/* * GTK UI -- egl opengl code. * * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget, * which is GtkDrawingArea like widget with opengl rendering support. * * This code handles opengl support on older gtk versions, using egl * to get a opengl context for the X11 window. * * This work is licensed under the terms of the GNU GPL, version 2 or later. * See the COPYING file in the top-level directory. */ #include "qemu-common.h" #include "trace.h" #include "ui/console.h" #include "ui/gtk.h" #include "ui/egl-helpers.h" #include "sysemu/sysemu.h" static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) { if (vc->gfx.scanout_mode == scanout) { return; } vc->gfx.scanout_mode = scanout; if (!vc->gfx.scanout_mode) { if (vc->gfx.fbo_id) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffers(1, &vc->gfx.fbo_id); vc->gfx.fbo_id = 0; } if (vc->gfx.surface) { surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } } } /** DisplayState Callbacks (opengl version) **/ void gd_egl_init(VirtualConsole *vc) { GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area); if (!gdk_window) { return; } #if GTK_CHECK_VERSION(3, 0, 0) Window x11_window = gdk_x11_window_get_xid(gdk_window); #else Window x11_window = gdk_x11_drawable_get_xid(gdk_window); #endif if (!x11_window) { return; } vc->gfx.ectx = qemu_egl_init_ctx(); vc->gfx.esurface = qemu_egl_init_surface_x11(vc->gfx.ectx, x11_window); assert(vc->gfx.esurface); } void gd_egl_draw(VirtualConsole *vc) { GdkWindow *window; int ww, wh; if (!vc->gfx.gls) { return; } if (vc->gfx.scanout_mode) { gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h); } else { if (!vc->gfx.ds) { return; } eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); window = gtk_widget_get_window(vc->gfx.drawing_area); gdk_drawable_get_size(window, &ww, &wh); surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh); surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds); eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); } } void gd_egl_update(DisplayChangeListener *dcl, int x, int y, int w, int h) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); if (!vc->gfx.gls || !vc->gfx.ds) { return; } eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h); vc->gfx.glupdates++; } void gd_egl_refresh(DisplayChangeListener *dcl) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); if (!vc->gfx.esurface) { gd_egl_init(vc); if (!vc->gfx.esurface) { return; } vc->gfx.gls = console_gl_init_context(); if (vc->gfx.ds) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } } graphic_hw_update(dcl->con); if (vc->gfx.glupdates) { vc->gfx.glupdates = 0; gtk_egl_set_scanout_mode(vc, false); gd_egl_draw(vc); } } void gd_egl_switch(DisplayChangeListener *dcl, DisplaySurface *surface) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); bool resized = true; trace_gd_switch(vc->label, surface_width(surface), surface_height(surface)); if (vc->gfx.ds && surface_width(vc->gfx.ds) == surface_width(surface) && surface_height(vc->gfx.ds) == surface_height(surface)) { resized = false; } surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); vc->gfx.ds = surface; if (vc->gfx.gls) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } if (resized) { gd_update_windowsize(vc); } } QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl, QEMUGLParams *params) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); return qemu_egl_create_context(dcl, params); } void gd_egl_scanout(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); vc->gfx.x = x; vc->gfx.y = y; vc->gfx.w = w; vc->gfx.h = h; vc->gfx.tex_id = backing_id; vc->gfx.y0_top = backing_y_0_top; eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) { gtk_egl_set_scanout_mode(vc, false); return; } gtk_egl_set_scanout_mode(vc, true); if (!vc->gfx.fbo_id) { glGenFramebuffers(1, &vc->gfx.fbo_id); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, vc->gfx.tex_id, 0); } void gd_egl_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); GdkWindow *window; int ww, wh, y1, y2; if (!vc->gfx.scanout_mode) { return; } if (!vc->gfx.fbo_id) { return; } eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, vc->gfx.ectx); glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); window = gtk_widget_get_window(vc->gfx.drawing_area); gdk_drawable_get_size(window, &ww, &wh); glViewport(0, 0, ww, wh); y1 = vc->gfx.y0_top ? 0 : vc->gfx.h; y2 = vc->gfx.y0_top ? vc->gfx.h : 0; glBlitFramebuffer(0, y1, vc->gfx.w, y2, 0, 0, ww, wh, GL_COLOR_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id); eglSwapBuffers(qemu_egl_display, vc->gfx.esurface); } void gtk_egl_init(void) { GdkDisplay *gdk_display = gdk_display_get_default(); Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display); if (qemu_egl_init_dpy(x11_display, false, false) < 0) { return; } display_opengl = 1; } int gd_egl_make_current(DisplayChangeListener *dcl, QEMUGLContext ctx) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface, vc->gfx.esurface, ctx); }