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author | Albert Herranz <albert_herranz@yahoo.es> | 2009-12-12 06:31:35 +0000 |
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committer | Grant Likely <grant.likely@secretlab.ca> | 2009-12-12 22:24:26 -0700 |
commit | 86ad53f8aa051f5cf8783e28a804adc3ebc391f7 (patch) | |
tree | 42aef7842ea9973a25c4d1e154ae0855b5c39704 | |
parent | 26054c9541ccc562e0aec05e8c1f19bf85328bcf (diff) | |
download | op-kernel-dev-86ad53f8aa051f5cf8783e28a804adc3ebc391f7.zip op-kernel-dev-86ad53f8aa051f5cf8783e28a804adc3ebc391f7.tar.gz |
powerpc: gamecube: device tree
Add a device tree source file for the Nintendo GameCube video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
-rw-r--r-- | Documentation/powerpc/dts-bindings/nintendo/gamecube.txt | 109 | ||||
-rw-r--r-- | arch/powerpc/boot/dts/gamecube.dts | 114 |
2 files changed, 223 insertions, 0 deletions
diff --git a/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt new file mode 100644 index 0000000..b558585 --- /dev/null +++ b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt @@ -0,0 +1,109 @@ + +Nintendo GameCube device tree +============================= + +1) The "flipper" node + + This node represents the multi-function "Flipper" chip, which packages + many of the devices found in the Nintendo GameCube. + + Required properties: + + - compatible : Should be "nintendo,flipper" + +1.a) The Video Interface (VI) node + + Represents the interface between the graphics processor and a external + video encoder. + + Required properties: + + - compatible : should be "nintendo,flipper-vi" + - reg : should contain the VI registers location and length + - interrupts : should contain the VI interrupt + +1.b) The Processor Interface (PI) node + + Represents the data and control interface between the main processor + and graphics and audio processor. + + Required properties: + + - compatible : should be "nintendo,flipper-pi" + - reg : should contain the PI registers location and length + +1.b.i) The "Flipper" interrupt controller node + + Represents the interrupt controller within the "Flipper" chip. + The node for the "Flipper" interrupt controller must be placed under + the PI node. + + Required properties: + + - compatible : should be "nintendo,flipper-pic" + +1.c) The Digital Signal Procesor (DSP) node + + Represents the digital signal processor interface, designed to offload + audio related tasks. + + Required properties: + + - compatible : should be "nintendo,flipper-dsp" + - reg : should contain the DSP registers location and length + - interrupts : should contain the DSP interrupt + +1.c.i) The Auxiliary RAM (ARAM) node + + Represents the non cpu-addressable ram designed mainly to store audio + related information. + The ARAM node must be placed under the DSP node. + + Required properties: + + - compatible : should be "nintendo,flipper-aram" + - reg : should contain the ARAM start (zero-based) and length + +1.d) The Disk Interface (DI) node + + Represents the interface used to communicate with mass storage devices. + + Required properties: + + - compatible : should be "nintendo,flipper-di" + - reg : should contain the DI registers location and length + - interrupts : should contain the DI interrupt + +1.e) The Audio Interface (AI) node + + Represents the interface to the external 16-bit stereo digital-to-analog + converter. + + Required properties: + + - compatible : should be "nintendo,flipper-ai" + - reg : should contain the AI registers location and length + - interrupts : should contain the AI interrupt + +1.f) The Serial Interface (SI) node + + Represents the interface to the four single bit serial interfaces. + The SI is a proprietary serial interface used normally to control gamepads. + It's NOT a RS232-type interface. + + Required properties: + + - compatible : should be "nintendo,flipper-si" + - reg : should contain the SI registers location and length + - interrupts : should contain the SI interrupt + +1.g) The External Interface (EXI) node + + Represents the multi-channel SPI-like interface. + + Required properties: + + - compatible : should be "nintendo,flipper-exi" + - reg : should contain the EXI registers location and length + - interrupts : should contain the EXI interrupt + diff --git a/arch/powerpc/boot/dts/gamecube.dts b/arch/powerpc/boot/dts/gamecube.dts new file mode 100644 index 0000000..ef3be0e --- /dev/null +++ b/arch/powerpc/boot/dts/gamecube.dts @@ -0,0 +1,114 @@ +/* + * arch/powerpc/boot/dts/gamecube.dts + * + * Nintendo GameCube platform device tree source + * Copyright (C) 2007-2009 The GameCube Linux Team + * Copyright (C) 2007,2008,2009 Albert Herranz + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + */ + +/dts-v1/; + +/ { + model = "nintendo,gamecube"; + compatible = "nintendo,gamecube"; + #address-cells = <1>; + #size-cells = <1>; + + chosen { + bootargs = "root=/dev/gcnsda2 rootwait udbg-immortal"; + }; + + memory { + device_type = "memory"; + reg = <0x00000000 0x01800000>; + }; + + cpus { + #address-cells = <1>; + #size-cells = <0>; + + PowerPC,gekko@0 { + device_type = "cpu"; + reg = <0>; + clock-frequency = <486000000>; /* 486MHz */ + bus-frequency = <162000000>; /* 162MHz core-to-bus 3x */ + timebase-frequency = <40500000>; /* 162MHz / 4 */ + i-cache-line-size = <32>; + d-cache-line-size = <32>; + i-cache-size = <32768>; + d-cache-size = <32768>; + }; + }; + + /* devices contained int the flipper chipset */ + flipper { + #address-cells = <1>; + #size-cells = <1>; + compatible = "nintendo,flipper"; + ranges = <0x0c000000 0x0c000000 0x00010000>; + interrupt-parent = <&PIC>; + + video@0c002000 { + compatible = "nintendo,flipper-vi"; + reg = <0x0c002000 0x100>; + interrupts = <8>; + }; + + processor-interface@0c003000 { + compatible = "nintendo,flipper-pi"; + reg = <0x0c003000 0x100>; + + PIC: pic { + #interrupt-cells = <1>; + compatible = "nintendo,flipper-pic"; + interrupt-controller; + }; + }; + + dsp@0c005000 { + #address-cells = <1>; + #size-cells = <1>; + compatible = "nintendo,flipper-dsp"; + reg = <0x0c005000 0x200>; + interrupts = <6>; + + memory@0 { + compatible = "nintendo,flipper-aram"; + reg = <0 0x1000000>; /* 16MB */ + }; + }; + + disk@0c006000 { + compatible = "nintendo,flipper-di"; + reg = <0x0c006000 0x40>; + interrupts = <2>; + }; + + audio@0c006c00 { + compatible = "nintendo,flipper-ai"; + reg = <0x0c006c00 0x20>; + interrupts = <6>; + }; + + gamepad-controller@0c006400 { + compatible = "nintendo,flipper-si"; + reg = <0x0c006400 0x100>; + interrupts = <3>; + }; + + /* External Interface bus */ + exi@0c006800 { + compatible = "nintendo,flipper-exi"; + reg = <0x0c006800 0x40>; + virtual-reg = <0x0c006800>; + interrupts = <4>; + }; + }; +}; + |