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authorTimur Tabi <timur@freescale.com>2012-10-16 17:33:50 -0500
committerTimur Tabi <timur@freescale.com>2012-11-26 13:41:20 -0600
commite7b427187547bff5b845f3a7137312c6d1ae8153 (patch)
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parentceb001b077af64b20a8027132cfe015c80f4319d (diff)
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drivers/video: fsl-diu-fb: store EDID data in the global object
Although the DIU driver creates five framebuffer devices, only the first one controls the physical display. The remaining four are virtual "AOIs". Therefore, the EDID data should be stored in the global fsl_diu_data object, instead of the per-framebuffer object. Signed-off-by: Timur Tabi <timur@freescale.com>
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