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author | Alex Deucher <alexdeucher@gmail.com> | 2011-02-10 14:51:34 -0500 |
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committer | Dave Airlie <airlied@redhat.com> | 2011-02-14 10:10:50 +1000 |
commit | 27dcfc102279867ef0080d3b27e0f8306cac53d1 (patch) | |
tree | 3858b5340bb8fda11c825cda9631617a677146e9 | |
parent | 1ea9dbf250ae6706400dc0e3d6e1cc7540830731 (diff) | |
download | op-kernel-dev-27dcfc102279867ef0080d3b27e0f8306cac53d1.zip op-kernel-dev-27dcfc102279867ef0080d3b27e0f8306cac53d1.tar.gz |
drm/radeon/kms: use linear aligned for evergreen/ni bo blits
Not only is linear aligned supposedly more performant,
linear general is only supported by the CB in single
slice mode. The texture hardware doesn't support
linear general, but I think the hw automatically
upgrades it to linear aligned.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r-- | drivers/gpu/drm/radeon/evergreen_blit_kms.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_kms.c b/drivers/gpu/drm/radeon/evergreen_blit_kms.c index a7b7a33..2adfb03 100644 --- a/drivers/gpu/drm/radeon/evergreen_blit_kms.c +++ b/drivers/gpu/drm/radeon/evergreen_blit_kms.c @@ -55,7 +55,7 @@ set_render_target(struct radeon_device *rdev, int format, if (h < 8) h = 8; - cb_color_info = ((format << 2) | (1 << 24)); + cb_color_info = ((format << 2) | (1 << 24) | (1 << 8)); pitch = (w / 8) - 1; slice = ((w * h) / 64) - 1; @@ -176,7 +176,7 @@ set_tex_resource(struct radeon_device *rdev, sq_tex_resource_word0 = (1 << 0); /* 2D */ sq_tex_resource_word0 |= ((((pitch >> 3) - 1) << 6) | ((w - 1) << 18)); - sq_tex_resource_word1 = ((h - 1) << 0); + sq_tex_resource_word1 = ((h - 1) << 0) | (1 << 28); /* xyzw swizzles */ sq_tex_resource_word4 = (0 << 16) | (1 << 19) | (2 << 22) | (3 << 25); |