/include/asm/fpsimd.h b/arch/arm64/include/asm/fpsimd.h index f4e524b..7a90014 100644 --- a/arch/arm64/include/asm/fpsimd.h +++ b/arch/arm64/include/asm/fpsimd.h @@ -37,6 +37,8 @@ struct fpsimd_state { u32 fpcr; }; }; + /* the id of the last cpu to have restored this state */ + unsigned int cpu; }; #if defined(__KERNEL__) && defined(CONFIG_COMPAT) @@ -59,8 +61,11 @@ extern void fpsimd_thread_switch(struct task_struct *next); extern void fpsimd_flush_thread(void); extern void fpsimd_preserve_current_state(void); +extern void fpsimd_restore_current_state(void); extern void fpsimd_update_current_state(struct fpsimd_state *state); +extern void fpsimd_flush_task_state(struct task_struct *target); + #endif #endif |