/* * GTK UI -- glarea opengl code. * * Requires 3.16+ (GtkGLArea widget). * * This work is licensed under the terms of the GNU GPL, version 2 or later. * See the COPYING file in the top-level directory. */ #include "qemu-common.h" #include "trace.h" #include "ui/console.h" #include "ui/gtk.h" #include "ui/egl-helpers.h" #include "sysemu/sysemu.h" static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout) { if (vc->gfx.scanout_mode == scanout) { return; } vc->gfx.scanout_mode = scanout; if (!vc->gfx.scanout_mode) { if (vc->gfx.fbo_id) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffers(1, &vc->gfx.fbo_id); vc->gfx.fbo_id = 0; } if (vc->gfx.surface) { surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } } } /** DisplayState Callbacks (opengl version) **/ void gd_gl_area_draw(VirtualConsole *vc) { int ww, wh, y1, y2; if (!vc->gfx.gls) { return; } gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); ww = gtk_widget_get_allocated_width(vc->gfx.drawing_area); wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area); if (vc->gfx.scanout_mode) { if (!vc->gfx.fbo_id) { return; } glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id); /* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */ glViewport(0, 0, ww, wh); y1 = vc->gfx.y0_top ? 0 : vc->gfx.h; y2 = vc->gfx.y0_top ? vc->gfx.h : 0; glBlitFramebuffer(0, y1, vc->gfx.w, y2, 0, 0, ww, wh, GL_COLOR_BUFFER_BIT, GL_NEAREST); } else { if (!vc->gfx.ds) { return; } gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh); surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds); } } void gd_gl_area_update(DisplayChangeListener *dcl, int x, int y, int w, int h) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); if (!vc->gfx.gls || !vc->gfx.ds) { return; } gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h); vc->gfx.glupdates++; } void gd_gl_area_refresh(DisplayChangeListener *dcl) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); if (!vc->gfx.gls) { if (!gtk_widget_get_realized(vc->gfx.drawing_area)) { return; } gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); vc->gfx.gls = console_gl_init_context(); if (vc->gfx.ds) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } } graphic_hw_update(dcl->con); if (vc->gfx.glupdates) { vc->gfx.glupdates = 0; gtk_gl_area_set_scanout_mode(vc, false); gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area)); } } void gd_gl_area_switch(DisplayChangeListener *dcl, DisplaySurface *surface) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); bool resized = true; trace_gd_switch(vc->label, surface_width(surface), surface_height(surface)); if (vc->gfx.ds && surface_width(vc->gfx.ds) == surface_width(surface) && surface_height(vc->gfx.ds) == surface_height(surface)) { resized = false; } if (vc->gfx.gls) { gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, surface); } vc->gfx.ds = surface; if (resized) { gd_update_windowsize(vc); } } QEMUGLContext gd_gl_area_create_context(DisplayChangeListener *dcl, QEMUGLParams *params) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); GdkWindow *window; GdkGLContext *ctx; GError *err = NULL; gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); window = gtk_widget_get_window(vc->gfx.drawing_area); ctx = gdk_window_create_gl_context(window, &err); gdk_gl_context_set_required_version(ctx, params->major_ver, params->minor_ver); gdk_gl_context_realize(ctx, &err); return ctx; } void gd_gl_area_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx) { /* FIXME */ } void gd_gl_area_scanout(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); vc->gfx.x = x; vc->gfx.y = y; vc->gfx.w = w; vc->gfx.h = h; vc->gfx.tex_id = backing_id; vc->gfx.y0_top = backing_y_0_top; gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) { gtk_gl_area_set_scanout_mode(vc, false); return; } gtk_gl_area_set_scanout_mode(vc, true); if (!vc->gfx.fbo_id) { glGenFramebuffers(1, &vc->gfx.fbo_id); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, vc->gfx.tex_id, 0); } void gd_gl_area_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area)); } void gtk_gl_area_init(void) { display_opengl = 1; } QEMUGLContext gd_gl_area_get_current_context(DisplayChangeListener *dcl) { return gdk_gl_context_get_current(); } int gd_gl_area_make_current(DisplayChangeListener *dcl, QEMUGLContext ctx) { gdk_gl_context_make_current(ctx); return 0; }