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authorEric Anholt <eric@anholt.net>2016-08-02 17:17:52 -0700
committerEric Anholt <eric@anholt.net>2016-08-19 19:36:22 -0700
commit67f13690f447841fb3d2f952a6e49b2b28ae379b (patch)
treec44fc71e698061361761ca6bf5cd47fc78aacffc
parente941f05d3c1155b5cee65e146324219c6a72be27 (diff)
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op-kernel-dev-67f13690f447841fb3d2f952a6e49b2b28ae379b.tar.gz
drm/vc4: Don't force new binner overflow allocation per draw.
This came from the initial bringup code, which always idled the GPU and always reset the overflow. That massively increases the size of the working set when you're doing lots of small draws, though, as is common on X desktops or piglit. Signed-off-by: Eric Anholt <eric@anholt.net>
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 6155e8a..27c52ec 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -419,10 +419,6 @@ again:
vc4_flush_caches(dev);
- /* Disable the binner's pre-loaded overflow memory address */
- V3D_WRITE(V3D_BPOA, 0);
- V3D_WRITE(V3D_BPOS, 0);
-
/* Either put the job in the binner if it uses the binner, or
* immediately move it to the to-be-rendered queue.
*/
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