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author | Zack Rusin <zackr@vmware.com> | 2012-11-21 12:25:33 +0100 |
---|---|---|
committer | Thomas Hellstrom <thellstrom@vmware.com> | 2014-01-17 07:52:32 +0100 |
commit | 15c6f6562317eb18e686a89735aa8c524d88096e (patch) | |
tree | 1bfed9fb81812a1bb551e745f4752831176369a4 | |
parent | c373d4eac4a29b04ec036a0ead75e4a796c911c2 (diff) | |
download | op-kernel-dev-15c6f6562317eb18e686a89735aa8c524d88096e.zip op-kernel-dev-15c6f6562317eb18e686a89735aa8c524d88096e.tar.gz |
drm/vmwgfx: Make sure that the multisampling is off
By default SVGA device creates nonmaskable multisampling surfaces, in
which case multisampleCount of 1 means: the first quality setting
of nonmaskable multisampling surface. Lets change it to make sure
that the backends know that multisampling is really off.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_surface.c | 2 | ||||
-rw-r--r-- | include/uapi/drm/vmwgfx_drm.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c index c3b53e1..739a93d 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c @@ -777,7 +777,7 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data, srf->base_size = *srf->sizes; srf->autogen_filter = SVGA3D_TEX_FILTER_NONE; - srf->multisample_count = 1; + srf->multisample_count = 0; cur_bo_offset = 0; cur_offset = srf->offsets; diff --git a/include/uapi/drm/vmwgfx_drm.h b/include/uapi/drm/vmwgfx_drm.h index 39ab12f..bb3b91d 100644 --- a/include/uapi/drm/vmwgfx_drm.h +++ b/include/uapi/drm/vmwgfx_drm.h @@ -886,7 +886,7 @@ enum drm_vmw_surface_flags { * @format: SVGA3d format. * @mip_level: Number of mip levels for all faces. * @drm_surface_flags Flags as described above. - * @multisample_count Future use. Set to 1. + * @multisample_count Future use. Set to 0. * @autogen_filter Future use. Set to 0. * @buffer_handle Buffer handle of backup buffer. SVGA3D_INVALID_ID * if none. |