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author | Sage Weil <sage@newdream.net> | 2011-03-04 12:25:05 -0800 |
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committer | Sage Weil <sage@newdream.net> | 2011-03-04 12:25:05 -0800 |
commit | e00de341fdb76c955703b4438100f9933c452b7f (patch) | |
tree | ab776a5e46f1cb5acaa6b26484763259040f470c | |
parent | e76661d0a59e53e5cc4dccbe4b755d1dc8a968ec (diff) | |
download | op-kernel-dev-e00de341fdb76c955703b4438100f9933c452b7f.zip op-kernel-dev-e00de341fdb76c955703b4438100f9933c452b7f.tar.gz |
libceph: fix msgr standby handling
The standby logic used to be pretty dependent on the work requeueing
behavior that changed when we switched to WQ_NON_REENTRANT. It was also
very fragile.
Restructure things so that:
- We clear WRITE_PENDING when we set STANDBY. This ensures we will
requeue work when we wake up later.
- con_work backs off if STANDBY is set. There is nothing to do if we are
in standby.
- clear_standby() helper is called by both con_send() and con_keepalive(),
the two actions that can wake us up again. Move the connect_seq++
logic here.
Signed-off-by: Sage Weil <sage@newdream.net>
-rw-r--r-- | net/ceph/messenger.c | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/net/ceph/messenger.c b/net/ceph/messenger.c index 3252ea9..05f3578 100644 --- a/net/ceph/messenger.c +++ b/net/ceph/messenger.c @@ -1712,14 +1712,6 @@ more: /* open the socket first? */ if (con->sock == NULL) { - /* - * if we were STANDBY and are reconnecting _this_ - * connection, bump connect_seq now. Always bump - * global_seq. - */ - if (test_and_clear_bit(STANDBY, &con->state)) - con->connect_seq++; - prepare_write_banner(msgr, con); prepare_write_connect(msgr, con, 1); prepare_read_banner(con); @@ -1962,6 +1954,10 @@ static void con_work(struct work_struct *work) } } + if (test_bit(STANDBY, &con->state)) { + dout("con_work %p STANDBY\n", con); + goto done; + } if (test_bit(CLOSED, &con->state)) { /* e.g. if we are replaced */ dout("con_work CLOSED\n"); con_close_socket(con); @@ -2022,6 +2018,8 @@ static void ceph_fault(struct ceph_connection *con) * the connection in a STANDBY state */ if (list_empty(&con->out_queue) && !test_bit(KEEPALIVE_PENDING, &con->state)) { + dout("fault %p setting STANDBY clearing WRITE_PENDING\n", con); + clear_bit(WRITE_PENDING, &con->state); set_bit(STANDBY, &con->state); } else { /* retry after a delay. */ @@ -2117,6 +2115,19 @@ void ceph_messenger_destroy(struct ceph_messenger *msgr) } EXPORT_SYMBOL(ceph_messenger_destroy); +static void clear_standby(struct ceph_connection *con) +{ + /* come back from STANDBY? */ + if (test_and_clear_bit(STANDBY, &con->state)) { + mutex_lock(&con->mutex); + dout("clear_standby %p and ++connect_seq\n", con); + con->connect_seq++; + WARN_ON(test_bit(WRITE_PENDING, &con->state)); + WARN_ON(test_bit(KEEPALIVE_PENDING, &con->state)); + mutex_unlock(&con->mutex); + } +} + /* * Queue up an outgoing message on the given connection. */ @@ -2149,6 +2160,7 @@ void ceph_con_send(struct ceph_connection *con, struct ceph_msg *msg) /* if there wasn't anything waiting to send before, queue * new work */ + clear_standby(con); if (test_and_set_bit(WRITE_PENDING, &con->state) == 0) queue_con(con); } @@ -2214,6 +2226,8 @@ void ceph_con_revoke_message(struct ceph_connection *con, struct ceph_msg *msg) */ void ceph_con_keepalive(struct ceph_connection *con) { + dout("con_keepalive %p\n", con); + clear_standby(con); if (test_and_set_bit(KEEPALIVE_PENDING, &con->state) == 0 && test_and_set_bit(WRITE_PENDING, &con->state) == 0) queue_con(con); |