diff options
author | Masakazu Mokuno <mokuno@sm.sony.co.jp> | 2007-07-03 12:54:49 +0200 |
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committer | Jaroslav Kysela <perex@suse.cz> | 2007-07-20 11:11:40 +0200 |
commit | c454fd4e888dc2b1423b6a65106a619e99a2deb4 (patch) | |
tree | 23b7b38c0990de70e3d029eef14d30243f7afaa5 | |
parent | 87823090a8bd373f34bdb6f1d5cdc5f2f4da4905 (diff) | |
download | op-kernel-dev-c454fd4e888dc2b1423b6a65106a619e99a2deb4.zip op-kernel-dev-c454fd4e888dc2b1423b6a65106a619e99a2deb4.tar.gz |
[ALSA] Add PS3 sound driver
The patch adds the support for the sound feature of PS3 - the digital
output of HDMI and SPDIF optical, and the analog output of AV multi.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@suse.cz>
-rw-r--r-- | sound/ppc/Kconfig | 20 | ||||
-rw-r--r-- | sound/ppc/Makefile | 3 | ||||
-rw-r--r-- | sound/ppc/snd_ps3.c | 1125 | ||||
-rw-r--r-- | sound/ppc/snd_ps3.h | 135 | ||||
-rw-r--r-- | sound/ppc/snd_ps3_reg.h | 891 |
5 files changed, 2173 insertions, 1 deletions
diff --git a/sound/ppc/Kconfig b/sound/ppc/Kconfig index a3fb149..cacb0b1 100644 --- a/sound/ppc/Kconfig +++ b/sound/ppc/Kconfig @@ -33,3 +33,23 @@ config SND_POWERMAC_AUTO_DRC option. endmenu + +menu "ALSA PowerPC devices" + depends on SND!=n && ( PPC64 || PPC32 ) + +config SND_PS3 + tristate "PS3 Audio support" + depends on SND && PS3_PS3AV + select SND_PCM + default m + help + Say Y here to include support for audio on the PS3 + + To compile this driver as a module, choose M here: the module + will be called snd_ps3. + +config SND_PS3_DEFAULT_START_DELAY + int "Startup delay time in ms" + depends on SND_PS3 + default "2000" +endmenu diff --git a/sound/ppc/Makefile b/sound/ppc/Makefile index 4d95c65..eacee2d 100644 --- a/sound/ppc/Makefile +++ b/sound/ppc/Makefile @@ -6,4 +6,5 @@ snd-powermac-objs := powermac.o pmac.o awacs.o burgundy.o daca.o tumbler.o keywest.o beep.o # Toplevel Module Dependency -obj-$(CONFIG_SND_POWERMAC) += snd-powermac.o +obj-$(CONFIG_SND_POWERMAC) += snd-powermac.o +obj-$(CONFIG_SND_PS3) += snd_ps3.o diff --git a/sound/ppc/snd_ps3.c b/sound/ppc/snd_ps3.c new file mode 100644 index 0000000..1aa0b46 --- /dev/null +++ b/sound/ppc/snd_ps3.c @@ -0,0 +1,1125 @@ +/* + * Audio support for PS3 + * Copyright (C) 2007 Sony Computer Entertainment Inc. + * All rights reserved. + * Copyright 2006, 2007 Sony Corporation + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License + * as published by the Free Software Foundation; version 2 of the Licence. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <linux/init.h> +#include <linux/slab.h> +#include <linux/io.h> +#include <linux/interrupt.h> +#include <sound/driver.h> +#include <sound/core.h> +#include <sound/initval.h> +#include <sound/pcm.h> +#include <sound/asound.h> +#include <sound/memalloc.h> +#include <sound/pcm_params.h> +#include <sound/control.h> +#include <linux/dmapool.h> +#include <linux/dma-mapping.h> +#include <asm/firmware.h> +#include <linux/io.h> +#include <asm/dma.h> +#include <asm/lv1call.h> +#include <asm/ps3.h> +#include <asm/ps3av.h> + +#include "snd_ps3_reg.h" +#include "snd_ps3.h" + +MODULE_LICENSE("GPL v2"); +MODULE_DESCRIPTION("PS3 sound driver"); +MODULE_AUTHOR("Sony Computer Entertainment Inc."); + +/* module entries */ +static int __init snd_ps3_init(void); +static void __exit snd_ps3_exit(void); + +/* ALSA snd driver ops */ +static int snd_ps3_pcm_open(struct snd_pcm_substream *substream); +static int snd_ps3_pcm_close(struct snd_pcm_substream *substream); +static int snd_ps3_pcm_prepare(struct snd_pcm_substream *substream); +static int snd_ps3_pcm_trigger(struct snd_pcm_substream *substream, + int cmd); +static snd_pcm_uframes_t snd_ps3_pcm_pointer(struct snd_pcm_substream + *substream); +static int snd_ps3_pcm_hw_params(struct snd_pcm_substream *substream, + struct snd_pcm_hw_params *hw_params); +static int snd_ps3_pcm_hw_free(struct snd_pcm_substream *substream); + + +/* ps3_system_bus_driver entries */ +static int __init snd_ps3_driver_probe(struct ps3_system_bus_device *dev); +static int snd_ps3_driver_remove(struct ps3_system_bus_device *dev); + +/* address setup */ +static int snd_ps3_map_mmio(void); +static void snd_ps3_unmap_mmio(void); +static int snd_ps3_allocate_irq(void); +static void snd_ps3_free_irq(void); +static void snd_ps3_audio_set_base_addr(uint64_t ioaddr_start); + +/* interrupt handler */ +static irqreturn_t snd_ps3_interrupt(int irq, void *dev_id); + + +/* set sampling rate/format */ +static int snd_ps3_set_avsetting(struct snd_pcm_substream *substream); +/* take effect parameter change */ +static int snd_ps3_change_avsetting(struct snd_ps3_card_info *card); +/* initialize avsetting and take it effect */ +static int snd_ps3_init_avsetting(struct snd_ps3_card_info *card); +/* setup dma */ +static int snd_ps3_program_dma(struct snd_ps3_card_info *card, + enum snd_ps3_dma_filltype filltype); +static void snd_ps3_wait_for_dma_stop(struct snd_ps3_card_info *card); + +static dma_addr_t v_to_bus(struct snd_ps3_card_info *, void *vaddr, int ch); + + +module_init(snd_ps3_init); +module_exit(snd_ps3_exit); + +/* + * global + */ +static struct snd_ps3_card_info the_card; + +static int snd_ps3_start_delay = CONFIG_SND_PS3_DEFAULT_START_DELAY; + +module_param_named(start_delay, snd_ps3_start_delay, uint, 0644); +MODULE_PARM_DESC(start_delay, "time to insert silent data in milisec"); + +static int index = SNDRV_DEFAULT_IDX1; +static char *id = SNDRV_DEFAULT_STR1; + +module_param(index, int, 0444); +MODULE_PARM_DESC(index, "Index value for PS3 soundchip."); +module_param(id, charp, 0444); +MODULE_PARM_DESC(id, "ID string for PS3 soundchip."); + + +/* + * PS3 audio register access + */ +static inline u32 read_reg(unsigned int reg) +{ + return in_be32(the_card.mapped_mmio_vaddr + reg); +} +static inline void write_reg(unsigned int reg, u32 val) +{ + out_be32(the_card.mapped_mmio_vaddr + reg, val); +} +static inline void update_reg(unsigned int reg, u32 or_val) +{ + u32 newval = read_reg(reg) | or_val; + write_reg(reg, newval); +} +static inline void update_mask_reg(unsigned int reg, u32 mask, u32 or_val) +{ + u32 newval = (read_reg(reg) & mask) | or_val; + write_reg(reg, newval); +} + +/* + * ALSA defs + */ +const static struct snd_pcm_hardware snd_ps3_pcm_hw = { + .info = (SNDRV_PCM_INFO_MMAP | + SNDRV_PCM_INFO_NONINTERLEAVED | + SNDRV_PCM_INFO_MMAP_VALID), + .formats = (SNDRV_PCM_FMTBIT_S16_BE | + SNDRV_PCM_FMTBIT_S24_BE), + .rates = (SNDRV_PCM_RATE_44100 | + SNDRV_PCM_RATE_48000 | + SNDRV_PCM_RATE_88200 | + SNDRV_PCM_RATE_96000), + .rate_min = 44100, + .rate_max = 96000, + + .channels_min = 2, /* stereo only */ + .channels_max = 2, + + .buffer_bytes_max = PS3_AUDIO_FIFO_SIZE * 64, + + /* interrupt by four stages */ + .period_bytes_min = PS3_AUDIO_FIFO_STAGE_SIZE * 4, + .period_bytes_max = PS3_AUDIO_FIFO_STAGE_SIZE * 4, + + .periods_min = 16, + .periods_max = 32, /* buffer_size_max/ period_bytes_max */ + + .fifo_size = PS3_AUDIO_FIFO_SIZE +}; + +static struct snd_pcm_ops snd_ps3_pcm_spdif_ops = +{ + .open = snd_ps3_pcm_open, + .close = snd_ps3_pcm_close, + .prepare = snd_ps3_pcm_prepare, + .ioctl = snd_pcm_lib_ioctl, + .trigger = snd_ps3_pcm_trigger, + .pointer = snd_ps3_pcm_pointer, + .hw_params = snd_ps3_pcm_hw_params, + .hw_free = snd_ps3_pcm_hw_free +}; + +static int snd_ps3_verify_dma_stop(struct snd_ps3_card_info *card, + int count, int force_stop) +{ + int dma_ch, done, retries, stop_forced = 0; + uint32_t status; + + for (dma_ch = 0; dma_ch < 8; dma_ch ++) { + retries = count; + do { + status = read_reg(PS3_AUDIO_KICK(dma_ch)) & + PS3_AUDIO_KICK_STATUS_MASK; + switch (status) { + case PS3_AUDIO_KICK_STATUS_DONE: + case PS3_AUDIO_KICK_STATUS_NOTIFY: + case PS3_AUDIO_KICK_STATUS_CLEAR: + case PS3_AUDIO_KICK_STATUS_ERROR: + done = 1; + break; + default: + done = 0; + udelay(10); + } + } while (!done && --retries); + if (!retries && force_stop) { + pr_info("%s: DMA ch %d is not stopped.", + __func__, dma_ch); + /* last resort. force to stop dma. + * NOTE: this cause DMA done interrupts + */ + update_reg(PS3_AUDIO_CONFIG, PS3_AUDIO_CONFIG_CLEAR); + stop_forced = 1; + } + } + return stop_forced; +} + +/* + * wait for all dma is done. + * NOTE: caller should reset card->running before call. + * If not, the interrupt handler will re-start DMA, + * then DMA is never stopped. + */ +static void snd_ps3_wait_for_dma_stop(struct snd_ps3_card_info *card) +{ + int stop_forced; + /* + * wait for the last dma is done + */ + + /* + * expected maximum DMA done time is 5.7ms + something (DMA itself). + * 5.7ms is from 16bit/sample 2ch 44.1Khz; the time next + * DMA kick event would occur. + */ + stop_forced = snd_ps3_verify_dma_stop(card, 700, 1); + + /* + * clear outstanding interrupts. + */ + update_reg(PS3_AUDIO_INTR_0, 0); + update_reg(PS3_AUDIO_AX_IS, 0); + + /* + *revert CLEAR bit since it will not reset automatically after DMA stop + */ + if (stop_forced) + update_mask_reg(PS3_AUDIO_CONFIG, ~PS3_AUDIO_CONFIG_CLEAR, 0); + /* ensure the hardware sees changes */ + wmb(); +} + +static void snd_ps3_kick_dma(struct snd_ps3_card_info *card) +{ + + update_reg(PS3_AUDIO_KICK(0), PS3_AUDIO_KICK_REQUEST); + /* ensure the hardware sees the change */ + wmb(); +} + +/* + * convert virtual addr to ioif bus addr. + */ +static dma_addr_t v_to_bus(struct snd_ps3_card_info *card, + void * paddr, + int ch) +{ + return card->dma_start_bus_addr[ch] + + (paddr - card->dma_start_vaddr[ch]); +}; + + +/* + * increment ring buffer pointer. + * NOTE: caller must hold write spinlock + */ +static void snd_ps3_bump_buffer(struct snd_ps3_card_info *card, + enum snd_ps3_ch ch, size_t byte_count, + int stage) +{ + if (!stage) + card->dma_last_transfer_vaddr[ch] = + card->dma_next_transfer_vaddr[ch]; + card->dma_next_transfer_vaddr[ch] += byte_count; + if ((card->dma_start_vaddr[ch] + (card->dma_buffer_size / 2)) <= + card->dma_next_transfer_vaddr[ch]) { + card->dma_next_transfer_vaddr[ch] = card->dma_start_vaddr[ch]; + } +} +/* + * setup dmac to send data to audio and attenuate samples on the ring buffer + */ +static int snd_ps3_program_dma(struct snd_ps3_card_info *card, + enum snd_ps3_dma_filltype filltype) +{ + /* this dmac does not support over 4G */ + uint32_t dma_addr; + int fill_stages, dma_ch, stage; + enum snd_ps3_ch ch; + uint32_t ch0_kick_event = 0; /* initialize to mute gcc */ + void *start_vaddr; + unsigned long irqsave; + int silent = 0; + + switch (filltype) { + case SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL: + silent = 1; + /* intentionally fall thru */ + case SND_PS3_DMA_FILLTYPE_FIRSTFILL: + ch0_kick_event = PS3_AUDIO_KICK_EVENT_ALWAYS; + break; + + case SND_PS3_DMA_FILLTYPE_SILENT_RUNNING: + silent = 1; + /* intentionally fall thru */ + case SND_PS3_DMA_FILLTYPE_RUNNING: + ch0_kick_event = PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY; + break; + } + + snd_ps3_verify_dma_stop(card, 700, 0); + fill_stages = 4; + spin_lock_irqsave(&card->dma_lock, irqsave); + for (ch = 0; ch < 2; ch++) { + start_vaddr = card->dma_next_transfer_vaddr[0]; + for (stage = 0; stage < fill_stages; stage ++) { + dma_ch = stage * 2 + ch; + if (silent) + dma_addr = card->null_buffer_start_dma_addr; + else + dma_addr = + v_to_bus(card, + card->dma_next_transfer_vaddr[ch], + ch); + + write_reg(PS3_AUDIO_SOURCE(dma_ch), + (PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY | + dma_addr)); + + /* dst: fixed to 3wire#0 */ + if (ch == 0) + write_reg(PS3_AUDIO_DEST(dma_ch), + (PS3_AUDIO_DEST_TARGET_AUDIOFIFO | + PS3_AUDIO_AO_3W_LDATA(0))); + else + write_reg(PS3_AUDIO_DEST(dma_ch), + (PS3_AUDIO_DEST_TARGET_AUDIOFIFO | + PS3_AUDIO_AO_3W_RDATA(0))); + + /* count always 1 DMA block (1/2 stage = 128 bytes) */ + write_reg(PS3_AUDIO_DMASIZE(dma_ch), 0); + /* bump pointer if needed */ + if (!silent) + snd_ps3_bump_buffer(card, ch, + PS3_AUDIO_DMAC_BLOCK_SIZE, + stage); + + /* kick event */ + if (dma_ch == 0) + write_reg(PS3_AUDIO_KICK(dma_ch), + ch0_kick_event); + else + write_reg(PS3_AUDIO_KICK(dma_ch), + PS3_AUDIO_KICK_EVENT_AUDIO_DMA(dma_ch + - 1) | + PS3_AUDIO_KICK_REQUEST); + } + } + /* ensure the hardware sees the change */ + wmb(); + spin_unlock_irqrestore(&card->dma_lock, irqsave); + + return 0; +} + +/* + * audio mute on/off + * mute_on : 0 output enabled + * 1 mute + */ +static int snd_ps3_mute(int mute_on) +{ + return ps3av_audio_mute(mute_on); +} + +/* + * PCM operators + */ +static int snd_ps3_pcm_open(struct snd_pcm_substream *substream) +{ + struct snd_pcm_runtime *runtime = substream->runtime; + struct snd_ps3_card_info *card = snd_pcm_substream_chip(substream); + int pcm_index; + + pcm_index = substream->pcm->device; + /* to retrieve substream/runtime in interrupt handler */ + card->substream = substream; + + runtime->hw = snd_ps3_pcm_hw; + + card->start_delay = snd_ps3_start_delay; + + /* mute off */ + snd_ps3_mute(0); /* this function sleep */ + + snd_pcm_hw_constraint_step(runtime, 0, SNDRV_PCM_HW_PARAM_BUFFER_BYTES, + PS3_AUDIO_FIFO_STAGE_SIZE * 4 * 2); + return 0; +}; + +static int snd_ps3_pcm_hw_params(struct snd_pcm_substream *substream, + struct snd_pcm_hw_params *hw_params) +{ + size_t size; + + /* alloc transport buffer */ + size = params_buffer_bytes(hw_params); + snd_pcm_lib_malloc_pages(substream, size); + return 0; +}; + +static int snd_ps3_delay_to_bytes(struct snd_pcm_substream *substream, + unsigned int delay_ms) +{ + int ret; + int rate ; + + rate = substream->runtime->rate; + ret = snd_pcm_format_size(substream->runtime->format, + rate * delay_ms / 1000) + * substream->runtime->channels; + + pr_debug(KERN_ERR "%s: time=%d rate=%d bytes=%ld, frames=%d, ret=%d\n", + __func__, + delay_ms, + rate, + snd_pcm_format_size(substream->runtime->format, rate), + rate * delay_ms / 1000, + ret); + + return ret; +}; + +static int snd_ps3_pcm_prepare(struct snd_pcm_substream *substream) +{ + struct snd_pcm_runtime *runtime = substream->runtime; + struct snd_ps3_card_info *card = snd_pcm_substream_chip(substream); + unsigned long irqsave; + + if (!snd_ps3_set_avsetting(substream)) { + /* some parameter changed */ + write_reg(PS3_AUDIO_AX_IE, + PS3_AUDIO_AX_IE_ASOBEIE(0) | + PS3_AUDIO_AX_IE_ASOBUIE(0)); + /* + * let SPDIF device re-lock with SPDIF signal, + * start with some silence + */ + card->silent = snd_ps3_delay_to_bytes(substream, + card->start_delay) / + (PS3_AUDIO_FIFO_STAGE_SIZE * 4); /* every 4 times */ + } + + /* restart ring buffer pointer */ + spin_lock_irqsave(&card->dma_lock, irqsave); + { + card->dma_buffer_size = runtime->dma_bytes; + + card->dma_last_transfer_vaddr[SND_PS3_CH_L] = + card->dma_next_transfer_vaddr[SND_PS3_CH_L] = + card->dma_start_vaddr[SND_PS3_CH_L] = + runtime->dma_area; + card->dma_start_bus_addr[SND_PS3_CH_L] = runtime->dma_addr; + + card->dma_last_transfer_vaddr[SND_PS3_CH_R] = + card->dma_next_transfer_vaddr[SND_PS3_CH_R] = + card->dma_start_vaddr[SND_PS3_CH_R] = + runtime->dma_area + (runtime->dma_bytes / 2); + card->dma_start_bus_addr[SND_PS3_CH_R] = + runtime->dma_addr + (runtime->dma_bytes / 2); + + pr_debug("%s: vaddr=%p bus=%#lx\n", __func__, + card->dma_start_vaddr[SND_PS3_CH_L], + card->dma_start_bus_addr[SND_PS3_CH_L]); + + } + spin_unlock_irqrestore(&card->dma_lock, irqsave); + + /* ensure the hardware sees the change */ + mb(); + + return 0; +}; + +static int snd_ps3_pcm_trigger(struct snd_pcm_substream *substream, + int cmd) +{ + struct snd_ps3_card_info *card = snd_pcm_substream_chip(substream); + int ret = 0; + + switch (cmd) { + case SNDRV_PCM_TRIGGER_START: + /* clear outstanding interrupts */ + update_reg(PS3_AUDIO_AX_IS, 0); + + spin_lock(&card->dma_lock); + { + card->running = 1; + } + spin_unlock(&card->dma_lock); + + snd_ps3_program_dma(card, + SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); + snd_ps3_kick_dma(card); + while (read_reg(PS3_AUDIO_KICK(7)) & + PS3_AUDIO_KICK_STATUS_MASK) { + udelay(1); + } + snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_RUNNING); + snd_ps3_kick_dma(card); + break; + + case SNDRV_PCM_TRIGGER_STOP: + spin_lock(&card->dma_lock); + { + card->running = 0; + } + spin_unlock(&card->dma_lock); + snd_ps3_wait_for_dma_stop(card); + break; + default: + break; + + } + + return ret; +}; + +/* + * report current pointer + */ +static snd_pcm_uframes_t snd_ps3_pcm_pointer( + struct snd_pcm_substream *substream) +{ + struct snd_ps3_card_info *card = snd_pcm_substream_chip(substream); + size_t bytes; + snd_pcm_uframes_t ret; + + spin_lock(&card->dma_lock); + { + bytes = (size_t)(card->dma_last_transfer_vaddr[SND_PS3_CH_L] - + card->dma_start_vaddr[SND_PS3_CH_L]); + } + spin_unlock(&card->dma_lock); + + ret = bytes_to_frames(substream->runtime, bytes * 2); + + return ret; +}; + +static int snd_ps3_pcm_hw_free(struct snd_pcm_substream *substream) +{ + int ret; + ret = snd_pcm_lib_free_pages(substream); + return ret; +}; + +static int snd_ps3_pcm_close(struct snd_pcm_substream *substream) +{ + /* mute on */ + snd_ps3_mute(1); + return 0; +}; + +static void snd_ps3_audio_fixup(struct snd_ps3_card_info *card) +{ + /* + * avsetting driver seems to never change the followings + * so, init them here once + */ + + /* no dma interrupt needed */ + write_reg(PS3_AUDIO_INTR_EN_0, 0); + + /* use every 4 buffer empty interrupt */ + update_mask_reg(PS3_AUDIO_AX_IC, + PS3_AUDIO_AX_IC_AASOIMD_MASK, + PS3_AUDIO_AX_IC_AASOIMD_EVERY4); + + /* enable 3wire clocks */ + update_mask_reg(PS3_AUDIO_AO_3WMCTRL, + ~(PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED | + PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED), + 0); + update_reg(PS3_AUDIO_AO_3WMCTRL, + PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT); +} + +/* + * av setting + * NOTE: calling this function may generate audio interrupt. + */ +static int snd_ps3_change_avsetting(struct snd_ps3_card_info *card) +{ + int ret, retries, i; + pr_debug("%s: start\n", __func__); + + ret = ps3av_set_audio_mode(card->avs.avs_audio_ch, + card->avs.avs_audio_rate, + card->avs.avs_audio_width, + card->avs.avs_audio_format, + card->avs.avs_audio_source); + /* + * Reset the following unwanted settings: + */ + + /* disable all 3wire buffers */ + update_mask_reg(PS3_AUDIO_AO_3WMCTRL, + ~(PS3_AUDIO_AO_3WMCTRL_ASOEN(0) | + PS3_AUDIO_AO_3WMCTRL_ASOEN(1) | + PS3_AUDIO_AO_3WMCTRL_ASOEN(2) | + PS3_AUDIO_AO_3WMCTRL_ASOEN(3)), + 0); + wmb(); /* ensure the hardware sees the change */ + /* wait for actually stopped */ + retries = 1000; + while ((read_reg(PS3_AUDIO_AO_3WMCTRL) & + (PS3_AUDIO_AO_3WMCTRL_ASORUN(0) | + PS3_AUDIO_AO_3WMCTRL_ASORUN(1) | + PS3_AUDIO_AO_3WMCTRL_ASORUN(2) | + PS3_AUDIO_AO_3WMCTRL_ASORUN(3))) && + --retries) { + udelay(1); + } + + /* reset buffer pointer */ + for (i = 0; i < 4; i++) { + update_reg(PS3_AUDIO_AO_3WCTRL(i), + PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET); + udelay(10); + } + wmb(); /* ensure the hardware actually start resetting */ + + /* enable 3wire#0 buffer */ + update_reg(PS3_AUDIO_AO_3WMCTRL, PS3_AUDIO_AO_3WMCTRL_ASOEN(0)); + + + /* In 24bit mode,ALSA inserts a zero byte at first byte of per sample */ + update_mask_reg(PS3_AUDIO_AO_3WCTRL(0), + ~PS3_AUDIO_AO_3WCTRL_ASODF, + PS3_AUDIO_AO_3WCTRL_ASODF_LSB); + update_mask_reg(PS3_AUDIO_AO_SPDCTRL(0), + ~PS3_AUDIO_AO_SPDCTRL_SPODF, + PS3_AUDIO_AO_SPDCTRL_SPODF_LSB); + /* ensure all the setting above is written back to register */ + wmb(); + /* avsetting driver altered AX_IE, caller must reset it if you want */ + pr_debug("%s: end\n", __func__); + return ret; +} + +static int snd_ps3_init_avsetting(struct snd_ps3_card_info *card) +{ + int ret; + pr_debug("%s: start\n", __func__); + card->avs.avs_audio_ch = PS3AV_CMD_AUDIO_NUM_OF_CH_2; + card->avs.avs_audio_rate = PS3AV_CMD_AUDIO_FS_48K; + card->avs.avs_audio_width = PS3AV_CMD_AUDIO_WORD_BITS_16; + card->avs.avs_audio_format = PS3AV_CMD_AUDIO_FORMAT_PCM; + card->avs.avs_audio_source = PS3AV_CMD_AUDIO_SOURCE_SERIAL; + + ret = snd_ps3_change_avsetting(card); + + snd_ps3_audio_fixup(card); + + /* to start to generate SPDIF signal, fill data */ + snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); + snd_ps3_kick_dma(card); + pr_debug("%s: end\n", __func__); + return ret; +} + +/* + * set sampling rate according to the substream + */ +static int snd_ps3_set_avsetting(struct snd_pcm_substream *substream) +{ + struct snd_ps3_card_info *card = snd_pcm_substream_chip(substream); + struct snd_ps3_avsetting_info avs; + + avs = card->avs; + + pr_debug("%s: called freq=%d width=%d\n", __func__, + substream->runtime->rate, + snd_pcm_format_width(substream->runtime->format)); + + pr_debug("%s: before freq=%d width=%d\n", __func__, + card->avs.avs_audio_rate, card->avs.avs_audio_width); + + /* sample rate */ + switch (substream->runtime->rate) { + case 44100: + avs.avs_audio_rate = PS3AV_CMD_AUDIO_FS_44K; + break; + case 48000: + avs.avs_audio_rate = PS3AV_CMD_AUDIO_FS_48K; + break; + case 88200: + avs.avs_audio_rate = PS3AV_CMD_AUDIO_FS_88K; + break; + case 96000: + avs.avs_audio_rate = PS3AV_CMD_AUDIO_FS_96K; + break; + default: + pr_info("%s: invalid rate %d\n", __func__, + substream->runtime->rate); + return 1; + } + + /* width */ + switch (snd_pcm_format_width(substream->runtime->format)) { + case 16: + avs.avs_audio_width = PS3AV_CMD_AUDIO_WORD_BITS_16; + break; + case 24: + avs.avs_audio_width = PS3AV_CMD_AUDIO_WORD_BITS_24; + break; + default: + pr_info("%s: invalid width %d\n", __func__, + snd_pcm_format_width(substream->runtime->format)); + return 1; + } + + if ((card->avs.avs_audio_width != avs.avs_audio_width) || + (card->avs.avs_audio_rate != avs.avs_audio_rate)) { + card->avs = avs; + snd_ps3_change_avsetting(card); + + pr_debug("%s: after freq=%d width=%d\n", __func__, + card->avs.avs_audio_rate, card->avs.avs_audio_width); + + return 0; + } else + return 1; +} + + + +static int snd_ps3_map_mmio(void) +{ + the_card.mapped_mmio_vaddr = + ioremap(the_card.ps3_dev->m_region->bus_addr, + the_card.ps3_dev->m_region->len); + + if (!the_card.mapped_mmio_vaddr) { + pr_info("%s: ioremap 0 failed p=%#lx l=%#lx \n", + __func__, the_card.ps3_dev->m_region->lpar_addr, + the_card.ps3_dev->m_region->len); + return -ENXIO; + } + + return 0; +}; + +static void snd_ps3_unmap_mmio(void) +{ + iounmap(the_card.mapped_mmio_vaddr); + the_card.mapped_mmio_vaddr = NULL; +} + +static int snd_ps3_allocate_irq(void) +{ + int ret; + u64 lpar_addr, lpar_size; + u64 __iomem *mapped; + + /* FIXME: move this to device_init (H/W probe) */ + + /* get irq outlet */ + ret = lv1_gpu_device_map(1, &lpar_addr, &lpar_size); + if (ret) { + pr_info("%s: device map 1 failed %d\n", __func__, + ret); + return -ENXIO; + } + + mapped = ioremap(lpar_addr, lpar_size); + if (!mapped) { + pr_info("%s: ioremap 1 failed \n", __func__); + return -ENXIO; + } + + the_card.audio_irq_outlet = in_be64(mapped); + + iounmap(mapped); + ret = lv1_gpu_device_unmap(1); + if (ret) + pr_info("%s: unmap 1 failed\n", __func__); + + /* irq */ + ret = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, + the_card.audio_irq_outlet, + &the_card.irq_no); + if (ret) { + pr_info("%s:ps3_alloc_irq failed (%d)\n", __func__, ret); + return ret; + } + + ret = request_irq(the_card.irq_no, snd_ps3_interrupt, IRQF_DISABLED, + SND_PS3_DRIVER_NAME, &the_card); + if (ret) { + pr_info("%s: request_irq failed (%d)\n", __func__, ret); + goto cleanup_irq; + } + + return 0; + + cleanup_irq: + ps3_irq_plug_destroy(the_card.irq_no); + return ret; +}; + +static void snd_ps3_free_irq(void) +{ + free_irq(the_card.irq_no, &the_card); + ps3_irq_plug_destroy(the_card.irq_no); +} + +static void snd_ps3_audio_set_base_addr(uint64_t ioaddr_start) +{ + uint64_t val; + int ret; + + val = (ioaddr_start & (0x0fUL << 32)) >> (32 - 20) | + (0x03UL << 24) | + (0x0fUL << 12) | + (PS3_AUDIO_IOID); + + ret = lv1_gpu_attribute(0x100, 0x007, val, 0, 0); + if (ret) + pr_info("%s: gpu_attribute failed %d\n", __func__, + ret); +} + +static int __init snd_ps3_driver_probe(struct ps3_system_bus_device *dev) +{ + int ret; + u64 lpar_addr, lpar_size; + + BUG_ON(!firmware_has_feature(FW_FEATURE_PS3_LV1)); + BUG_ON(dev->match_id != PS3_MATCH_ID_SOUND); + + the_card.ps3_dev = dev; + + ret = ps3_open_hv_device(dev); + + if (ret) + return -ENXIO; + + /* setup MMIO */ + ret = lv1_gpu_device_map(2, &lpar_addr, &lpar_size); + if (ret) { + pr_info("%s: device map 2 failed %d\n", __func__, ret); + goto clean_open; + } + ps3_mmio_region_init(dev, dev->m_region, lpar_addr, lpar_size, + PAGE_SHIFT); + + ret = snd_ps3_map_mmio(); + if (ret) + goto clean_dev_map; + + /* setup DMA area */ + ps3_dma_region_init(dev, dev->d_region, + PAGE_SHIFT, /* use system page size */ + 0, /* dma type; not used */ + NULL, + _ALIGN_UP(SND_PS3_DMA_REGION_SIZE, PAGE_SIZE)); + dev->d_region->ioid = PS3_AUDIO_IOID; + + ret = ps3_dma_region_create(dev->d_region); + if (ret) { + pr_info("%s: region_create\n", __func__); + goto clean_mmio; + } + + snd_ps3_audio_set_base_addr(dev->d_region->bus_addr); + + /* CONFIG_SND_PS3_DEFAULT_START_DELAY */ + the_card.start_delay = snd_ps3_start_delay; + + /* irq */ + if (snd_ps3_allocate_irq()) { + ret = -ENXIO; + goto clean_dma_region; + } + + /* create card instance */ + the_card.card = snd_card_new(index, id, THIS_MODULE, 0); + if (!the_card.card) { + ret = -ENXIO; + goto clean_irq; + } + + strcpy(the_card.card->driver, "PS3"); + strcpy(the_card.card->shortname, "PS3"); + strcpy(the_card.card->longname, "PS3 sound"); + /* create PCM devices instance */ + /* NOTE:this driver works assuming pcm:substream = 1:1 */ + ret = snd_pcm_new(the_card.card, + "SPDIF", + 0, /* instance index, will be stored pcm.device*/ + 1, /* output substream */ + 0, /* input substream */ + &(the_card.pcm)); + if (ret) + goto clean_card; + + the_card.pcm->private_data = &the_card; + strcpy(the_card.pcm->name, "SPDIF"); + + /* set pcm ops */ + snd_pcm_set_ops(the_card.pcm, SNDRV_PCM_STREAM_PLAYBACK, + &snd_ps3_pcm_spdif_ops); + + the_card.pcm->info_flags = SNDRV_PCM_INFO_NONINTERLEAVED; + /* pre-alloc PCM DMA buffer*/ + ret = snd_pcm_lib_preallocate_pages_for_all(the_card.pcm, + SNDRV_DMA_TYPE_DEV, + &dev->core, + SND_PS3_PCM_PREALLOC_SIZE, + SND_PS3_PCM_PREALLOC_SIZE); + if (ret < 0) { + pr_info("%s: prealloc failed\n", __func__); + goto clean_card; + } + + /* + * allocate null buffer + * its size should be lager than PS3_AUDIO_FIFO_STAGE_SIZE * 2 + * PAGE_SIZE is enogh + */ + if (!(the_card.null_buffer_start_vaddr = + dma_alloc_coherent(&the_card.ps3_dev->core, + PAGE_SIZE, + &the_card.null_buffer_start_dma_addr, + GFP_KERNEL))) { + pr_info("%s: nullbuffer alloc failed\n", __func__); + goto clean_preallocate; + } + pr_debug("%s: null vaddr=%p dma=%#lx\n", __func__, + the_card.null_buffer_start_vaddr, + the_card.null_buffer_start_dma_addr); + /* set default sample rate/word width */ + snd_ps3_init_avsetting(&the_card); + + /* register the card */ + ret = snd_card_register(the_card.card); + if (ret < 0) + goto clean_dma_map; + + pr_info("%s started. start_delay=%dms\n", + the_card.card->longname, the_card.start_delay); + return 0; + +clean_dma_map: + dma_free_coherent(&the_card.ps3_dev->core, + PAGE_SIZE, + the_card.null_buffer_start_vaddr, + the_card.null_buffer_start_dma_addr); +clean_preallocate: + snd_pcm_lib_preallocate_free_for_all(the_card.pcm); +clean_card: + snd_card_free(the_card.card); +clean_irq: + snd_ps3_free_irq(); +clean_dma_region: + ps3_dma_region_free(dev->d_region); +clean_mmio: + snd_ps3_unmap_mmio(); +clean_dev_map: + lv1_gpu_device_unmap(2); +clean_open: + ps3_close_hv_device(dev); + /* + * there is no destructor function to pcm. + * midlayer automatically releases if the card removed + */ + return ret; +}; /* snd_ps3_probe */ + +/* called when module removal */ +static int snd_ps3_driver_remove(struct ps3_system_bus_device *dev) +{ + int ret; + pr_info("%s:start id=%d\n", __func__, dev->match_id); + if (dev->match_id != PS3_MATCH_ID_SOUND) + return -ENXIO; + + /* + * ctl and preallocate buffer will be freed in + * snd_card_free + */ + ret = snd_card_free(the_card.card); + if (ret) + pr_info("%s: ctl freecard=%d\n", __func__, ret); + + dma_free_coherent(&dev->core, + PAGE_SIZE, + the_card.null_buffer_start_vaddr, + the_card.null_buffer_start_dma_addr); + + ps3_dma_region_free(dev->d_region); + + snd_ps3_free_irq(); + snd_ps3_unmap_mmio(); + + lv1_gpu_device_unmap(2); + ps3_close_hv_device(dev); + pr_info("%s:end id=%d\n", __func__, dev->match_id); + return 0; +} /* snd_ps3_remove */ + +static struct ps3_system_bus_driver snd_ps3_bus_driver_info = { + .match_id = PS3_MATCH_ID_SOUND, + .probe = snd_ps3_driver_probe, + .remove = snd_ps3_driver_remove, + .shutdown = snd_ps3_driver_remove, + .core = { + .name = SND_PS3_DRIVER_NAME, + .owner = THIS_MODULE, + }, +}; + + +/* + * Interrupt handler + */ +static irqreturn_t snd_ps3_interrupt(int irq, void *dev_id) +{ + + uint32_t port_intr; + int underflow_occured = 0; + struct snd_ps3_card_info *card = dev_id; + + if (!card->running) { + update_reg(PS3_AUDIO_AX_IS, 0); + update_reg(PS3_AUDIO_INTR_0, 0); + return IRQ_HANDLED; + } + + port_intr = read_reg(PS3_AUDIO_AX_IS); + /* + *serial buffer empty detected (every 4 times), + *program next dma and kick it + */ + if (port_intr & PS3_AUDIO_AX_IE_ASOBEIE(0)) { + write_reg(PS3_AUDIO_AX_IS, PS3_AUDIO_AX_IE_ASOBEIE(0)); + if (port_intr & PS3_AUDIO_AX_IE_ASOBUIE(0)) { + write_reg(PS3_AUDIO_AX_IS, port_intr); + underflow_occured = 1; + } + if (card->silent) { + /* we are still in silent time */ + snd_ps3_program_dma(card, + (underflow_occured) ? + SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL : + SND_PS3_DMA_FILLTYPE_SILENT_RUNNING); + snd_ps3_kick_dma(card); + card->silent --; + } else { + snd_ps3_program_dma(card, + (underflow_occured) ? + SND_PS3_DMA_FILLTYPE_FIRSTFILL : + SND_PS3_DMA_FILLTYPE_RUNNING); + snd_ps3_kick_dma(card); + snd_pcm_period_elapsed(card->substream); + } + } else if (port_intr & PS3_AUDIO_AX_IE_ASOBUIE(0)) { + write_reg(PS3_AUDIO_AX_IS, PS3_AUDIO_AX_IE_ASOBUIE(0)); + /* + * serial out underflow, but buffer empty not detected. + * in this case, fill fifo with 0 to recover. After + * filling dummy data, serial automatically start to + * consume them and then will generate normal buffer + * empty interrupts. + * If both buffer underflow and buffer empty are occured, + * it is better to do nomal data transfer than empty one + */ + snd_ps3_program_dma(card, + SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); + snd_ps3_kick_dma(card); + snd_ps3_program_dma(card, + SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); + snd_ps3_kick_dma(card); + } + /* clear interrupt cause */ + return IRQ_HANDLED; +}; + +/* + * module/subsystem initialize/terminate + */ +static int __init snd_ps3_init(void) +{ + int ret; + + if (!firmware_has_feature(FW_FEATURE_PS3_LV1)) + return -ENXIO; + + memset(&the_card, 0, sizeof(the_card)); + spin_lock_init(&the_card.dma_lock); + + /* register systembus DRIVER, this calls our probe() func */ + ret = ps3_system_bus_driver_register(&snd_ps3_bus_driver_info); + + return ret; +} + +static void __exit snd_ps3_exit(void) +{ + ps3_system_bus_driver_unregister(&snd_ps3_bus_driver_info); +} + +MODULE_ALIAS(PS3_MODULE_ALIAS_SOUND); diff --git a/sound/ppc/snd_ps3.h b/sound/ppc/snd_ps3.h new file mode 100644 index 0000000..4b7e6fb --- /dev/null +++ b/sound/ppc/snd_ps3.h @@ -0,0 +1,135 @@ +/* + * Audio support for PS3 + * Copyright (C) 2007 Sony Computer Entertainment Inc. + * All rights reserved. + * Copyright 2006, 2007 Sony Corporation + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License + * as published by the Free Software Foundation; version 2 of the Licence. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#if !defined(_SND_PS3_H_) +#define _SND_PS3_H_ + +#include <linux/irqreturn.h> + +#define SND_PS3_DRIVER_NAME "snd_ps3" + +enum snd_ps3_out_channel { + SND_PS3_OUT_SPDIF_0, + SND_PS3_OUT_SPDIF_1, + SND_PS3_OUT_SERIAL_0, + SND_PS3_OUT_DEVS +}; + +enum snd_ps3_dma_filltype { + SND_PS3_DMA_FILLTYPE_FIRSTFILL, + SND_PS3_DMA_FILLTYPE_RUNNING, + SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL, + SND_PS3_DMA_FILLTYPE_SILENT_RUNNING +}; + +enum snd_ps3_ch { + SND_PS3_CH_L = 0, + SND_PS3_CH_R = 1, + SND_PS3_CH_MAX = 2 +}; + +struct snd_ps3_avsetting_info { + uint32_t avs_audio_ch; /* fixed */ + uint32_t avs_audio_rate; + uint32_t avs_audio_width; + uint32_t avs_audio_format; /* fixed */ + uint32_t avs_audio_source; /* fixed */ +}; +/* + * PS3 audio 'card' instance + * there should be only ONE hardware. + */ +struct snd_ps3_card_info { + struct ps3_system_bus_device *ps3_dev; + struct snd_card *card; + + struct snd_pcm *pcm; + struct snd_pcm_substream *substream; + + /* hvc info */ + u64 audio_lpar_addr; + u64 audio_lpar_size; + + /* registers */ + void __iomem *mapped_mmio_vaddr; + + /* irq */ + u64 audio_irq_outlet; + unsigned int irq_no; + + /* remember avsetting */ + struct snd_ps3_avsetting_info avs; + + /* dma buffer management */ + spinlock_t dma_lock; + /* dma_lock start */ + void * dma_start_vaddr[2]; /* 0 for L, 1 for R */ + dma_addr_t dma_start_bus_addr[2]; + size_t dma_buffer_size; + void * dma_last_transfer_vaddr[2]; + void * dma_next_transfer_vaddr[2]; + int silent; + /* dma_lock end */ + + int running; + + /* null buffer */ + void *null_buffer_start_vaddr; + dma_addr_t null_buffer_start_dma_addr; + + /* start delay */ + unsigned int start_delay; + +}; + + +/* PS3 audio DMAC block size in bytes */ +#define PS3_AUDIO_DMAC_BLOCK_SIZE (128) +/* one stage (stereo) of audio FIFO in bytes */ +#define PS3_AUDIO_FIFO_STAGE_SIZE (256) +/* how many stages the fifo have */ +#define PS3_AUDIO_FIFO_STAGE_COUNT (8) +/* fifo size 128 bytes * 8 stages * stereo (2ch) */ +#define PS3_AUDIO_FIFO_SIZE \ + (PS3_AUDIO_FIFO_STAGE_SIZE * PS3_AUDIO_FIFO_STAGE_COUNT) + +/* PS3 audio DMAC max block count in one dma shot = 128 (0x80) blocks*/ +#define PS3_AUDIO_DMAC_MAX_BLOCKS (PS3_AUDIO_DMASIZE_BLOCKS_MASK + 1) + +#define PS3_AUDIO_NORMAL_DMA_START_CH (0) +#define PS3_AUDIO_NORMAL_DMA_COUNT (8) +#define PS3_AUDIO_NULL_DMA_START_CH \ + (PS3_AUDIO_NORMAL_DMA_START_CH + PS3_AUDIO_NORMAL_DMA_COUNT) +#define PS3_AUDIO_NULL_DMA_COUNT (2) + +#define SND_PS3_MAX_VOL (0x0F) +#define SND_PS3_MIN_VOL (0x00) +#define SND_PS3_MIN_ATT SND_PS3_MIN_VOL +#define SND_PS3_MAX_ATT SND_PS3_MAX_VOL + +#define SND_PS3_PCM_PREALLOC_SIZE \ + (PS3_AUDIO_DMAC_BLOCK_SIZE * PS3_AUDIO_DMAC_MAX_BLOCKS * 4) + +#define SND_PS3_DMA_REGION_SIZE \ + (SND_PS3_PCM_PREALLOC_SIZE + PAGE_SIZE) + +#define PS3_AUDIO_IOID (1UL) + +#endif /* _SND_PS3_H_ */ diff --git a/sound/ppc/snd_ps3_reg.h b/sound/ppc/snd_ps3_reg.h new file mode 100644 index 0000000..03fdee4 --- /dev/null +++ b/sound/ppc/snd_ps3_reg.h @@ -0,0 +1,891 @@ +/* + * Audio support for PS3 + * Copyright (C) 2007 Sony Computer Entertainment Inc. + * Copyright 2006, 2007 Sony Corporation + * All rights reserved. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License + * as published by the Free Software Foundation; version 2 of the License. