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authorJ. Bruce Fields <bfields@redhat.com>2013-03-22 17:44:19 -0400
committerJ. Bruce Fields <bfields@redhat.com>2013-04-09 09:08:55 -0400
commit3d74e6a5b6b0d1e4786d1596081bed6ab63a4cac (patch)
tree80751e19acc1febbb28252934385266ea8c234a2
parentc383747ef674467d02dd9c9320a47de2067b0ce3 (diff)
downloadop-kernel-dev-3d74e6a5b6b0d1e4786d1596081bed6ab63a4cac.zip
op-kernel-dev-3d74e6a5b6b0d1e4786d1596081bed6ab63a4cac.tar.gz
nfsd4: no need for replay_owner in sessions case
The replay_owner will never be used in the sessions case. Signed-off-by: J. Bruce Fields <bfields@redhat.com>
-rw-r--r--fs/nfsd/nfs4proc.c2
-rw-r--r--fs/nfsd/nfs4state.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/fs/nfsd/nfs4proc.c b/fs/nfsd/nfs4proc.c
index 609e1e2..c97bb42 100644
--- a/fs/nfsd/nfs4proc.c
+++ b/fs/nfsd/nfs4proc.c
@@ -413,7 +413,7 @@ nfsd4_open(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
WARN_ON(status && open->op_created);
out:
nfsd4_cleanup_open_state(open, status);
- if (open->op_openowner)
+ if (open->op_openowner && !nfsd4_has_session(cstate))
cstate->replay_owner = &open->op_openowner->oo_owner;
nfsd4_bump_seqid(cstate, status);
if (!cstate->replay_owner)
diff --git a/fs/nfsd/nfs4state.c b/fs/nfsd/nfs4state.c
index 1226ff60..16db25d 100644
--- a/fs/nfsd/nfs4state.c
+++ b/fs/nfsd/nfs4state.c
@@ -3666,7 +3666,8 @@ nfs4_preprocess_seqid_op(struct nfsd4_compound_state *cstate, u32 seqid,
if (status)
return status;
*stpp = openlockstateid(s);
- cstate->replay_owner = (*stpp)->st_stateowner;
+ if (!nfsd4_has_session(cstate))
+ cstate->replay_owner = (*stpp)->st_stateowner;
return nfs4_seqid_op_checks(cstate, stateid, seqid, *stpp);
}
@@ -3858,10 +3859,9 @@ nfsd4_close(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
oo->oo_last_closed_stid = stp;
if (list_empty(&oo->oo_owner.so_stateids)) {
- if (cstate->minorversion) {
+ if (cstate->minorversion)
release_openowner(oo);
- cstate->replay_owner = NULL;
- } else {
+ else {
/*
* In the 4.0 case we need to keep the owners around a
* little while to handle CLOSE replay.
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