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authorChristoph Lameter <clameter@sgi.com>2008-04-14 19:13:29 +0300
committerPekka Enberg <penberg@cs.helsinki.fi>2008-04-27 18:28:40 +0300
commitc124f5b54f879e5870befcc076addbd5d614663f (patch)
treebedc4ce7ae68ea6de4c8aa6696b30801fedb15f6
parent9b2cd506e5f2117f94c28a0040bf5da058105316 (diff)
downloadop-kernel-dev-c124f5b54f879e5870befcc076addbd5d614663f.zip
op-kernel-dev-c124f5b54f879e5870befcc076addbd5d614663f.tar.gz
slub: pack objects denser
Since we now have more orders available use a denser packing. Increase slab order if more than 1/16th of a slab would be wasted. Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Pekka Enberg <penberg@cs.helsinki.fi>
-rw-r--r--mm/slub.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/mm/slub.c b/mm/slub.c
index e2e6ba7..d821ce6 100644
--- a/mm/slub.c
+++ b/mm/slub.c
@@ -1818,7 +1818,7 @@ static int slub_nomerge;
* system components. Generally order 0 allocations should be preferred since
* order 0 does not cause fragmentation in the page allocator. Larger objects
* be problematic to put into order 0 slabs because there may be too much
- * unused space left. We go to a higher order if more than 1/8th of the slab
+ * unused space left. We go to a higher order if more than 1/16th of the slab
* would be wasted.
*
* In order to reach satisfactory performance we must ensure that a minimum
@@ -1883,7 +1883,7 @@ static inline int calculate_order(int size)
if (!min_objects)
min_objects = 4 * (fls(nr_cpu_ids) + 1);
while (min_objects > 1) {
- fraction = 8;
+ fraction = 16;
while (fraction >= 4) {
order = slab_order(size, min_objects,
slub_max_order, fraction);
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