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* + * interrupt / configure registers + */ + +#define PS3_AUDIO_INTR_0 (0x00000100) +#define PS3_AUDIO_INTR_EN_0 (0x00000140) +#define PS3_AUDIO_CONFIG (0x00000200) + +/* + * DMAC registers + * n:0..9 + */ +#define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x)) + +#define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00) +#define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04) +#define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08) +#define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C) + +/* + * mute control + */ +#define PS3_AUDIO_AX_MCTRL (0x00004000) +#define PS3_AUDIO_AX_ISBP (0x00004004) +#define PS3_AUDIO_AX_AOBP (0x00004008) +#define PS3_AUDIO_AX_IC (0x00004010) +#define PS3_AUDIO_AX_IE (0x00004014) +#define PS3_AUDIO_AX_IS (0x00004018) + +/* + * three wire serial + * n:0..3 + */ +#define PS3_AUDIO_AO_MCTRL (0x00006000) +#define PS3_AUDIO_AO_3WMCTRL (0x00006004) + +#define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n)) + +/* + * S/PDIF + * n:0..1 + * x:0..11 + * y:0..5 + */ +#define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n)) + +#define PS3_AUDIO_AO_SPDCTRL(n) \ + (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00) +#define PS3_AUDIO_AO_SPDUB(n, x) \ + (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x)) +#define PS3_AUDIO_AO_SPDCS(n, y) \ + (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y)) + + +/* + PS3_AUDIO_INTR_0 register tells an interrupt handler which audio + DMA channel triggered the interrupt. The interrupt status for a channel + can be cleared by writing a '1' to the corresponding bit. A new interrupt + cannot be generated until the previous interrupt has been cleared. + + Note that the status reported by PS3_AUDIO_INTR_0 is independent of the + value of PS3_AUDIO_INTR_EN_0. + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +#define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2)) +#define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9) +#define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8) +#define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7) +#define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6) +#define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5) +#define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4) +#define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3) +#define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2) +#define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1) +#define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0) + +/* + The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate + an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the + corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together + to generate the Audio interrupt. + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + + Bit assignments are same as PS3_AUDIO_INTR_0 +*/ + +/* + PS3_AUDIO_CONFIG + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +*/ + +/* The CLEAR field cancels all pending transfers, and stops any running DMA + transfers. Any interrupts associated with the canceled transfers + will occur as if the transfer had finished. + Since this bit is designed to recover from DMA related issues + which are caused by unpredictable situations, it is prefered to wait + for normal DMA transfer end without using this bit. +*/ +#define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */ + +/* + PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* 3 Wire Audio Serial Output Channel Mutes (0..3) */ +#define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */ + +/* S/PDIF mutes (0,1)*/ +#define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */ +#define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */ + +/* All 3 Wire Serial Outputs Mute */ +#define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */ + +/* All S/PDIF Mute */ +#define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */ + +/* All Audio Outputs Mute */ +#define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */ + +/* + S/PDIF Outputs Buffer Read/Write Pointer Register + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +*/ +/* + S/PDIF Output Channel Read Buffer Numbers + Buffer number is value of field. + Indicates current read access buffer ID from Audio Data + Transfer controller of S/PDIF Output +*/ + +#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */ +#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */ +#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */ + +/* +S/PDIF Output Channel Buffer Write Numbers +Indicates current write access buffer ID from bus master. +*/ +#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */ +#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */ +#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */ + +/* + 3 Wire Audio Serial Outputs Buffer Read/Write + Pointer Register + Buffer number is value of field + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* +3 Wire Audio Serial Output Channel Buffer Read Numbers +Indicates current read access buffer Id from Audio Data Transfer +Controller of 3 Wire Audio Serial Output Channels +*/ +#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */ + +#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */ + +/* +3 Wire Audio Serial Output Channel Buffer Write Numbers +Indicates current write access buffer ID from bus master. +*/ +#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */ + +#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */ +#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */ + + + +/* +Audio Port Interrupt Condition Register +For the fields in this register, the following values apply: +0 = Interrupt is generated every interrupt event. +1 = Interrupt is generated every 2 interrupt events. +2 = Interrupt is generated every 4 interrupt events. +3 = Reserved + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +/* +All 3-Wire Audio Serial Outputs Interrupt Mode +Configures the Interrupt and Signal Notification +condition of all 3-wire Audio Serial Outputs. +*/ +#define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */ +#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */ +#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */ +#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */ + +/* +S/PDIF Output Channel Interrupt Modes +Configures the Interrupt and signal Notification +conditions of S/PDIF output channels. +*/ +#define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */ +#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */ +#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */ +#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */ + +#define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */ +#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */ +#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */ +#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */ + +/* +Audio Port interrupt Enable Register +Configures whether to enable or disable each Interrupt Generation. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +*/ + +/* +3 Wire Audio Serial Output Channel Buffer Underflow +Interrupt Enables +Select enable/disable of Buffer Underflow Interrupts for +3-Wire Audio Serial Output Channels +DISABLED=Interrupt generation disabled. +*/ +#define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */ + +/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */ + +#define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */ + +/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */ + +#define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */ + +/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */ + +#define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */ +#define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */ + +/* S/PDIF Output Channel Buffer Empty Interrupt Enables */ + +#define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */ +#define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */ + +/* +Audio Port Interrupt Status Register +Indicates Interrupt status, which interrupt has occured, and can clear +each interrupt in this register. +Writing 1b to a field containing 1b clears field and de-asserts interrupt. +Writing 0b to a field has no effect. +Field vaules are the following: +0 - Interrupt hasn't occured. +1 - Interrupt has occured. