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author | Jiri Kosina <jkosina@suse.cz> | 2013-06-27 11:54:51 +0200 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2013-06-27 11:54:51 +0200 |
commit | 701ba533f6587aaf402a9bb732548503263d2b23 (patch) | |
tree | faa421e067cd7b915c99d6c19685e568a356aebc | |
parent | d09bbfd2a8408a995419dff0d2ba906013cf4cc9 (diff) | |
download | op-kernel-dev-701ba533f6587aaf402a9bb732548503263d2b23.zip op-kernel-dev-701ba533f6587aaf402a9bb732548503263d2b23.tar.gz |
Input: make gamepad API keycodes more clear
Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are
legacy definitions and not an accidental typos that need their own key codes.
Suggested-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
-rw-r--r-- | include/uapi/linux/input.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h index 8f82ad2..d584047 100644 --- a/include/uapi/linux/input.h +++ b/include/uapi/linux/input.h @@ -506,15 +506,15 @@ struct input_keymap_entry { #define BTN_DEAD 0x12f #define BTN_GAMEPAD 0x130 -#define BTN_A 0x130 #define BTN_SOUTH 0x130 -#define BTN_B 0x131 +#define BTN_A BTN_SOUTH #define BTN_EAST 0x131 +#define BTN_B BTN_EAST #define BTN_C 0x132 -#define BTN_X 0x133 #define BTN_NORTH 0x133 -#define BTN_Y 0x134 +#define BTN_X BTN_NORTH #define BTN_WEST 0x134 +#define BTN_Y BTN_WEST #define BTN_Z 0x135 #define BTN_TL 0x136 #define BTN_TR 0x137 |