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + + Bit assignment are same as AX_IE +*/ + +/* +Audio Output Master Control Register +Configures Master Clock and other master Audio Output Settings + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* +MCLK Output Control +Controls mclko[1] output. +0 - Disable output (fixed at High) +1 - Output clock produced by clock selected +with scksel1 by mr1 +2 - Reserved +3 - Reserved +*/ + +#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */ + +/* +MCLK Output Control +Controls mclko[0] output. +0 - Disable output (fixed at High) +1 - Output clock produced by clock selected +with SCKSEL0 by MR0 +2 - Reserved +3 - Reserved +*/ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */ +#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */ +/* +Master Clock Rate 1 +Sets the divide ration of Master Clock1 (clock output from +mclko[1] for the input clock selected by scksel1. +*/ +#define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16) +#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */ +/* +Master Clock Rate 0 +Sets the divide ratio of Master Clock0 (clock output from +mclko[0] for the input clock selected by scksel0). +*/ +#define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */ +/* +System Clock Select 0/1 +Selects the system clock to be used as Master Clock 0/1 +Input the system clock that is appropriate for the sampling +rate. +*/ +#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */ + +#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */ +#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */ + + +/* +3-Wire Audio Output Master Control Register +Configures clock, 3-Wire Audio Serial Output Enable, and +other 3-Wire Audio Serial Output Master Settings + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + + +/* +LRCKO Polarity +0 - Reserved +1 - default +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */ + +/* LRCK Output Disable */ + +#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */ + +/* Bit Clock Output Disable */ + +#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */ + +/* +3-Wire Audio Serial Output Channel 0-3 Operational +Status. Each bit becomes 1 after each 3-Wire Audio +Serial Output Channel N is in action by setting 1 to +asoen. +Each bit becomes 0 after each 3-Wire Audio Serial Output +Channel N is out of action by setting 0 to asoen. +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */ +#define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \ + PS3_AUDIO_AO_3WMCTRL_ASORUN(0) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \ + PS3_AUDIO_AO_3WMCTRL_ASORUN(1) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \ + PS3_AUDIO_AO_3WMCTRL_ASORUN(2) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \ + PS3_AUDIO_AO_3WMCTRL_ASORUN(3) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3) +#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \ + PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3) + +/* +Sampling Rate +Specifies the divide ratio of the bit clock (clock output +from bclko) used by the 3-wire Audio Output Clock, whcih +is applied to the master clock selected by mcksel. +Data output is synchronized with this clock. +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */ + +/* +Master Clock Select +0 - Master Clock 0 +1 - Master Clock 1 +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */ + +/* +Enables and disables 4ch 3-Wire Audio Serial Output +operation. Each Bit from 0 to 3 corresponds to an +output channel, which means that each output channel +can be enabled or disabled individually. When +multiple channels are enabled at the same time, output +operations are performed in synchronization. +Bit 0 - Output Channel 0 (SDOUT[0]) +Bit 1 - Output Channel 1 (SDOUT[1]) +Bit 2 - Output Channel 2 (SDOUT[2]) +Bit 3 - Output Channel 3 (SDOUT[3]) +*/ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */ + +#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \ + PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */ +#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */ +#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \ + PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */ +#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */ +#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */ +#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \ + PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */ +#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */ +#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */ +#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \ + PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */ +#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */ +#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \ + PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */ + +/* +3-Wire Audio Serial output Channel 0-3 Control Register +Configures settings for 3-Wire Serial Audio Output Channel 0-3 + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +*/ +/* +Data Bit Mode +Specifies the number of data bits +0 - 16 bits +1 - reserved +2 - 20 bits +3 - 24 bits +*/ +#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */ +#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */ +#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */ +#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */ +#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */ +/* +Data Format Mode +Specifies the data format where (LSB side or MSB) the data(in 20 bit +or 24 bit resolution mode) is put in a 32 bit field. +0 - Data put on LSB side +1 - Data put on MSB side +*/ +#define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */ +#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */ +#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */ +/* +Buffer Reset +Performs buffer reset. Writing 1 to this bit initializes the +corresponding 3-Wire Audio Output buffers(both L and R). +*/ +#define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */ +#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */ +#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */ + +/* +S/PDIF Audio Output Channel 0/1 Control Register +Configures settings for S/PDIF Audio Output Channel 0/1. + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +/* +Buffer reset. Writing 1 to this bit initializes the +corresponding S/PDIF output buffer pointer. +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */ + +/* +Data Bit Mode +Specifies number of data bits +0 - 16 bits +1 - Reserved +2 - 20 bits +3 - 24 bits +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */ +#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */ +/* +Data format Mode +Specifies the data format, where (LSB side or MSB) +the data(in 20 or 24 bit resolution) is put in the +32 bit field. +0 - LSB Side +1 - MSB Side +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */ +/* +Source Select +Specifies the source of the S/PDIF output. When 0, output +operation is controlled by 3wen[0] of AO_3WMCTRL register. +The SR must have the same setting as the a0_3wmctrl reg. +0 - 3-Wire Audio OUT Ch0 Buffer +1 - S/PDIF buffer +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */ +/* +Sampling Rate +Specifies the divide ratio of the bit clock (clock output +from bclko) used by the S/PDIF Output Clock, which +is applied to the master clock selected by mcksel. +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */ +/* +Master Clock Select +0 - Master Clock 0 +1 - Master Clock 1 +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */ + +/* +S/PDIF Output Channel Operational Status +This bit becomes 1 after S/PDIF Output Channel is in +action by setting 1 to spoen. This bit becomes 0 +after S/PDIF Output Channel is out of action by setting +0 to spoen. +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */ + +/* +S/PDIF Audio Output Channel Output Enable +Enables and disables output operation. This bit is used +only when sposs = 1 +*/ +#define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */ +#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */ +#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */ + +/* +S/PDIF Audio Output Channel Channel Status +Setting Registers. +Configures channel status bit settings for each block +(192 bits). +Output is performed from the MSB(AO_SPDCS0 register bit 31). +The same value is added for subframes within the same frame. + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + | SPOCS | AO_SPDCS + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + +S/PDIF Audio Output Channel User Bit Setting +Configures user bit settings for each block (384 bits). +Output is performed from the MSB(ao_spdub0 register bit 31). + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + | SPOUB | AO_SPDUB + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +/***************************************************************************** + * + * DMAC register + * + *****************************************************************************/ +/* +The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor +its status + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ +/* +The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT +occurs. +It will return to the DONE state when the request is completed. +The registers for a DMA channel should only be written if REQUEST is IDLE. +*/ + +#define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */ +#define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */ +#define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */ + +/* + *The EVENT field is used to set the event in which + *the DMA request becomes active. + */ +#define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */ +#define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \ + (0x09 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \ + (0x0C << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */ + +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \ + ((0x13 + (n)) << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */ +#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */ + +/* +The STATUS field can be used to monitor the progress of a DMA request. +DONE indicates the previous request has completed. +EVENT indicates that the DMA engine is waiting for the EVENT to occur. +PENDING indicates that the DMA engine has not started processing this +request, but the EVENT has occured. +DMA indicates that the data transfer is in progress. +NOTIFY indicates that the notifier signalling end of transfer is being written. +CLEAR indicated that the previous transfer was cleared. +ERROR indicates the previous transfer requested an unsupported +source/destination combination. +*/ + +#define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */ +#define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */ +#define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */ +#define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */ + +/* +The PS3_AUDIO_SOURCE register specifies the source address for transfers. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + | START |0 0 0 0 0|TAR| SOURCE + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* +The Audio DMA engine uses 128-byte transfers, thus the address must be aligned +to a 128 byte boundary. The low seven bits are assumed to be 0. +*/ + +#define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */ + +/* +The TARGET field specifies the memory space containing the source address. +*/ + +#define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */ +#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */ + +/* +The PS3_AUDIO_DEST register specifies the destination address for transfers. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + | START |0 0 0 0 0|TAR| DEST + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + +/* +The Audio DMA engine uses 128-byte transfers, thus the address must be aligned +to a 128 byte boundary. The low seven bits are assumed to be 0. +*/ + +#define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */ + +/* +The TARGET field specifies the memory space containing the destination address +AUDIOFIFO = Audio WriteData FIFO, +*/ + +#define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */ +#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */ + +/* +PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer. +So a value of 0 means 128-bytes will get transfered. + + + 31 24 23 16 15 8 7 0 + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ + |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE + +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ +*/ + + +#define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */ + +/* + * source/destination address for internal fifos + */ +#define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n))) +#define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n))) + +#define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n))) + + +/* + * field attiribute + * + * Read + * ' ' = Other Information + * '-' = Field is part of a write-only register + * 'C' = Value read is always the same, constant value line follows (C) + * 'R' = Value is read + * + * Write + * ' ' = Other Information + * '-' = Must not be written (D), value ignored when written (R,A,F) + * 'W' = Can be written + * + * Internal State + * ' ' = Other Information + * '-' = No internal state + * 'X' = Internal state, initial value is unknown + * 'I' = Internal state, initial value is known and follows (I) + * + * Declaration/Size + * ' ' = Other Information + * '-' = Does Not Apply + * 'V' = Type is void + * 'U' = Type is unsigned integer + * 'S' = Type is signed integer + * 'F' = Type is IEEE floating point + * '1' = Byte size (008) + * '2' = Short size (016) + * '3' = Three byte size (024) + * '4' = Word size (032) + * '8' = Double size (064) + * + * Define Indicator + * ' ' = Other Information + * 'D' = Device + * 'M' = Memory + * 'R' = Register + * 'A' = Array of Registers + * 'F' = Field + * 'V' = Value + * 'T' = Task + */ + |